Words and Definitions Flashcards

1
Q

Bogey

A

Air contact whose identity is unknown.

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2
Q

Bandit

A

Positively identified as enemy IAW theatre ID criteria. Does not imply direction or authority to engage.

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3
Q

Hostile

A

A contact identified as enemy and clearance to fire is authorised IAW theatre ROE.

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4
Q

Bogey Dope

A

Request for information on indicated or closest group in BRAA format.

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5
Q

Clean

A

No sensor information on group of interest.

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6
Q

Contact

A

Sensor information at stated position.

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7
Q

Declare

A

Inquiry as to the ID of specified track, target or correlated group.

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8
Q

Engage

A

A fire control order - used to direct weapons systems to fire on a designated target.

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9
Q

Faded

A

Sensor data lost on a group or contact.

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10
Q

Gimbal

A

Sensor target is approaching azimuth or elevation tracking limits.

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11
Q

Locked

A

Radar Lock-On. Correct targeting or sort is not assumed.

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12
Q

Meld

A

Bias radar coverage IAW briefed parameters.

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13
Q

Nails

A

RWR indication or AI radar in search mode.

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14
Q

Naked

A

No RWR indications.

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15
Q

Picture

A

A request to provide air information pertinent to the mission in a bullseye format (unless otherwise briefed).

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16
Q

Spike

A

RWR indication of an AI threat in track or launch mode.

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17
Q

Unable

A

Cannot comply as requested/ directed.

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18
Q

Group

A

Any number of air contacts within 3nm in azimuth or range of each other.

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19
Q

Authenticate

A

A coded challenge, or in response to a coded channel.

20
Q

Bent

A

System indicated is inoperative. Cancelled by “sweet”.

21
Q

Buster

A

Directive call to fly at max continuous speed.

22
Q

Cruise

A

Return to cruise speed (after “buster”).

23
Q

Defending (with direction)

A

Aircraft is in a defensive position and manoeuvring wrt surface to air threat.

24
Q

Dirt

A

RWR indication of surface threat in search mode.

25
Q

Judy

A

Aircrew has taken control of intercept and only requires SA info.

26
Q

Meld

A

Shift radar responsibilities from sanitising to gaining SA on assigned group.

27
Q

Skate

A

Informative or directive call to execute launch and leave tactics at a pre-briefed range. Modifiers can include long and short.

28
Q

Banzai

A

Execute/ executing launch and decide tactics with the intent to manoeuvre into the visual arena.

29
Q

Pitbull

A

MRM is at MPRF active range.

30
Q

Skosh

A

Fighter is out of, or unable to fire active missiles.

31
Q

Shotgun

A

A prebriefed weapon state.

32
Q

Holster

A

Directive call for pre-briefed FOX 3 shooter to hold shot.

33
Q

Crank

A

Manoeuvre in direction indicated. Implies putting target at/ near radar gimbal limits.

34
Q

Out

A

Turn/ turning to a cold aspect relative to a known threat.

35
Q

Abort

A

Cease action/ attack/ event/ mission.

36
Q

Targeted

A

Fighter has acquired assigned group and has assumed responsibility for it.

37
Q

Spades

A

An interrogated group that lacks all of the modes and codes required for the ID criteria.

38
Q

Outlaw

A

Informative call that a contact has met point of origin criteria for RoE.

39
Q

E-POL

A

The last range at which the fighter can abort, defeating incoming shots.

40
Q

TEF

A

Target Evasion Factor - a figure given in degrees that the target must turn colder in order to kinematically defeat your shot. E.g. TEF60 means the target must turn 60 degrees colder to defeat your shot.

41
Q

A-POL

A

The fighter to target range at which the MRM is active and no longer requires support from the launch platform.

42
Q

F-POL

A

The range between the fighter and the target when the missile fuses.

43
Q

Blow Through

A

Directive call to continue straight ahead at merge and do not become anchored with the target.

44
Q

Buddy Lock

A

Radar locked to a known friendly aircraft.

45
Q

Buddy Spike

A

Friendly A-A radar lock on detected on RWR.

46
Q

Cherubs

A

Altitude of friendly aircraft in hundreds of feet AGL.

47
Q

Angels

A

Height of friendly aircraft in thousands of feet AMSL