week 8 - human factors Flashcards

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1
Q

what are the origins of HF

A

Humans have been designing tools overcome their physical

limitations for a very long time…

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2
Q

what have humans chnaged to overcome physical limitations

A
  • Strength: Levers and pulleys to move heavy objects
    • Size: Adapting stones to fit hands
    • Reach: Adding handles to form axes
    • Speed: Horses as transport
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3
Q

what are cognitive limitations people have overcome

A
  • Writing: To convey meaning, store/share information
    • Numerical systems: To reduce demands of
    mathematics
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4
Q

what are perceptial limitations people have overcome

A

Telescopes: To see over distances
• Glasses: To reduce eyestrain, increase acuity
• Sunglasses: To limit light exposure

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5
Q

What occured in early human factors studies ? (1900’s)

A
  • Time: How fast could each task (and sub-task) be
    performed?
  • Motion: What were the fewest motions required for each task (and sub-task)?
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6
Q

what was the bricklaying motion study

A

The Gilbreth’s studied how bricks were placed with the aim being to eliminate ‘wasteful’ motions
- reduced number of movements from 18 down to 5

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7
Q

define human factors

A
To design (or engineer) systems while taking
psychological and physical factors into account
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8
Q

what are three purposes for desinging a system

A
  • Design has a purpose
    • Design considers a user
    • Design to reduce error
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9
Q

what are three goals when designing human systems interaction

A
  1. Enhance performance (productivity)
  2. Increase user satisfaction (usability, comfort)
  3. Increase safety (error reduction)
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10
Q

what is a socio-technical system

A

• System that includes both social and technical
elements:
• Social: Includes individual and team factors
• Technological: Includes equipment, machines, tools
and technology

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11
Q

what are the human elements that psychology can bring to human factors

A
Sensation and Perception
Attention
Cognition
Decision-making
Stress
Fatigue
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12
Q

what are the domains that benefit from psychology

A
  • human capabilities and limitations
  • human machine interaction
  • team work
  • designing tools/technology
  • environmental factors
  • work and organisational design
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13
Q

what are three ways we understand human nature

A
  • error is in our nature
  • errors may cause accidents
  • errors can be prevented
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14
Q

define an accident

A

A short, sudden, and unexpected event or occurrence that results in an unwanted or undesirable outcome”

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15
Q

define human error

A

“A generic term to encompass all those occasions in
which a sequence of mental or physical activities fails to
achieve its intended outcome, and when these failures
cannot be attributed to the intervention of some chance
agency

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16
Q

define erroneous action

A

“An action which fails to produce the expected result and which therefore leads to an unwanted consequence

17
Q

why do errors occur

A

1- we dont like to expend too much effort on a task
2- human fallibility
3- limited resources

18
Q

what are the three types of information processing

A

1- skill based
2- rule based
3- knowledge based

19
Q

what is skill based behaviour

A
  • Lowest level of cognitive processing hierarchy
    • Little to no conscious attention (bottom-up processing)
    • Relatively automatic, routine behaviours
  • Often ‘automatic’ responses to some environmental cue
    eg riding a bike
20
Q

what is rule based behaviour

A

• Middle level of cognitive processing hierarchy
• Mix of automatic/conscious processing
• Used to solve ‘trained for’ problems with ‘if-then’ type
associations
- Rules are stored in long-term memory (often based on
past experience)
eg mathematics

21
Q

what is knowledge based behaviour

A
  • Highest level of cognitive processing hierarchy
    • Conscious, only used if skill and rule behaviour
    inadequate
    • Effortful processing
    • We apply this to novel situations
  • high demand on resources
    eg things that you havent encounted before
22
Q

what are the three types of errors

A

1- mistakes (errors of perception and interpretation)
2- lapses (failure of storage)
3- slips (incorrect execution)

23
Q

define mistakes

A

Occur mostly during assessing and planning of
tasks (an unsafe outcome resulting from an unsuitable
plan of action):

24
Q

define lapse

A

Occur mostly during storage (an internal event

such as a failure of memory):

25
Q

define slips

A

Occur mostly during task execution (an observable
action, commonly associated with attentional or
perceptual failures)

26
Q

Rule based errors

A

apply either good or bad rules to come to the incorrect outcome

27
Q

Knowledge based errors

A

occur in the absence of rules and lead to incorrect outcome

28
Q

what are the three compnents for understanding human error

A

1- human fallibility
2- context
3- barriers

29
Q

what are contextual factors that might contribute to error

A

1- work environment
2- equipment/interface deisgn (workspace layout)
3- organisational/social factors

30
Q

define barriers

A
  • Barriers are designed to prevent errors or hazardous
    events from occurring:
    • Different purposes of barriers (e.g. Prevention,
    Control, Minimising consequences)
    • Different types of barriers (e.g. Physical, Equipment
    design, Warning devices, Procedures, Supervision)
31
Q

how does barriers interact to prevent human error

A

A barrier might prevent an error
• A barrier might fail entirely
• A barrier partially work (e.g. might reduce the consequence, turning an accident into a near miss)
• Some barriers can be modified by humans (e.g. turning off an alarm)
• How people perceived the barrier is a factor (e.g.
presence of a barrier might encourage negligence)

32
Q

what are some tricky bits of human error

A

1- Working out whether something was actually an error is not always straightforward
2. Sometimes making errors is good