Week 5 Flashcards

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1
Q

Classical conditioning

A

Type of learning where neutral stim produces a response after being paired w a non-neutral stim

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2
Q

What are the US, NS, CS, UR, and CR in Pavlov’s experiment?

A

US: the presentation of food (triggers drooling)
NS: the bell (initially doesn’t elicit a response)
CS: the bell (triggers drooling)
UR: drooling (triggered by presentation of food)
CR: drooling (triggered by bell)

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3
Q

2nd-order conditioning

A

CS paired with new US, and over time, new US produces same response without reintroduction of old US

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4
Q

3 phases of classical conditioning

A

1) Acquisition - US-NS pairings
2) Extinction - CS alone
3) Spontaneous recovery - CS alone but after some time (learned response partially recovers but undergoes extinction again)

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5
Q

Young albert experiment

A

Showed classical conditioning can affect human babies

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6
Q

Rescorla-Wagner model of classical conditioning

A

Classical conditioning occurs when animal has set up an expectation

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7
Q

Evolutionary advantage of classical conditioning

A

Propensity to learn particular kinds of associations over others

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8
Q

Operant conditioning

A

Type of learning where behavior is modified by its consequences

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9
Q

Operant vs classical conditioning

A

Operant: mainly focuses on voluntary behaviors and how we modulate our behavior based on consequences

Classical: mainly focuses on unconscious behaviors and associations

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10
Q

Thorndike cat experiment

A

Cats learned they had to tip a lever to be released from a cage – LAW OF EFFECT: behaviors followed by a “satisfying state of affairs” tend to be repeated; behaviors followed by “unpleasant state of affairs” tend not to be repeated

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11
Q

BF Skinner

A
  • Championed operant conditioning
  • Pioneered operant conditioning chamber/skinner box (closed box w mechanism to trigger reward or punishment)
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12
Q

Reinforcer vs punisher

A

Reinforcer: INCREASES likelihood of behavior occuring

Punisher: DECREASES likelihood of behavior occuring

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13
Q

Positive vs negative (in context of operant conditioning)

A

Positive: something added

Negative: something taken away

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14
Q

Positive reinforcement vs negative reinforcement vs positive punishment vs negative punishment

A

Positive reinforcement: something ADDED to ENCOURAGE behavior

Negative reinforcement: something TAKEN to ENCOURAGE behavior

Positive punishment: something ADDED to DISCOURAGE behavior

Negative reinforcement: something TAKEN to DISCOURAGE behavior

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15
Q

Is reinforcement or punishment more effective? Why?

A

Reinforcement generally more effective bc punishment signals unacceptable actions but doesn’t specify what should be done instead

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16
Q

Immediate vs delayed punishment and reaction

A
  • More time elapses –> reward or punishment less effective
  • Explains why it’s hard to follow long-term goals
17
Q

Skinner’s 3-term contingency

A

1) Antecedent: stim or event that occurs before an action
2) Behavior: the action
3) Consequence: stim or event that occurs after the action

18
Q

Interval vs ratio (schedules of reinforcement)

A

Interval: based on TIME in btw last reward

Ratio: based on RATIO of responses to reinforcements (e.g. reward every 2 button presses)

19
Q

Fixed vs variable (schedules of reinforcement)

A

Fixed: reinforcement after a CONSTANT amount of time or responses

Variable: reinforcement after a VARYING amount of time or responses

20
Q

Intermittent reinforcement effect

A

Operant behaviors under intermittent reinforcement resist extinction more than those w continuous reinforcement

21
Q

Continuous reinforcement

A

Type of fixed-ratio reinforcement schedule where a reward is given after every behavior

22
Q

What are the 4 types of reinforcement schedules?

A

Fixed-interval
Fixed-ratio
Variable-interval
Variable-ratio

23
Q

Rank the types of reinforcement schedules based on response rate

A

ratio > interval, fixed > variable

1) fixed-ratio
2) variable ratio
3) fixed-interval
4) variable-interval

24
Q

What is the best schedule of reinforcement?

A
  • Best = most resistant to extinction
  • VARIABLE-RATIO because unpredictability causes people to do it more
25
Q

Pleasure/reward centers of the brain

A
  • Nucleus accumbens, medial forebrain bundle, hypothalamus
  • Dopamine
  • Genetic variation in DA and DA circuits might play role in individual differences
26
Q

Superstitious behavior

A

Type of operant learning where behavior that was ACCIDENTALLY reinforced

27
Q

Shaping

A

Learning that results from being rewarded at prior steps that were closer and closer to final result (e.g. training the dog to stand up at the wall)

28
Q

Latent learning

A

Something is learned but not manifested as behavioral changes until the future

29
Q

Tolman rat maze experiment

A
  • rats wandered seemingly aimlessly through a maze until they learned there was food at the other end, at which point they started going through it much faster
  • Demonstrated latent learning; learning doesn’t equal performance
30
Q

Why is practice testing important/effective?

A
  • Improves retrieval of knowledge
  • Helps you apply concepts to different situations
31
Q

Judgement of learning (JOL)

A

Subjective assessment of how well you’ve learned something