Week 4 - B Flashcards
What is the aesthetics-usability effect?
Users’ tendency to perceive
attractive products as more usable
What are the 4 dimensions of pleasurable products?
Physical dimension: e.g. light weight devices.
Social dimension: e.g. owning the new iPhone.
Psychological dimension: e.g. ease of use,
effectiveness, acquiring new skills.
Ideological dimension: e.g. open-source software.
What are the four fun key model?
Hard fun - it relates to the gamification effects of mastery, challenge and strategy, e.g. car racing games.
Easy fun - it relates to the gamification mechanics such as novelty,ambiguity and fantasy.
Serious fun - it provokes emotions such as self-worth.
People fun - it arises from connecting with people, such as social networking.
What makes games engaging?
Enjoy Focus Decide Perform Learn
What is Nathan Shredroff’s model of Experience
Identity - identifying with something, e.g. are you a Mac or Windows person?
Adaptivity - changing levels of difficulty, pace and movement
Narrative - telling a good story in the context of games, promotional videos, menu structure etc.
Immersion - being wholly involved with something
Flow - the sense of smooth movement