Week 4 - B Flashcards

1
Q

What is the aesthetics-usability effect?

A

Users’ tendency to perceive

attractive products as more usable

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2
Q

What are the 4 dimensions of pleasurable products?

A

Physical dimension: e.g. light weight devices.

Social dimension: e.g. owning the new iPhone.

Psychological dimension: e.g. ease of use,
effectiveness, acquiring new skills.

Ideological dimension: e.g. open-source software.

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3
Q

What are the four fun key model?

A

Hard fun - it relates to the gamification effects of mastery, challenge and strategy, e.g. car racing games.

Easy fun - it relates to the gamification mechanics such as novelty,ambiguity and fantasy.

Serious fun - it provokes emotions such as self-worth.

People fun - it arises from connecting with people, such as social networking.

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4
Q

What makes games engaging?

A
Enjoy
Focus
Decide
Perform
Learn
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5
Q

What is Nathan Shredroff’s model of Experience

A

Identity - identifying with something, e.g. are you a Mac or Windows person?

Adaptivity - changing levels of difficulty, pace and movement

Narrative - telling a good story in the context of games, promotional videos, menu structure etc.

Immersion - being wholly involved with something

Flow - the sense of smooth movement

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