week 3 Flashcards

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1
Q

what is the behavioural approach

A

Personality is the result of learning

  • Observational learning
  • Operant Conditioning
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2
Q

What is observational learning

A
  • personality develops as a result of mimicry of others
  • particularly effective among children
    (studies find viewing aggression increases the likelihood of acting aggressively)
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3
Q

effect of video games on personality

A

video games likely not sole cause aggression

  • physical abuse, verbal abuse and exposure to domestic violence do cause aggression however
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4
Q

what is the law of effect

A

Behaviours are:

  • more likely yo be repeated if they lead to satisfying consequences
  • Less likely to be repeated if they lead to unsatisfying consequences
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5
Q

what is operant conditioning

A

Personality develops from conditioning

  • rewards = behaviours likely to be repeated
  • punishments = behaviours unlikely to be repeated
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6
Q

BF Skinner and his box (operant conditioning)

A

Due to punishment (electrical shock)
- red light = do not press lever
Due to reward (food)
- Green light = press lever

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7
Q

effect of operant conditioning in humans

A

Due to punishment (embarrassment)
- changes personality
Due to rewards (social gains)
- Solidify personality

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8
Q

what is generalization in terms of operant conditioning

A

generalizing a response of a specific stimulus to another stimulus

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9
Q

What is discriminate in terms of operant conditioning

A

Differentiation between rewarding and nonrewarding stimuli

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10
Q

strengths and limitations of the behavioural approach

A

Strengths
- based within empirical research
- Explains external influence on personality
Limitations
- Tends to view human behaviour as simple
- Assumes individuals are “blank slate”

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11
Q

social and cognitive approaches

A

Social approach
- How social processes and interactions, along with the environment, shape and personality
Cognitive approach
- how mental representations and cognitive processing shape personality

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12
Q

Social learning theory

A

Individuals provide their own reinforcers
- create expectancies of what will happen if we act a certain way
Behaviour potential
- different behaviours have a different likelihood of occurring

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13
Q

social-cognitive theory

A

personality is influenced by:

  • external factors (rewards, punishments)
  • internal factors (beliefs, thoughts, expectations)
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14
Q

Stanford prison study

A

Philip Zimbardo

  • Participants were randomly assigned to be a prisoner or a guard
  • the guards became aggressive, prisoners became submissive
  • Personality changed on their expectations of that social role
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15
Q

cognitive approach

A
  • differences in personality are differences in the way people process and store information
  • personality due to mental representations and how these are accessed and stored
    (people react to the same situation differently based on how they process the situation)
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