Week 15 Flashcards

1
Q

Virtual reality is

A

Three dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment

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2
Q

How did the Nintendo Wii improve people with parkinsons (research)

A

Improved sensorimotor performance

Increase stride length and gait speed

Reduction in motor impairment

Less rigidity and more flexibility of lower limbs

Greater functional independance

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3
Q

What is CAREN system

A

Computer assisted rehabilitation environment

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4
Q

What is CAREN

A

Multi sensory system for clinical analysis, rehab, evals and registration of the human balance system

Combines virtual reality and motion capture to provide immersive training environments and feedback

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5
Q

What can CAREN system be used for

A

Parkinson disease

Stroke

Concussion

Older fallers

Amputees

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6
Q

What were the effects of virtual reality training on gait biomechanics of post stroke people

A

Increase in ankle power generation at push off

Greater ankle ROM post training

Significant difference in Knee ROM on affected side during stance and swing - greater change in VR group

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7
Q

Did VR games improve mobility skills and balance in older adults

A

Positive clinical effects of VR games for balance and mobility improvements

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8
Q

Why does VR improve gait and movement biomechanics in individuals with balance disorders or post injury

A

EEG studies suggest that VR combined with robotic based rehab improves gait and balance

Use of VR may entrain several brain areas involved in motor planning and learning

Leading to enhanced motor performance

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9
Q

What is EEG

A

Electroencephalogram

Small electrodes placed on scalp

Tracks and records brain wave patterns

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10
Q

What is a Lokomat

A

Exoskeleton that helps power the limbs

Used in stroke and other rehab

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11
Q

Did VR improve movement pattern in patients after ACL reconstruction

A

Significnatly improved:

Knee flexion excursion
Vertical ground reaction force
Knee moment
Knee angle at peak VGRF

The VR distracts patients after ACLR from conscious motor control

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12
Q

Virtual reality summary

A

Virtual reality allows clinican to place patients in environments otherwise not possible

Is believe that VR during rehab may improve motor planning and learning

VR improves mechanical outcomes for specific rehabs

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13
Q

Virtual reality is very expensive and relatively cost-prohibitive for most rehabilitation clinics, in any form

A

False

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14
Q

The video from Neuroscience Research Australia used the Nintendo Wii as a form of rehabilitation for which condition

A

Stroke

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15
Q

Research on using the Nintendo Wii for Parkinson’s rehabilitation found which gait variables were improved after Wii-based therapy

A

Stride length and walking velocity

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16
Q

What is the CAREN system

A

An immersive virtual reality system that incorporates a treadmill, hydraulics, and motion capture for rehabilitation and biomechanics research

17
Q

Post-stroke, participants were able to generate greater power at which joint with virtual reality training, compared to the non-virtual reality training group

A

Ankle

18
Q

EEG research suggested that using virtual reality during rehabilitation may improve functional biomechanical outcomes compared to non-VR training because

A

VR training increases activity of brain areas associated with motor planning and learning

19
Q

Virtual reality training did not significantly improve biomechanics for patients recovering from an ACL reconstruction

A

False