Week 12 Flashcards

1
Q

as long as the switch is activated, the operation continues. when the switch is disengaged, the action stops.

A

momentary control

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2
Q

similar to a light switch. when you “flip the switch,” it stays on until you hit it again, which turns it off.

A

latched (non-momentary) control

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3
Q

the further the throw the faster it goes (ex: car accelerator or joystick)

A

proportional control

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4
Q

name the 3 switch types.

A
  • single switch
  • dual switch
  • proximity switch
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5
Q

the item sought is controlled directly

A

direct selection

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6
Q

use of a single switch to select among multiple items

A

indirect selection

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7
Q

what is the decision between direct and indirect selection (and the type of scanning) primarily based on?

A

the client’s physical ability to activate switches and also the client’s cognitive function

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8
Q

the brains of the computer. the parts of the computer that make it think. includes the RAM, ROM, etc.

A

processor

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9
Q

the moment you are touching the switch, it is activated, as soon as you let go it stops; stops when you stop

A

momentary switch

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10
Q

name 3 examples of momentary switches.

A
  • doorbell
  • joystick on a power chair
  • head control - reward (music) for holding head up
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11
Q

you hit the switch and it turns on and you hit the switch and it turns off

A

latched switch

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12
Q

name an example of a latched switch.

A

light switch

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13
Q

the further you push it in any direction, the faster it goes

A

proportional switch

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14
Q

name 2 examples of a proportional switch.

A
  • pushing a joystick

- gas pedal

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15
Q
  • one switch inside the box that turns it on and off

- usually momentary

A

single switch

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16
Q
  • 2 single switches

- if you push one side, one thing happens - if you push the other side another thing happens

A

dual switch

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17
Q

“nearness,” don’t have to touch anything just have to get close to the switch

A

proximity switch

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18
Q

you hit the switch and the appliance goes on, can select something on a board - eye movements, if you hold your gaze on that position - that selection is chosen

A

direct switch input

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19
Q

name an example of direct switch input.

A

turning on the lights - lights go on and off

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20
Q

there is something in between that gives people choices

A

indirect switch input

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21
Q

name an example of an indirect switch input.

A

-remote control

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22
Q

while someone is holding switch done, there is an indicator on home base or something that tells you where you are

A

scanning

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23
Q

each time you want it to move, you hit the same switch - good for people who have trouble with initiation

A

directed scanning

24
Q

hit the switch to start it and scans through the whole thing, hit the switch again to choose what you want to pick

A

scanning

25
Q

amount of time person waits, can be set

A

dwell time

26
Q

first it scans by row, and then by column - so you don’t have to scan through all of the options

A

row column scanning

27
Q

a lot of ___ function is required for scanning.

A

cognitive

28
Q

thing that holds the switch and is attached to something that makes it stable

A

mounting

29
Q

mic stand with coils to bend - puts it in position to stay stable

A

goose neck control

30
Q

locks joints in that position so they stay in that position

A

table mount system

31
Q

name the 3 types of feedback used to indicate that a switch has been activated.

A
  • visual feedback
  • auditory feedback
  • tactile/haptic feedback
32
Q

hard/shouldn’t use if someone isn’t touch typing

A

qwerty keyboard

33
Q

good for scanning

A

alphabetic keyboard

34
Q

arranges most commonly used keys around the center, used for people with a limited ability to move in either direction, area used (closeness) depends on an individual’s ROM and coordination - based on English language and how frequently letters are used in the english language

A

frequency of use keyboard

35
Q

rearranges the letters, so commonly used letters are used by stronger fingers, uses key combinations that make sense, available in a left-handed and right-handed version for one-handed typers

A

DVORAK 2-hand layout

36
Q

an assistive technology primarily used by people with motor impairments to access and control computers, smartphones, electric wheelchairs, smart home appliances, and more; a means by which a use can activate a control.

A

switch

37
Q

a variety of switches which allow people with limited movement to access devices with the slightest movement of a finger or wrist.

A

hand, finger, and body switches

38
Q

optical switches are activated by eyes’ movement. the switch is open until the user blinks. as soon as the user blinks, it interrupts with an infrared beam, and the switch is closed.

A

light switches

39
Q

allow people with movement limitations to use their voice or any distinct sound to operate the switch. simply saying “ahhh” can make the switch perform a desired action.

A

sound switches

40
Q

usually have a soft foam that serves as the activation surface. when the soft surface is pressed, it gives tactile feedback and an audible click. may be activated by the head, shoulders, arms, or hands.

A

pillow switches

41
Q

large button switches that are suitable for people who can’t use the small buttons and controls on most adapted devices. usually have a very large button that is ergonomically designed to respond to the gentlest touch.

A

plate switches

42
Q

ability switches that are specially designed for those who are unable to control or sustain the hand or wrist movements necessary to activate traditional plate switches. activated with just a light touch and some can be angled to accommodate varying abilities.

A

saucer switche

43
Q

equipped with a mouthpiece that allows the user to issue commands by a sip or a puff. the negative pressure produced by a sip and the positive pressure created by a puff causes the switch to come on or go off.

A

mouth, sip, and puff switches

44
Q

these switches are fitted to the w/c’s armrest or attached to the user’s bed. some switches are activated by the fingers, while others are activated by shoulder movement, neck motion, sound or vibration.

A

w/c and bedside switches

45
Q

name the 3 main components that determine a user’s switch activation.

A
  • location
  • switch type
  • method of input
46
Q

only a subset of total items available for choice

A

indirect selection

47
Q

the item sought it controlled directly, all items displayed all the time

A

direct selection

48
Q

user activates switch to begin scanning, then activates switch to choose desired item

A

automatic scanning

49
Q

user activates switch to begin scanning, but must maintain pressure until desired item appears. releasing switch/input selects item.

A

inverse scanning

50
Q

user activates switch to begin scanning, but must activate switch each time to progress through menu. hovering selects item.

A

step scanning

51
Q

name the 4 important components of switch/device mounting.

A
  • position for use
  • stability
  • move-ability
  • transport-ability
52
Q

which 2 populations are visual light switches good for?

A
  • individuals with cog. impairments

- children

53
Q

which switches don’t require as much pressure to activate?

A

pillow switch

54
Q

which type of switch is common among individuals with higher level SCIs?

A

sip and puff

55
Q

name the 3 skills (in order) to look at when someone needs a switch.

A
  1. physical skills
  2. cognitive skills
  3. sensory skills
56
Q

indirect selection = ___

A

scanning