Video Production Skills Flashcards

1
Q

What are Block’s 7 Components?

A

Space, Line, Shape, Color, Tone, Movement, Rhythm

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2
Q

Rule of Thirds

A

Aligning a subject with the guide lines and their intersection points, placing the horizon on the top or bottom line, or allowing linear features in the image to flow from section to section

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3
Q

Wide Shot

A
  • Show whole body/space
  • Establishes scene
  • Master shot (entire dramatized scene from start to finish showing everyone from same angle)
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4
Q

Medium Shot

A
  • Shows subject waist up
  • Allows connection with subject while providing room for gestures
  • Most used
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5
Q

Medium Close Up

A
  • Shows part of subject

- Focuses attention to details

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6
Q

Close Up

A
  • Shows enlarged view of subject
  • Draws attention to details
  • Adds emotion
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7
Q

Bust Shot

A
  • Shows subject from chest up
  • Intimate view of subject
  • Focuses attention on face
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8
Q

What is an OTS?

A

Over the shoulder shot

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9
Q

Pan

A
  • Move to see L/R of screen
  • Reveals setting, people, objects
  • Conceals
  • Sweeps across subject wider than screen
  • Shows relationship between two subjects
  • Horizontal
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10
Q

Tilt

A
  • Shows what is above/below screen
  • Reveals part of vertical subject
  • Useful for tall objects
  • Can add suspense/surprise
  • Vertical
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11
Q

Zoom

A
  • NOT a camera move
  • Optical move in lens
  • “Variable Focal Length”
  • Changes focus
  • Magnify subject without moving camera
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12
Q

Dolly/Truck

A
  • Camera moves in/out and L/R on track or wheels
  • Different effect from zoom and pan
  • Movement of object
  • Crane
  • Combinations
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13
Q

Handheld

A
  • Use body as stabilizing
  • Avoid CU, zooms, movement
  • Great for getting camera right into action
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14
Q

High Camera Angle

A

Held above

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15
Q

Low Camera Angle

A

Held below or at ground level

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16
Q

Medium Camera Angle

A

Eye level or level of object

17
Q

Bird’s Eye Camera Angle

A

On top of, looking straight down

18
Q

Canted/Dutch Camera Angle

A
  • Leans to side, not level

- Used to show chaos

19
Q

Camera Controls

A
  • Focus
  • Exposure/Aperture (letting in light)
  • Shutter Speed
  • Color
20
Q

Focus

A
  • Zoom all the way in
  • Focus Eyes
  • Zoom out
21
Q

Exposure/Aperture

A
  • Amount of light allowed through lens
  • F/stops on camera
  • Iris/Aperture indicates how open or closed lens may be
22
Q

F/Stops

A

1.2, 2, 4, 5.6, 8, 11, 16

23
Q

Shutter Speed

A
  • Length of time lens stays open

- Amount of time light enters

24
Q

Short Shutter Speed

A
  • Less light
  • Sharper image
  • 1/4 second
25
Q

Longer Shutter Speed

A
  • More light
  • More blur
  • 2 seconds
26
Q

Color

A
  • White balance
  • White light broken down to RGB
  • Allows for accurate rep of all colors on spectrum
27
Q

Match Cut

A

Combining 2 shots of different angle and composition so that the action continues from one to the other in the same place and time

28
Q

Jump Cut

A

Combining 2 shots that are similar so the subject jumps from one part of screen to another (discontinuity)

29
Q

Cutaway

A

Insert shot, b-roll, CU to reveal action; Covers jump cuts

30
Q

Transitions

A
  • Fade In/Out
  • Dissolve
  • Evokes emotion, shift in time, rhythm