Variables Affecting Reinforcement Flashcards

1
Q

-Contingency:

A

-the degree of correlation between a behavior and its consequence

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2
Q

Contiguity:

A
  • nearness of events in time (temporal contiguity) or space (spatial contiguity)
  • high contiguity often referred to as “pairing”
  • Less contiguity (i.e., longer delays) between the operant response and the reinforcer, diminished the effectiveness of the reinforcer
  • Well described by the “Hyperbolic Decay Function”
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3
Q

-Reinforcer magnitude

A
  • generally, larger reinforcers are more reinforcing than smaller reinforcers
  • relation between size and effectiveness in NOT linear
  • Generally, the more you increase magnitude, the less benefit you get from the increase
  • effectiveness of unconditional reinforcers tends to diminish quickly
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4
Q

-Specific reinforcer used

A

-e.g., Chocolate > Sunflower Seeds

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5
Q
  • Motivating Operations

- Establishing operations

A

-an operation that increases the effectiveness of a reinforcer. (E.g., deprivation)

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6
Q

-Abolishing operation

A

-an operation that decreases the effectiveness of a reinforcer (e.g., satiation)

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7
Q

-Competing contingencies

A

-e.g., should I watch YouTube or study?

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8
Q

Premack Principle

A
  • “of any two responses, the more probable response will reinforce the less probable one”
  • Premack (1965, p. 132)
  • i.e., High-probability behavior reinforces low probability behavior
  • e.g., If a child prefers playing pinball to eating candy, you can reinforce eating candy by letting them play pinball each time the eat some candy
  • Problems:
  • doesn’t nicely account for conditional reinforcement effects
  • low prob. behavior can reinforce high-prob. behavior when the organism has been deprived of the low prob. behavior
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9
Q

Schedules of Reinforcement

A
  • a rule describing the delivery of reinforcement
  • different schedules produce a unique schedule effect
  • schedule effects – pattern and rate of behavior over time
  • over the long-term effects are very predictable
  • occur in numerous species (humans included)
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10
Q

-Continuous reinforcement (CRF) schedule

A
  • behavior is reinforced each time it occurs
  • Rate of behavior increases rapidly
  • useful when shaping a new behavior
  • rare in the natural environment
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11
Q

-Intermittent reinforcement schedule

A
  • many different types
  • 4 main:
  • Fixed ratio (FR)
  • Variable-ratio (VR)
  • Fixed-interval (FI)
  • Variable-interval (VI)
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12
Q

-Fixed-Ratio Schedule

A
  • behavior is reinforced after a fixed number of times
  • e.g., FR – 120 (has top peck 120 times to receive reinforcer)
  • generates Post-Reinforcement Pause (PRP):
  • pausing typically increases with ratio size and reinforce magnitude
  • generates steady run rates following the PRP
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13
Q

-Variable Ratio Schedule

A
  • ratio-requirement varies around an average
  • PRPs are rare and very short
  • influenced by the lowest ratio and/or the average ratio
  • produces higher rates than a comparable Fixed-ratio
  • common in natural environment
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14
Q

-Random-Ratio

A
  • schedule is controlled by a random number generator
  • produces similarly high rates of responding
  • type of ratio used in casino games and video games
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15
Q

-Progressive-ratio

A
  • ratio requirements move from small to large
  • E.g., 1, 2, 3, 4, 5, 6…
  • PRPs increase with ratio size
  • creates a “break-point” measure of how hard an organism will work
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16
Q

-Fixed-Interval Schedule

A
  • behavior is reinforced with it occurs after a given period
  • e.g., FI-4 min
  • produces PRPs
  • responding increases gradually producing a scallop shape
  • uncommon in natural environments
17
Q

-Variable Interval Schedule

A
  • interval varies around an average
  • e.g., VI-3 min
  • PRPs are rare and short
  • Steady rates of responding
  • not as high as VR
  • Common in natural environments
18
Q

-Fixed/Variable Duration

A
  • reinforcer is contingent on continuous performance for a period
  • e.g., practicing guitar for 30 min
  • Many people use these schedules but provide no reinforcer
19
Q

Operant Extinction

-Extinction

A

-the procedure of withholding reinforcers that maintain a behavior

20
Q

-Spontaneous recovery

A
  • the tendency for extinguished behavior to occur again in situations like those it had previously been reinforced
  • repeated sessions of extinction (usually in multiple settings) are required to prevent spontaneous recovery
21
Q

-Reinstatement

A

-recovery of an extinguished behavior when the reinforcer is presented alone

22
Q

-Extinction Burst

A
  • a temporary increase in the reinforced behavior
  • increases occurs for dimension of behavior that was reinforced (e.g., duration, frequency, force)
  • occurs when reinforcement is initially withdrawn
23
Q

-Increase in Operant Variability

A

-greater likelihood of reinstating reinforcement or contacting other sources of reinforcement

24
Q

-Emotional Responses

A

-people can react poorly when something doesn’t work like it should (vending machine)

25
Q

Resistance to Extinction

-Partial reinforcement Effect (PRE)

A
  • schedules that reinforce more intermittently take longer to extinguish than schedules that reinforce less intermittently
  • driven in large part by contact with the contingencies
  • e.g., FR-100 vs CRF
  • when put onto extinction 100 responses need to be made before the organism on FR100 has contacted the extinction contingency once. Compare to a CRF where contact to extinction is immediate
26
Q

Final Note About Extinction

A
  • extinction is new learning (not forgetting)

- spontaneous recovery and reinstatement effects show that original learning is still present