Variables Affecting Reinforcement Flashcards
1
Q
-Contingency:
A
-the degree of correlation between a behavior and its consequence
2
Q
Contiguity:
A
- nearness of events in time (temporal contiguity) or space (spatial contiguity)
- high contiguity often referred to as “pairing”
- Less contiguity (i.e., longer delays) between the operant response and the reinforcer, diminished the effectiveness of the reinforcer
- Well described by the “Hyperbolic Decay Function”
3
Q
-Reinforcer magnitude
A
- generally, larger reinforcers are more reinforcing than smaller reinforcers
- relation between size and effectiveness in NOT linear
- Generally, the more you increase magnitude, the less benefit you get from the increase
- effectiveness of unconditional reinforcers tends to diminish quickly
4
Q
-Specific reinforcer used
A
-e.g., Chocolate > Sunflower Seeds
5
Q
- Motivating Operations
- Establishing operations
A
-an operation that increases the effectiveness of a reinforcer. (E.g., deprivation)
6
Q
-Abolishing operation
A
-an operation that decreases the effectiveness of a reinforcer (e.g., satiation)
7
Q
-Competing contingencies
A
-e.g., should I watch YouTube or study?
8
Q
Premack Principle
A
- “of any two responses, the more probable response will reinforce the less probable one”
- Premack (1965, p. 132)
- i.e., High-probability behavior reinforces low probability behavior
- e.g., If a child prefers playing pinball to eating candy, you can reinforce eating candy by letting them play pinball each time the eat some candy
- Problems:
- doesn’t nicely account for conditional reinforcement effects
- low prob. behavior can reinforce high-prob. behavior when the organism has been deprived of the low prob. behavior
9
Q
Schedules of Reinforcement
A
- a rule describing the delivery of reinforcement
- different schedules produce a unique schedule effect
- schedule effects – pattern and rate of behavior over time
- over the long-term effects are very predictable
- occur in numerous species (humans included)
10
Q
-Continuous reinforcement (CRF) schedule
A
- behavior is reinforced each time it occurs
- Rate of behavior increases rapidly
- useful when shaping a new behavior
- rare in the natural environment
11
Q
-Intermittent reinforcement schedule
A
- many different types
- 4 main:
- Fixed ratio (FR)
- Variable-ratio (VR)
- Fixed-interval (FI)
- Variable-interval (VI)
12
Q
-Fixed-Ratio Schedule
A
- behavior is reinforced after a fixed number of times
- e.g., FR – 120 (has top peck 120 times to receive reinforcer)
- generates Post-Reinforcement Pause (PRP):
- pausing typically increases with ratio size and reinforce magnitude
- generates steady run rates following the PRP
13
Q
-Variable Ratio Schedule
A
- ratio-requirement varies around an average
- PRPs are rare and very short
- influenced by the lowest ratio and/or the average ratio
- produces higher rates than a comparable Fixed-ratio
- common in natural environment
14
Q
-Random-Ratio
A
- schedule is controlled by a random number generator
- produces similarly high rates of responding
- type of ratio used in casino games and video games
15
Q
-Progressive-ratio
A
- ratio requirements move from small to large
- E.g., 1, 2, 3, 4, 5, 6…
- PRPs increase with ratio size
- creates a “break-point” measure of how hard an organism will work