Self-Management Flashcards

1
Q

Self-Management

A

-the deliberate application of principles of self-change

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2
Q

-Behaviour deficits

A
  • desirable behaviours are not occurring
  • reinforcers may be delayed
  • high response effort to obtain the reinforcer
  • reinforcers may have little value
  • competing contingencies offer immediate reinforcement
  • competing contingencies offer stronger reinforcers
  • punishing contingencies may be in place
  • consider the role of antecedent stimuli in environment
  • S^Ds
  • S^DELTAs
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3
Q

hyperbolic delay model

A

delayed reinforcement can create preference reversals

smaller sooner - larger later

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4
Q

Coping with Delayed Reinforcers

A
  • commit to delayed behaviours early and punish non-compliance of this commitment
    e. g., throw out a game to punish playing Xbox
  • Make the non-compliant behaviour delayed or harder to perform
  • e.g., disconnect your Xbox and out into storage
  • Remove or delay SDs for engaging in the non-compliant behaviour
  • e.g., keep your Xbox tucked away in a shel where it is “out of sight and out of mind”
  • Make the non-compliant behaviour impossible
  • e.g., sell your Xbox
  • Incorporate immediate reinforcers for engaging in the compliant behaviour
  • e.g., give yourself a gummy bear for every paragraph of you textbook your read
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5
Q

-Behavioural Excess

A
  • undesirable behaviours are occurring
  • punishers may be delayed (e.g., effects of smoking)
  • immediate reinforcers present
  • low response costs to obtain immediate. Reinforcers
  • competing contingencies offer weak reinforcers
  • competing contingencies may be punished
  • consider the role of antecedent stimuli in environment
  • S^Ds
  • S^DELTAs
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6
Q

Self-Management Process

A

-in self-management you engage in a controlling behaviour in the present to influence the controlled behaviour in the future

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7
Q

-controlling behaviour

A

self-management strategy

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8
Q

-controlled behaviour

A

target behaviour to be changed in a self-management program

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9
Q

Self-Management Strategies

-Goal setting

A

-establish a criterion for the target behaviour

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10
Q

-set achievable goals

A
  • implement with self-recording, behaviour contract
  • goal setting is not generally effective on its own, needs (at a minimum) to be combined with behavioural monitoring and evaluation
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11
Q

-Self-monitoring and evaluation

A
  • can allow reactivity to work in your favour

- can be a long-term maintenance strategy

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12
Q

-Antecedent Manipulations

A
  • present S^Ds for desirable behaviours
  • present S^deltas for undesirable behaviours
  • Remove S^Ds for undesirable behaviours
  • Remove S^deltas for desirable behaviours
  • Arrange a EO for desirable behaviours (depreciation)
  • Arrange an AO for undesirable behaviours (satiation)
  • Increase response effort or delays for undesirable behaviours
  • Decrease response efforts or delays for desirable behaviours
  • Build behaviour chains for desirable behaviours
  • Interrupt behaviour chains for undesirable behaviours
  • Narrow the range of stimulus control to specific environments or stimuli
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13
Q

-Behavioural Contract

A
  • written document specifying:
  • the target behaviours
  • contingencies
  • what are the reinforcers and/or punishers
  • what is the schedule of reinforcement/ punishment
  • create contingencies for the behaviour occurrence and non-occurrence if possible
  • Having a Contract Manager is very important
  • Make your contract/plan public fo there are social consequences for failing and succeeding
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14
Q

Arrange Reinforcers and Punishers

A
  • Avoid “short-circuiting” the contingency
  • have someone else controlling the consequences
  • be cautious of Ratio-strain
  • consider effects of satiation and deprivation in EOS
  • have multiple reinforcers to choose fro
  • token economies
  • Make use of variable schedules of reinforcement whenever possible and gradual stretch the seclude requirement
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15
Q

Variable Schedules of Reinforcement

Variable Schedules in Self-Modification

A
  • Plan: study on a variable duration schedule with an average of 60 mins
  • Must ensure that schedule values in effect are ‘hidden’
  • Use apps that randomize time
  • Build a timer in Python
  • have another person administer the reinforcers
  • Gradually build to larger requirements
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16
Q

-Social support

A
  • arranging reinforcers and punishers through close friends/family
  • Natural cues for behaviours
  • especially helpful with others engaging in self-management
17
Q

-Self-Instructions

A
  • statement that makes it more likely a target behaviour will occur in a specific situation
  • i.e., it’s a controlling antecedent stimuli (S^D)
  • use in conjunction with self-praise
18
Q

-Self-Praise

A
  • making positive statements to yourself or providing positive evaluations of your own behaviour after engaging in the appropriate behaviour
  • i.e., conditioned reinforcer like the dog clicker
  • Note: Use of self-instructions and praise is leaner over time
  • decide when they will occur and what they will be (i.e., make them contingent on things)
19
Q

Common Problems

A
  • unclear descriptions of antecedents and consequences in the functional assessment
  • referring to emotions such as “it made me sad: as opposed to describing the behaviours that make up that emotion
  • e.g., sadness = crying, slouched postures not socializing, comfort eating
  • not describing what activities were engaged in before and after a behaviour occurs (or didn’t occur)
  • unclear description of intervention procedures
  • e.g.,
  • I’ll just make myself do it
  • ill worker harder to stop it
  • Ill talk myself into doing I t
  • Procedures aren’t practical – too much $$, time, or effort
    i. e., ratio-strain
  • Procedures are not based on functional assessment information
  • Consequences are too delayed to be effective
  • Consequences are too weak or easily short-circuited