User-Centred Design Flashcards

1
Q

What is UCD?

A

A design philosophy prioritising user needs, usability and understanding

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2
Q

UCD key principles

A
  1. User Involvement: Engage real users (not just stakeholders)
  2. Iterative Process: Design > Test > Refine > Repeat
  3. Multidisciplinary: Combines HCI, psychology, design
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3
Q

Why UCD?

A
  • 70-80% product failures stem from ignoring user needs
  • prevents costly redesigns
  • ensures effective, efficient, satisfying products
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4
Q

Issues with non-UCD approaches

A
  • Waterfall: rigid, no user input until late
  • Agile: focuses on functionality over usability
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5
Q

What are the 4 UCD Methodologies

A
  1. Soft Systems Methodology (SSM)
  2. Usability Engineering Lifecycle
  3. Star Lifecycle
  4. Participatory Design (PD)
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5
Q

Soft Systems Methodology (SSM)

A
  • Used for complex system (7-steps)
  • Views systems as holistic and interpretive
  • Used for complex, fuzzy problems
  • No guidance on implementation/evaluation
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6
Q

SSM example

A

A hospital having poor communication between doctors, nurses and admin causing delays with patients.

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7
Q

SSM 7 steps

A
  1. Identify problem situation
  2. Express problem situation
  3. Establish root definitions of relevant systems
  4. Build conceptual models
  5. Compare models with reality
  6. Define feasible and desirable changes
  7. Take action to improve situation
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8
Q

Participatory Design

A

Users co-design solutions (e.g. workshops, prototyping)

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9
Q

Pros and Cons of PD

A

Pros: High user ownership, meets real needs
Cons: Time-consuming, hard to manage stakeholder conflicts

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10
Q

PD example

A

Creating an app for elderly users or disabled users.

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11
Q

Star Lifecycle

A

Evaluation-centred, flexible ordering (opposite of waterfall)

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12
Q

Pros and Cons of Star Lifecycle

A

Pros: Adapts to context, ideal for iterative design
Cons: Hard to track progress

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13
Q

Star Lifecycle example

A

Continuously changing the design of an app based on feedback and evaluation

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14
Q

Design Thinking

A

User-centred, problem-solving approach focusing on understanding users, challenging assumptions & testing solutions through iteration

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15
Q

Stages of design thinking

A

Empathise: understand user’s needs
Define: clearly state core problem
Ideate: brainstorm creative solutions
Prototype: build simple versions of possible solutions
Test: try solutions with users and refine based on feedback

16
Q

Double Diamond

A

Visual design process model that splits process into 2 diamonds: discover/define and develop/deliver

17
Q

Diamond 1

A

Discover (research the problem) / Define (narrow down the real problem)

18
Q

Diamond 2

A

Develop (explore possible solutions) / Deliver (implement, test and refine final solution)

19
Q

Double Diamond example

A

Online shopping website redesign

20
Q

Lean UX

A

Rapid iteration with MVPs, iterative and collaborative designs focusing on outcomes

21
Q

Usability Engineering Lifecycle 3 phases

A
  1. Requirements: User/task analysis
  2. Design/Testing: Prototyping + evaluation
  3. Installation: Post-launch feedback
22
Q

UEL vs SL

A
  • UEL: structured phases, focuses on formal usability testing
  • SL: no fixed order, evaluation drives next steps, focuses on flexibility
23
Q

Pros and Cons of UEL

A

Pros: bridges gap between users + developers, metrics driven
Cons: less flexible than Star/PD, may not suit rapidly changing needs