Usability Testing & Prototyping Flashcards
1
Q
What is prototyping?
A
A tangible representation of a design to explore usability
2
Q
Purpose of prototyping
A
Test ideas/early/cheaply
Gather user feedback
Fail fast to refine designs
3
Q
Low-Fidelity (Lo-Fi) prototypes
A
Sketches, wireframes, storyboards, index cards
4
Q
Pros and Cons of Lo-Fi
A
Pros: fast, cheap, iterative
Cons: hard to test/visualise fine details
5
Q
High-Fidelity (Hi-Fi) prototypes
A
Interactive Digital Prototypes (Figma, Adobe), Physical Kits (Arduino)
6
Q
Pros and Cons of Hi-Fi
A
Pros: near-final look/feel (realistic)
Cons: costly, users may hesitate to critique
7
Q
Other prototypes
A
- Rapid prototyping: 3D-printed models (expensive but functional)
- Vertical: Deep dive into few features (database proof-of-concept)
- Horizontal: Broad but shallow (full UI mock up)
- Chauffeured: Designer manually demonstrates paper interface
- Wizard of Oz: Human simulates system responses (chatbots)
8
Q
Usability Testing
A
Observing real users performing tasks to evaluate ease of user
9
Q
Usability Testing process
A
- Assign tasks
- Record behaviour/feedback
- Identify pain points