Mental Models & Conceptual Design Flashcards

1
Q

Mental models

A

Internal representations users form about how a system works, predicting system behaviours and guide interactions

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2
Q

Conceptual models

A

High-level blueprint of a system’s function, behaviour and understanding

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3
Q

Norman’s framework

A

Design model: Designer’s intent
System image: What’s presented to users
User’s model: User’s interpretation (mental model)
Goal: Align all three to avoid mismatches (e.g. confusing thermostat controls)

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4
Q

Conceptual design stage 1

A
  1. Research: Understand users/tasks (interview, ethnography)
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5
Q

Conceptual design stage 2

A
  1. Concept Generation: Brainstorming, card sorting, flowcharts
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6
Q

Conceptual design process stage 3

A
  1. Prototyping: Iterative refinement
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7
Q

Conceptual design process stage 4

A
  1. Evaluation: Usability testing, heuristic reviews
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8
Q

Tools used during conceptual design process

A

Card Sorting: Organise info into categories/labels
Flowcharts: Map navigation paths
Scenarios/Storyboards: Task narratives

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9
Q

Types of metaphors in conceptual designs

A

Ecological: dropdox = physical “box”, cloud = remote storage
Personal: Siri = assistant

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10
Q

Metaphor risks

A

Over-reliance can mislead (e.g. “desktop” files != physical files)

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11
Q

Interaction types

A
  1. Instructing: Commands (e.g. “Print”)
  2. Conversing: Chatbots, search engines
  3. Manipulating: Drag-and-drop actions
  4. Exploring: Virtual environments (e.g. Google Maps)
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12
Q

Interface types

A

GUI, touch, voice, AR/VR, data visualisations

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13
Q

Norman’s 7 stages of action

A
  1. Goal: What do I want?
  2. Plan: How to achieve it?
  3. Specify: Sequence actions
  4. Execute: Perform action
  5. Perceive: Observe system response
  6. Interpret: Understand feedback
  7. Compare: Did outcome match goal?
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14
Q

Mental models

A
  • Interview/Questionnaires
  • Think-Aloud Protocols: Users verbalise thought processes
  • Card Sorting: Reveal user categorisation logic
  • A/B Testing: Compare checkout flows for mental model alignment
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15
Q

Design strategies

A
  • Customisation: Let users adapt interfaces (e.g. dashboard layouts)
  • Clear Communication: Explain system logic (e.g. “Waiting for server response”)
  • Feedback Channels: Gather user confusion points
  • Consistency: Reinforce correct mental models (e.g. universal icons)
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16
Q

Pitfalls

A
  • False Affordances: Buttons that look clickable but aren’t
  • Over-Metaphors: “Desktop clutter confusing new users
  • Invisible Constraints: Unexplained limits (e.g. max ATM withdrawal)