Usability Evaluation Flashcards
1
Q
Usability Evaluation
A
A process to gather information about a system’s usability to improve or assess it
2
Q
3 goals to evaluating
A
- Functionality: Suited to user tasks?
- User Experience: Learnability, satisfaction
- Problem-Spotting: Pinpoint design flaws
3
Q
Heuristic evaluation (Nielsen)
A
Experts check against 10 usability heuristics and list the issues
4
Q
Cognitive Walkthrough
A
Simulates user actions for learnability
5
Q
User Testing (Empirical)
A
- Think-Aloud: Users verbalise thoughts (but may disrupt task flow)
- Observation/Logging: Watch real use (Hawthorne effect risk)
- A/B Testing: Compare alternative (e.g. button colours)
6
Q
Key Usability Heuristics (Nielsen)
A
- Visibility of Status: Progress feedback (e.g., loading bars).
- Match Real World: Familiar terms/icons (e.g., trash bin = delete).
- User Control: Undo, cancel, quit options.
- Consistency: Uniform buttons, labels.
- Error Prevention: Confirmations (e.g., “Delete forever?”).
- Recognition > Recall: Show options (no memorization).
- Flexibility: Shortcuts for experts.
- Minimalist Design: Avoid clutter.
- Help Users Recover: Clear error messages.
- Help/Docs: Accessible guidance.
7
Q
Severity Maxtix
A
Prioritise issues by frequency (how often users encounter it) and impact (how disruptive it is)
8
Q
Cognitive Walkthrough Steps
A
- Goal: Will users know to do?
- Action Visibility: Is the button obvious?
- Mapping: Do buttons do what they mean?
- Feedback: Does UI confirm success?
9
Q
Common Evaluation Pitfalls
A
- Testing on Yourself
- Wrong Users: Non-representative samples
- Too Late: Fixing post-launch is costly
- Ignoring Context: Lab ≠ real-world use