unit 4 learning Flashcards

1
Q

learning

A

long-lasting change in behavior resulting from experience

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2
Q

classical conditioning

A

Ivan Pavlov) dogs learned to pair sounds w/ food
- deduced basic principle of classical conditioning: ppl & animals can learn to associate neutral stimuli (e.g. sound) w/ stimuli that produces reflexive, involuntary responses (e.g. food) and will learn to respond similarly to new stimulus as they did to old one (e.g. salivate)

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3
Q

unconditioned stimulus (US / UCS) - classical conditioning

A

original stimulus that elicits a natural, reflexive response (e.g. food)

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4
Q

unconditioned response (UR / UCR) - classical conditioning

A

natural, involuntary response to unconditioned stimulus (e.g. salivation)

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5
Q

conditioned stimulus (CS) - classical conditioning

A

when associating unconditioned stimulus w/ neutral stimulus (e.g. sound) together -> conditioned response (CR) is no longer neutral stimulus but rather conditioned stimulus (CS) when bell elicits salvation

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6
Q

acquisition

A

when learning takes place, animals respond to CS w/o presence of US
- animals acquired a new behavior
- repeated pairings of CS & US -> stronger CR
- most effective: present CS first and introduce US while CS is still evident [delayed conditioning]

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7
Q

less effective methods of learning than delayed conditioning

A
  • trace conditioning: presence of CS, followed by short break, followed by presence of UC
  • simultaneous conditioning: CS & US presented at the same time
  • backward conditioning: US presented first & followed by CS
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8
Q

extinction

A

process of unlearning a behavior
- when CS no longer elicits CR
- achieved by repeatedly presenting CS w/o US -> breaks association

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9
Q

spontaneous recoery

A

after CR has been extinguished & no further training, response briefly reappears upon presentation of CS

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10
Q

generalization

A

animals conditioned to a certain stimulus also respond to similar stimuli (response smaller in magnitude)

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11
Q

discrimination

A

subjects trained to discriminate (distinguish) btwn bells -> only salivate to specific bell

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12
Q

classical conditioning w/ humans - little Albert

A

John B. Watson & Rosalie Rayner: conditioned little Albert to fear white rat
- originally liked white rat but repeated pairing w/ loud noise -> cry when he saw the rat
- US: loud noise-> elicits involuntary, natural response of fear
- CS: rat
- CR: crying in response to rat alone
- generalized: crying to other white, fluffy things

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13
Q

aversive conditioning

A

conditioned to have negative response

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14
Q

second-order / higher-order conditioning

A

once CS elicits CR, use the CS as a US in order to condition a response to a new stimulus
e.g. training) presence of bell (CS) + light (new!) = salvation -> acquisition) presence of light = salvation

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15
Q

learned taste aversions

A

example of animals & humans being biologically prepared to make certain conditions more easily than others
- e.g. eating food -> sick // avoiding that food
- result in powerful avoidance responses on basis of single pairing
- adaptive (helpful for survival) bc helps avoid dangerous things in future
- CS (food) must be salient (outstanding) in order for us to learn to avoid it

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16
Q

John Garcia & Robert Koelling - Garcia effect

A

experiment on how rats learned to make certain associations more than others
- rats learned to associate noise w/shock & unusual tasting water w/ nausea BUT no connection btwn noise & nausia // water & shock

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17
Q

operant conditioning

A

learning based on association of consequences w/ one’s behaviors

18
Q

law of effect - Edward Thorndike

A

if consequences of behavior are pleasant, stimulus-response (S-R) connection will be strengthened & likelihood of behavior will increase (instrumental 수단이 되는 learning)

19
Q

Skinner box - reinforcement

A

B.F. Skinner
- way to deliver food to an animal & lever to press/disk to peck in order to get the food
- reinforcer: makes behavior more likely to occur (food)
- reinforcement: defined by its consequences (process of giving food)
- positive reinforcement: addition of smth pleasant
- negative reinforcement: removal of smth unpleasant (e.g. loud noise terminates when pressing lever) -> results in escape learning: allows one to terminate aversive stimulus
- vs. avoidance learning: allows one to avoid unpleasant stimulus altogether

20
Q

punishment

A

affecting behavior by using unpleasant consequences, makes behavior less likely
- positive punishment: addition of smth unpleasant
- negative punishment (omission training): removal of smth pleasant

21
Q

shaping

A

reinforces steps used to reach the desired behavior
- rewards approximations of desired behavior -> increases likelihood of desired behavior

22
Q

chaining

A

animals taught to perform a number of responses successively to get a reward

23
Q

primary reinforcer

24
Q

secondary reinforcer

A

things we’ve learned to value
- generalized reinforcer: can be traded for virtually anything (special, e.g. money) -> practical application: token economy where every time someone perform desired behavior, they’re given token -> allowed to train token for any variety of reinforcers

25
Premack principle
reinforcing properties of smth depend on situation - whichever of two activities preferred can be used to reinforce not-preferred activity
26
continuous reinforcement
rewarding behavior each time - once behavior is learned -> higher response rates can be obtained using certain partial-reinforcement effects
27
partial-reinforcement effect
behaviors more resistance to extinction if animal has not been reinforced continuously
28
fixed-ratio (FR) schedule
provides reinforcement after set number of responses
29
variable-ratio (VR) schedule
provides reinforcement based on number of bar presses but that number varies (e.g. VR-5 -> average presses needed will be five)
30
fixed-interval (FI) schedule
certain amount of time elapse before bar press will result in reward
31
variable-interval (VI) schedule
varies amount of time required to elapse before a response will result in reinforcement
32
ratio schedules
promote higher rates of responding than interval rates
33
instinctive drift
tendency for animals to forgo (없이 지내다) rewards to pursue their typical patterns of behavior
34
contiguity model
Pavlovian model of classic conditioning bc postulates (가정하다) that more times two things paired, greater learning that will take place
35
Contiguity (togetherness)
determines strength of response
36
Rescorla's contingency model
presence of one event predicts present of other - Rocco: food contingent upon bell - Sparky: not clear relationship btwn CS & US
37
observational learning (modeling)
studied by Albert Bandura - species-specific: only occurs btwn members of same species - observation & imitation: mental representation of observed behavior must exist in order to enable person/animal to imitate it
38
latent learning
Edward Tolman - learning that becomes obvious only once a reinforcement is given for demonstrating it
39
abstract learning
understanding concepts rather than learning simply to press a bar to secure a reward - not simpling forming S-R connections
40
insight learning
Wolfgang Kohler - occurs when one suddenly realizes how to solve a problem - due to insight rather than gradual strengthning of S-R connections