unit 4 learning Flashcards

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1
Q

learning

A

long-lasting change in behavior resulting from experience

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2
Q

classical conditioning

A

Ivan Pavlov) dogs learned to pair sounds w/ food
- deduced basic principle of classical conditioning: ppl & animals can learn to associate neutral stimuli (e.g. sound) w/ stimuli that produces reflexive, involuntary responses (e.g. food) and will learn to respond similarly to new stimulus as they did to old one (e.g. salivate)

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3
Q

unconditioned stimulus (US / UCS) - classical conditioning

A

original stimulus that elicits a natural, reflexive response (e.g. food)

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4
Q

unconditioned response (UR / UCR) - classical conditioning

A

natural, involuntary response to unconditioned stimulus (e.g. salivation)

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5
Q

conditioned stimulus (CS) - classical conditioning

A

when associating unconditioned stimulus w/ neutral stimulus (e.g. sound) together -> conditioned response (CR) is no longer neutral stimulus but rather conditioned stimulus (CS) when bell elicits salvation

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6
Q

acquisition

A

when learning takes place, animals respond to CS w/o presence of US
- animals acquired a new behavior
- repeated pairings of CS & US -> stronger CR
- most effective: present CS first and introduce US while CS is still evident [delayed conditioning]

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7
Q

less effective methods of learning than delayed conditioning

A
  • trace conditioning: presence of CS, followed by short break, followed by presence of UC
  • simultaneous conditioning: CS & US presented at the same time
  • backward conditioning: US presented first & followed by CS
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8
Q

extinction

A

process of unlearning a behavior
- when CS no longer elicits CR
- achieved by repeatedly presenting CS w/o US -> breaks association

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9
Q

spontaneous recoery

A

after CR has been extinguished & no further training, response briefly reappears upon presentation of CS

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10
Q

generalization

A

animals conditioned to a certain stimulus also respond to similar stimuli (response smaller in magnitude)

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11
Q

discrimination

A

subjects trained to discriminate (distinguish) btwn bells -> only salivate to specific bell

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12
Q

classical conditioning w/ humans - little Albert

A

John B. Watson & Rosalie Rayner: conditioned little Albert to fear white rat
- originally liked white rat but repeated pairing w/ loud noise -> cry when he saw the rat
- US: loud noise-> elicits involuntary, natural response of fear
- CS: rat
- CR: crying in response to rat alone
- generalized: crying to other white, fluffy things

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13
Q

aversive conditioning

A

conditioned to have negative response

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14
Q

second-order / higher-order conditioning

A

once CS elicits CR, use the CS as a US in order to condition a response to a new stimulus
e.g. training) presence of bell (CS) + light (new!) = salvation -> acquisition) presence of light = salvation

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15
Q

learned taste aversions

A

example of animals & humans being biologically prepared to make certain conditions more easily than others
- e.g. eating food -> sick // avoiding that food
- result in powerful avoidance responses on basis of single pairing
- adaptive (helpful for survival) bc helps avoid dangerous things in future
- CS (food) must be salient (outstanding) in order for us to learn to avoid it

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16
Q

John Garcia & Robert Koelling - Garcia effect

A

experiment on how rats learned to make certain associations more than others
- rats learned to associate noise w/shock & unusual tasting water w/ nausea BUT no connection btwn noise & nausia // water & shock

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17
Q

operant conditioning

A

learning based on association of consequences w/ one’s behaviors

18
Q

law of effect - Edward Thorndike

A

if consequences of behavior are pleasant, stimulus-response (S-R) connection will be strengthened & likelihood of behavior will increase (instrumental 수단이 되는 learning)

19
Q

Skinner box - reinforcement

A

B.F. Skinner
- way to deliver food to an animal & lever to press/disk to peck in order to get the food
- reinforcer: makes behavior more likely to occur (food)
- reinforcement: defined by its consequences (process of giving food)
- positive reinforcement: addition of smth pleasant
- negative reinforcement: removal of smth unpleasant (e.g. loud noise terminates when pressing lever) -> results in escape learning: allows one to terminate aversive stimulus
- vs. avoidance learning: allows one to avoid unpleasant stimulus altogether

20
Q

punishment

A

affecting behavior by using unpleasant consequences, makes behavior less likely
- positive punishment: addition of smth unpleasant
- negative punishment (omission training): removal of smth pleasant

21
Q

shaping

A

reinforces steps used to reach the desired behavior
- rewards approximations of desired behavior -> increases likelihood of desired behavior

22
Q

chaining

A

animals taught to perform a number of responses successively to get a reward

23
Q

primary reinforcer

A

rewarding

24
Q

secondary reinforcer

A

things we’ve learned to value
- generalized reinforcer: can be traded for virtually anything (special, e.g. money) -> practical application: token economy where every time someone perform desired behavior, they’re given token -> allowed to train token for any variety of reinforcers

25
Q

Premack principle

A

reinforcing properties of smth depend on situation
- whichever of two activities preferred can be used to reinforce not-preferred activity

26
Q

continuous reinforcement

A

rewarding behavior each time
- once behavior is learned -> higher response rates can be obtained using certain partial-reinforcement effects

27
Q

partial-reinforcement effect

A

behaviors more resistance to extinction if animal has not been reinforced continuously

28
Q

fixed-ratio (FR) schedule

A

provides reinforcement after set number of responses

29
Q

variable-ratio (VR) schedule

A

provides reinforcement based on number of bar presses but that number varies (e.g. VR-5 -> average presses needed will be five)

30
Q

fixed-interval (FI) schedule

A

certain amount of time elapse before bar press will result in reward

31
Q

variable-interval (VI) schedule

A

varies amount of time required to elapse before a response will result in reinforcement

32
Q

ratio schedules

A

promote higher rates of responding than interval rates

33
Q

instinctive drift

A

tendency for animals to forgo (없이 지내다) rewards to pursue their typical patterns of behavior

34
Q

contiguity model

A

Pavlovian model of classic conditioning bc postulates (가정하다) that more times two things paired, greater learning that will take place

35
Q

Contiguity (togetherness)

A

determines strength of response

36
Q

Rescorla’s contingency model

A

presence of one event predicts present of other
- Rocco: food contingent upon bell
- Sparky: not clear relationship btwn CS & US

37
Q

observational learning (modeling)

A

studied by Albert Bandura
- species-specific: only occurs btwn members of same species
- observation & imitation: mental representation of observed behavior must exist in order to enable person/animal to imitate it

38
Q

latent learning

A

Edward Tolman
- learning that becomes obvious only once a reinforcement is given for demonstrating it

39
Q

abstract learning

A

understanding concepts rather than learning simply to press a bar to secure a reward
- not simpling forming S-R connections

40
Q

insight learning

A

Wolfgang Kohler
- occurs when one suddenly realizes how to solve a problem
- due to insight rather than gradual strengthning of S-R connections