Unit 4 Flashcards
chaining builds complex R sequences by linking together S –> R –> O
- initially train animals perform first behavior
- reward for performing 2 sequential behaviors
- allows series of behaviors
chaining
____ through successive approx builds a complex single R incrementally
- initial contingency is introduced for simple behavior, R
- as rate of R increases, contingency is moved to a more complex version of R
- gradually builds a complex R animal would never spontaneously produce
shaping
closer or longer in time the behavior and consequence –> better the learning
closer
every X Rs produces 1 O
Fixed Ratio
lower or higher ratio –> longer pause after each reward
ratio
time out from responding after each reward
post reinforcement pause (flat line)
every X Rs produces 1 O, but X changes with each delivery of reinforcer
- identify by avg number of Rs per O
variable ratio
constant and high rate of responding
- gambling
- video games
- sports
variable ratio
After Y secs, 1 R produces 1 O
fixed interval
After Y seconds, 1 R produces 1 O, but Y changes after each O
variable interval
more responses = more reinforcers
gotta play to win
VR
more responses doesn’t necessarily mean more reinforcers
only need to check in
VI
strong start, short delay btw R & O, FR1 schedule, other Rs available, contingency always in effect
effective punishment
links stimulus with response (S–> R)
dorsal striatum of basal ganglia
(caudate nucleus + putamen)
linking responses with outcomes (R–>O)
orbitofrontal cortex
links sensory and motor function
basal ganglia
pleasure centers of the brain
CENTER FOR DOPAMINE MODULATION
venture tegmental area (VTA)
dopaminergic VTA axons extends to the ____ in the ventral stratum of the basal ganglia
NAcc
some behaviors are rewarded & others are not (or may be punished) change in pop behavior
change in pop behavior
relevant to survival – assuring that needs are met, and dangers are avoided
operant conditioning + instrumental conditioning and reinforcement learning
adds desirable stimulus, do it more
- study (R) –> earn a good grade (O)
study more
pos reinforcement
subtracts a undesirable stimulus, do it more
ex. take aspirin (R) -> headache ends (O) = take aspirin for pain more often
negative reinforcement
adds undesirable stimulus, do it less
ex. arrive late (R) –> point penalty applied (O) = arrive late less often
pos punishments
subtracts desirable stimulus, do it less
ex. curse at ref –> ejected from game (O)= curse at reds less often
negative punishment