Unit 2: Biomechanics Flashcards

Fundamentals of Biomechanics (4.3) , COM, Levers, Newton's Laws

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1
Q

Type of motion (3)

A
  • Linear: motion in a straight line (1 direction)
  • Angular: motion around an axis (rotational motion
  • General: combination of linear and angular
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2
Q

Scalars vs Vectors:

A
  • A quantity can either be scalar OR vector
    Scalar : number + unit = 10.3m
    Vector : number + unit+ direction = 10.3m Forward
  • When calculating motion, always attempt to include the direction (vector quantity)
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3
Q

Terms in motion and motion graphs:

Displacement
(def + letter label + vector/scalar)

A
  • (s)
  • the change in position relative to the starting point
  • vector
    Example: The vertical and horizontal displacement during a long jump
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4
Q

Terms in motion and motion graphs:

Speed (def+scalar/vector)

A
  • the change in position in a set amount of time
  • scalar
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5
Q

Terms in motion and motion graphs:

Velocity
(def + letter label + vector/scalar + example)

A
  • (v)
  • the change in position, relative to the starting point in a set amount of time
  • vector
  • example: linear velocity of a sprinter
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6
Q

Terms in motion and motion graphs:

Acceleration
(def + letter label + vector/scalar)
what is negative acceleration
example

A
  • (a)
  • the chnage in velocity in a set amount of time
  • vector

a change in acceleration means there is a change in position
* Negative acceleration doesn’t mean moving backwards
* Negative acceleration means velocity is decreasing
* Example: 5.2 m s-2 [Forward] → 1.2 m s-2 [Forward]

Example: Acceleration of a ball after being kicked / Deceleration of a person during a rugby tackle

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7
Q

Terms in motion and motion graphs:

Momentum
(def + letter label + vector/scalar)
? = ? x ?
what does smaller and larger momentum mean compared to the change in velocity

A
  • def: amount an object wants to stay in constant motion
  • (p)
  • P = mv (mass x velocity)
  • smaller momentum = easier to change velocity
  • larger momentum = harder to change velocity
  • A measure of inertia → more momentum means an object is harder to stop, it wants to continue moving

example: momentum of a bowling ball hitting bowling pins

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8
Q

Terms in motion and motion graphs:

Impulse
(def + letter label + vector/scalar)
?= ? x ?

A
  • ( J )
  • the amount and how long a force acts on a object
  • vector

J=Ft (force x time?)
* the longer a force acts on an object = the larger the impulse
* impulse = change in momentum

examples:
* impulse of shock absorbing in shoes and jumping
* impulse of faster velocity when throwing a ball (winding up vs no windup

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9
Q

Terms in motion and motion graphs:

Force
(def + letter label+ unit)

A
  • (F)
  • a push or pull on an object
  • an influence that can chnage the position (location) of an object
  • measured in Newtons (N)
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10
Q

Angular motion

Angular displacement
(def + unit)

A
  • change in position around an axis
  • measured in degree or rad
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11
Q

Angular motion

Angular velocity

A
  • velocity calculates from angular displacement

Example: the angular velocity of the shoulder during volleyball serve

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12
Q

Angular motion

Angular acceleration
(def + unit)

A
  • acceleration calculated from angular velocity
  • measured in rad s^-2
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13
Q

Motion time graphs definition and types (3)

A
  • a way to graphically represent the measure of movement over the itme it takes to perform
    X-axis = time
    Y-axis = velocity or distance or force

types:
1. DIstance vs time
* used to show movement of an object or body part in a single direction
* slope of line = velocity

  1. Velocity vs time
    * used to show the velocity of an object or body part in a single direction
    * slope of line = acceleration
    * area under the curve = displacement
  2. Force vs time
    * y axis = force in one direction
    * x-axis = time (seconds)
    * area under curve = impulse
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14
Q

Center of mass

A
  • the point around which the mass of a body is evenly distributed
    or
  • the point in which the body is balance in all directions
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15
Q

COM and stability

A

Stability/balance occurs when the COM stays within the base of support.

Stability can be increased by:
* Lowering COM
* Widening the base of support
* Adding a contact point to enlarge the base of support

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16
Q

How can COM be manipulated

A

By moving our body segments, we can change where the COM is located. The mass of the body will be centered at a different spot as we move.

Examples:
* Raising your arms above your head → COM shifts superiorly
* Holding one arm to the side → COM shifts laterally
* Holding you arms in front of you → COM shifts anteriorly

17
Q

What are Levers

A
  • Simple machines that create a more efficient way of lifting weight
  • Using levers you can lift more weight for the amount of force applied. Or move faster

Levers have:
Load (weight)
Fulcrum (joint)
Force/effort (muscle)
Beam (Bone)

18
Q

Levers

1st class levers

A

fulcrum is between the effort and the load

example: Nodding your head (hyperextension of neck)
Effort: posterior neck muscles
Fulcrum: cervical spine
Load: COM of skull

19
Q

2nd class lever

A

load is between effort and fulcrum (joint)

example:
Calf raise (plantar flexion)
Effort: gastrocnemius muscle
Fulcrum: joint between metatarsals and phalanges
Load: body weight
Beam: tarsals and metatarsals

20
Q

3rd class lever

A

effort(muscle) is between load (weight) and fulcrum (joint)

example: Bicep curl (flexion of elbow)
Effort: bicep brachii
Fulcrum: elbow joint
Load: COM of forearm
Beam: ulna/radius

21
Q

Newtons laws

what is Newstons first law?

A

Law of inertia
an object at rest stays at rest while an object in motion stays in constant motion, unless a force acts on it
Example:
* Balls don’t move without being contacted
* Sprinters have to apply a force to start moving

22
Q

Newtons Laws

What is newtons 2nd law

A

2nd law :
Acceleration is porportional to the force applied and the mass of the object
* heavy objects = harder to move as a=F/m (force/mass)

examples:
* The more force used in striking a golf ball, the greater its acceleration, hence it will go further
* Using a lighter bat will allow for a greater acceleration of the bat. This will allow for a baseball to be hit with a faster speed without having to swing with more force

23
Q

Newtons Laws

What is newtons 3rd law

A

for every action force there is an equal and opposite reaction force
* Force comes in pairs, equal in strength but opposite in direction. Allow movements
Example:
* Punching a punching bag, you feel the same force as to what you used to punch the bag. One of the reasons why boxers wrap their hands to train
* Pushing down into the floor allows for you to jump as the floor pushes back on you with the same amount of force in the opposite direction (UP)

24
Q

Law of conservation of momentum:

A

When two objects collide the total momentum of the two objects before collision has to equal the total momentum of the two objects after the collision
* Momentum before collision = momentum after
* In a collision the object with the least amount of momentum will change directions.

Example:
* A 75 kg rugby player running at the same velocity as a 85kg rugby player will change directions (get knocked over) in a tackle
* Hitting an object further - hit with a heavier item OR swing it faster to causes a greater change of momentum → more momentum change means the object hit will be moving at a faster velocity

25
Q

Conservation of angular momentum

Relationship between angular momentum and the moment of inertia:

A

Angular momentum = moment of inertia x angular velocity
* Therefore an increase in moment of inertia OR angular velocity will cause an increase in angular momentum

26
Q

Conservation of angular momentum

explain conservation

A

Angular momentum is conserved unless an external torque force is applied on it
Example: during a spinning motion the total angular momentum stays the same

Angular momentum can be seen in sports such as: figure skating, aerial skiing and diving

  • Figure skaters can control how fast they spin by pulling in their arms.
  • Angular momentum is conserved (stays the same) during the skater spinning.
  • If the skater brings in their arms, they are decreasing the moment of inertia, as the COM moves proximally.
  • To conserve the angular momentum, the angular velocity must increase to compensate.
27
Q

Projectile motion

Factors that affect projectile motion at take off or release (3)

A
  • Speed - the greater the initial speed, the farther the object will go
  • Height - if the object is launched from higher up, then it will travel further
  • Angle of release - release angle matters, too high - not enough forward speed to move a distance. But, too low, not enough upwards speed to keep it in the air
28
Q

Projectile motion

Bernoulli’s principle

A
  • Projectile motion creates areas of high and low pressure around an object
  • Objects will move in the direction of the low pressure

example
–> Backspin causes low pressure on top of a ball as air is moving faster, over the top
- This causes increased air time or a “float” effect
- Golf, tennis, goal kicks
* Top spin causes a low pressure under the ball,
–> causing the ball to decrease airtime and dip
–> Tennis, volleyball
* Side spin