Unit 14-15 Flashcards

1
Q

normative models

A

predict how humans ought to behave or what would be most optimal - also called “rational” models

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2
Q

descriptive models

A

attempt to predict actual human behavior without regard for what is optimal

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3
Q

bounded rationality

A

a principle which suggests humans can’t make perfect decisions, but they can usually make pretty good decisions

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4
Q

expected value theory

A

we follow the math

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5
Q

expected utility theory

A

people are consistent

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6
Q

prospect theory

A

subjective probability trumps objective probability in decision making

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7
Q

regret theory

A

decisions made to avoid regret, even if not in one’s best interest

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8
Q

two rational principles that play a significant role in normative modeling

A

transitivity and non-contradiction

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9
Q

transitivity

A

if A is preferred over B, and B is preferred over C, then A is preferred over C

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10
Q

non-contradiction

A

if A is preferred over B, B is not preferred over A

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11
Q

violations of transitivity

A

complex dynamics may influence our perspectives of how choices compare with each other (election example)

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12
Q

violations of non-contradiction

A

our preferences are not absolute and can be influenced by contextual details

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13
Q

risk-seeking in context of framing effects

A

people tend to be risk-seeking when a problem is framed in terms of losses

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14
Q

risk-aversion in context of framing effects

A

people tend to be risk-averse when a problem is framed in terms of gains

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15
Q

framing effects

A

arise when utility decisions are impacted by the manner in which the options are presented

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16
Q

availability heuristic

A

the tendency of people to make judgments or decisions based upon what most readily comes to mind

17
Q

representativeness heuristic

A

refers to cases in which an event is judged to be more likely if it features or properties are more like its category (farmer is astrophysicist example)

18
Q

anchoring and adjustment heuristic

A

people make estimates on the basis of some starting or baseline value, and adjust from that point of view with new information

19
Q

gambler’s fallacy

A

connected to representativeness heuristic

20
Q

conjunction fallacy

A

error where people judge the likelihood of two conditions greater than the likelihood of each condition on their own

21
Q

optimizing

A

when given a vast array of choices, examine each one of them and select the best option

22
Q

satisificing

A

a small subset of choices is selected and an option within the subset is picked; it is assumed to be satisfactory, but not necessarily the best

23
Q

elimination by aspects

A

a decision can be reduced to its various components; a desired component is selected, and every choice which fails to meet it is eliminated; repeated until only one option remains