Unit 1 - Principles of Desigining Flashcards

1
Q

What is lateral thinking?

A

Lateral thinking is not following a logical process when coming up with design ideas.

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2
Q

What are the 4 parts of lateral thinking?

A
  • The recognition of dominant polarising ideas.
  • The search for different ways of looking at things
  • A relaxation of the rigid logical control asscoiated with vertical thinking
  • The use of chance
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3
Q

What are the stages of the iterative design process?

A
  • Planning
  • Requirements
  • Ananalysis and design
  • Development
  • Testing
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4
Q

How can you get feedback or information on a design?

A
  • Meeting a client
  • Internet forums
  • Talking to experts
  • Investigating others work
  • Anthropometric data
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5
Q

What are some primary data sources?

A
  • Interviews
  • Questionares
  • Focous groups
  • Case studies
  • Product analyasis
  • Taking measurements
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6
Q

What are some secondaty data sources?

A
  • The internet
  • Books and magazines
  • Scientific reports
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7
Q

What is a design specification?

A

A set of testable criteria based on appropriate research that will allow the final product to be assesed.

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8
Q

What should be considered in a good specification?

A
  • Enviromental impact
  • How it will be tested
  • Saftey
  • Product life span
  • Materials
  • Ergonomics
  • Asthetics
  • Performance
  • Production cost
  • Time scale
  • Size and weight
  • Maintainance
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9
Q

What are different models of the design process?

A
  • Cyclic design
  • Itterative design
  • Concurrent desing
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10
Q

What is concurent design?

A

Where everyone works on the design and development of their part of the product at the same time. This is how industrial design is done.

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11
Q

What is inversion?

A

You reverse the problem to look at it in another way.
e.g. instead of how could I get to work?
How could I get work to come to me?

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12
Q

What is brainwriting?

A

A collabrative method of designing
Everyone suggestes a solution however silly or impossible
NO CRITICISM
The ideas are then reviewed to find which can be taken forward

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13
Q

What is morphalogical analysis?

A

The key features of the product are identified and alternative ways to acheive it are considered.
Use a matrix with variables on the top row and possible options on the left collumn
Then evaluate the combinations based on things such as feasability, cost, market demand and other relevent criteria

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14
Q

What is dissasembly?

A

Taking apart similar or even abstract products can give inspiration for your own product

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15
Q

What are some design strategies?

A
  • Inversion
  • Brainwriting
  • Morphological analysis
  • Laterlal thinking
  • Dissasembly
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16
Q

What is above the line design?

A

External features such as shape, asthetics or user interface

17
Q

What is below the line design?

A

Internal workings such as technology, materials or how it is manufactured

18
Q

What is a product champion?

A

A product champion is someone who sees the value in a product and creates/develops the product. They also pursuade decision makers to invest, sell and promote the product.

19
Q

What is an entrupeneur?

A

An owner or manager of a business who makes money through initiative and/or risk.

20
Q

What are the benifits of a digital model?

A
  • The finished product can be visualised
  • Shape and size can be expressed
  • They can be adapted to encorparate feedback quickly
  • 3D computer models can be put through FEA (finite element analysis)
21
Q

What are the benifits of using a sketchbook to design?

A
  • Basic concepts can be quickly expressed
  • Annotaton helps explain the ideas
  • Lots of ideas can be explored quickly
  • The process of refinement and developement can be documented
  • 3D drawings can show what the product will look like
22
Q

What is collaboration in design thinking?

A

Designers from multiple diciplines contribute their expertise in the design process and content through collaborative design.

23
Q

What are the benifits of a physical model

A
  • The product can be visualised
  • The product can be tested
  • Adaptions can be made quickly based on feedback
  • Cheaper than actual materials
24
Q

What are the steps involved in morphological analysis?

A
  1. Identify the design challange
  2. Identify variables e.g parts of the product
  3. Create a matrix, variables on top, options on the left
  4. Generate combinations
  5. Evaluate the combinations
  6. Select the best option
25
Q

What should the options be evaluated against in morphological analysis?

A
  • Feasability
  • Cost
  • Market demand
  • Other relevant criteria
26
Q

What is analogy?

A

Comparing two different things to identify simalarities and generate new ideas

27
Q

Why is analogy a good technique ?

A

By selecting products with similar qualities or characteristics to the product you want to design it allows you to apply existing ideas to new contexts.

28
Q

What should you think about when using analogy?

A
  • What features does this produch have which could be useful?
  • How is this product used differently to mine?
  • What materials, shapes and colours are used?
29
Q
A