Unit 1 Flashcards
Helps Individual achieve outcomes. Behavior deficit makes the person too dependent on others
Reasons for selecting target behavior
Can’t do skill deficit
problem with strength
won’t do
does but only under limited circumstances does at the wrong time or in the wrong place
Problems with behavior
Those skills or abilities that enable the individual to meet standards of personal independence and responsibility that would be expected of his or her age and social group
Adaptive behavior
Tasks for which the person has met the performance criteria set forth a specific task within specific conditions
Mastered tasks
VB-MAPPING
Essential for living
The MOVE curriculum
Examples of assessments used to identify skills to target for acquisition
Antecedent stimulus correlated with the availability of reinforcement. Stimulus that should after teaching evoke the correct or appropriate response
Discriminative stimulus
Antecedent stimuli that may temporarily increase or decrease the value of a reinforcer an event behavior that has resulted in that reinforcer previously
Motivating operation
Supplementary antecedent stimuli used to evoke correct response in the presence of an EO or SD that will eventually control behavior
Prompts
Consequence stimuli or schedules a presentation that may result in the learner making the correct or an appropriate response more frequently
Artificial consequences and schedules
The presentation or removal of a stimulus following a response that increases or maintains the future frequency of that response
Reinforcement
Get behavior going
strengthen a dimension of an already acquired skill
keep behavior going
Reinforcement should be used to
Identify appetitive stimuli
collect baseline data
deliver the appetitive stimuli contingent upon the target response
continue to collect data
Using positive reinforcement
Identify aversive stimuli conditions collect baseline data
remove the aversive conditioning contingent upon the target response
continue to collect data
Using negative reinforcement
Consequences delivered after every response
Typically used to build or strengthen a skill
Continuous FR1 schedules
Consequences delivered after some number of responses timer interval typically used to maintain behavior over time
Variable schedules
Unsteady responding pause and burst
Pattern of behavior produced on a fixed schedule
Steady responding
Pattern of behavior produced on variable schedules
Produce higher rates of responding
Ratio schedules
Very high rates of responding
Fixed ratio
Scalloped responding
Fixed interval
High steady rates
Variable ratio