U7 Video Games Flashcards
o video game types
These include action, adventure, role play, strategy, simulation, driving, puzzle, and sports
o projective identity
The interface between one’s real world identities and the virtual identity. The identity that arises when an individual imposes his or her agency on an avatar in a game
o video game play incidence
The proportion of users in a certain demographic that report using video games. 6 yrs and young use less than any other medium. Video game play increases as children get older. More boys played than girls and girls played twice as long
o Chinese Gold Farming
The practice of playing a massively multiplayer online game to acquire in-game currency and later selling it for real world money
o multiuser domain games
a multiplayer, real-time virtual world, usually text based or storyboarded.
o sensory immersion
related to audiovisual execution of games. Games are audio visually impressive 4D stereophonic worlds that surrounding players. The player becomes entirely focused on the game world and its stimuli
o challenge-based immersion
Based on interaction, this feeling of immersion is most powerful when one is able to achieve a satisfying balance of challenges and abilities. Motor skills, mental skills, strategic thinking or logical problem solving are challenged.
o imaginative immersion
Absorption with stories in the game world so that one begins to feel or identify with the characters of the game
o America’s Army
A series of first person shooter games designed to educate and recruit prospective soldiers in the US
o moderating variables
Moderator variables include the age, gender, aggressiveness, and intelligence of the player; media content aspects; and social environment elements. Younger children are more susceptible to the effects of media violence, although that does not mean that older teens and adults are not also affected.
o Entertainment Software Rating Board (ESRB)
Is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada.
o electronic arts
Electronic Arts Inc. is an American video game company headquartered in Redwood City, California. pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as “software artists.
o tactical Internet
The Tactical Internet is the term used to describe this integrated battlespace communications network. The term is appropriate due to functional similarities to the commercial Internet and because the Tactical Internet communications. infrastructure is based on Internet technology.
o aggressive behaviour
Physical aggression may range in severity from less serious acts, such as pushing or shoving, to more serious physical assaults and fighting,
extending to violent acts that carry a significant risk of serious injury. There is no clear-cut consensus-based line separating “violence” from milder forms of physical aggression, nor is one needed to understand the research findings on media violence.
o aggressive cognition
effects of violent video games on aggressive thoughts, emotions, and physiological arousal. The participants who had played the violent game generated significantly more aggressive thoughts than those who had simply mimicked its movements