TUT 1 (Out with the old, in with the new) Flashcards

1
Q

What is business imperatives?

A

Less creativity for more business coordination, business productivity and business control

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2
Q

Definition of being creative.

A

Originality and a creative idea must be appropriate useful and actionable.

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3
Q

The 3 Major Parts of creativity ?

A

Creative thiking expertise and motivation.

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4
Q

Definition of expertise ?

A

Everything that a person knows and can do at his work place.

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5
Q

Definition of creative thinking ?

A

How people approach problems and solutions! The skill to put existing ideas together to create new combinations.

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6
Q

Definition of motivation ?

A

Key component of creativity. Putting effort in what you do.

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7
Q

Different kind of motivation ?

A

Extrinsic motivation and Intrinsic motivation

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8
Q

Extrinsic motivation

A

Gaining more money after properly finishing a difficult task (outside motivation) Can lead to motivation but not for the long run.

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9
Q

Intrinsic motivation

A

Passion heart and interest (inside motivation) .

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10
Q

Manager can give his or her employees more space for creativity by respecting and using which kind of factors ?

A
  1. Chalange
  2. Freedom
  3. Resources
  4. Work Group features
  5. Supervisory engouement
  6. Organizational support:
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11
Q

Challange

A

To create the correct match ! Definition of Match:giving the person employee the correct assignment.

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12
Q

Freedom

A

Let a person decide how he wants to climb to the top of the mountain/how he want to work to reach for the goal.

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13
Q

How can freedom be destroyed ?

A
  1. Managers can destroy freedom by continously changing the goal or to fail to clearify the goal.
  2. Or they fail to provide autonomy.
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14
Q

Resources

A
  1. Time (time pressure can be good but also fake deadlines or unrealistic deadlines are bad for creativity.
  2. Money
  3. Physical space
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15
Q

Work group features:

A

Designing the perfect team->create supportive groups with a diversity of perspectives and backgrounds.

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16
Q

Key features of ‘’ work group features ‘’

A
  1. Same lvl of excitement
  2. Teammates must be helpful
  3. Every member must respect the unique knowledge and perspective each member brings into account.
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17
Q

Supervisory engouement

A

A manger should act like a role model. Show that trough out failure u will earn succes. He should show his employes that there work matters and should not kill a idea straight away.

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18
Q

Organizational support

A

The whole organization support the creativity.

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19
Q

The risk of not being creative.

A
  1. Loses the weapon of coming up with new ideas

2. Loses the energy and commitment of its people

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20
Q

Componential theory of Organizational Creativity and Innovation:

A

Three major components for creativity based on individual or group work!
1. Expertise
2.Creative thinking skill
3.Motivation
And three major components of influences which come from a wider work enviroment:
1:organizational motivation to innovate
2:resources
3:Manager who tries to encourage his or her employees and treats them with respect.

21
Q

The interactionist perspective

A

Creativity is a complex interaction between the individual and his or her work situation at different levels of organization.

  1. Individual lvl
  2. Team lvl
  3. Organizational lvl
22
Q

Individual lvl of creativity

A
  1. results of antecedent conditions (backgroundknowlege)
  2. cognitive style and ability
  3. personality
  4. relevant knowledge
  5. motivation
  6. social influence
  7. contextual influences (career decision effect)
23
Q

The team lvl of creativity

A
  1. each individual creative behavior
  2. the interaction between group members
  3. Group characteristics (size and norms)
  4. team processes,
  5. and contextual influences (rewards)
24
Q

Organizational lvl of creativity

A

diffrentt teams work together (Basically all tutorials for example work together)

25
Q

Model of individual creative action

A

Either being creative of following a set of rules:
Three factors:
1.sensemaking processes,
2.motivation,
3. knowledge and skills.
Also creativity is determined by 1.goals
2.receptivity beliefs (creativity is valued)
3.capability beliefs (expectations of being capable)
4.emotions (interest)

26
Q

Theorizing on Cultural Differences and Creativity.

A
  1. Control acts as an inhibitor in western countries where as in eastern countries it works in the opposite way.
  2. cultural diversity promotes divergence in teams, and divergence leads to creativity!
27
Q

Four-Factor Theory of Team Climate for Innovation

A

1.vision,
2.participative safety,
3.task orientation
4.support for innovation
Also 4 factors how u can enhance inovation:
1.vision is understandable, valued, and accepted by the team members
2. New ideas/solutions can be proposed without judgemend
3.there is a stimulating debate and discussion of different possible solutions
4.Team mbers perceive support

28
Q

What should we do better in the future:

A
  1. Integrate the Idea Generation and Idea Implementation Subfields.
  2. Need for Theorizing and Theory-Driven Studies
  3. Gather more knowledge how cultural/perspective differences influence creativity/innovation !
  4. Innovation process Research
  5. Redress Creativity and Innovation Maximization Fallacy
  6. Senior Management Team and Intervention Studies.
  7. Leadership Style in the Creativity-Innovation Cycle
  8. Dark Side” Approaches and Studies
  9. Role of Customers in Employee Creativity and Innovation.
  10. Role of the Internet and Social Media in Creativity and Innovation
  11. Future Research Design Imperatives
  12. Meta-Analyses of Primary Studies
  13. Cross-Level and Multilevel Approaches and Studies
29
Q

Integrate the Idea Generation and Idea Implementation Subfields:

A

idea generation and idea implementation remain disconnected which is bad because they have so much in common
(Teilfelder der Ideenfindung und der Ideenumsetzung hartnäckig voneinander getrennt)

30
Q

Need for Theorizing and Theory-Driven Studies

A
  1. There remains a real need for more, and more radical, theory-building
  2. counterpoint articles critical of existing theories and models are not existing
  3. Only old theorys about creativity are existing
31
Q

Gather more knowledge how cultural/perspective differences influence creativity/innovation :

A

More resarch needs to be done to explain how culture and climate act as facilitators (stütze) or inhibitors (einschränkung) of innovation within organizations.

32
Q

Innovation Process Research

A

The understanding of innovation processes at different levels of analysis has not moved forward significantly in recent years

33
Q

Redress Creativity and Innovation Maximization Fallacy

A
  1. pro-innovation bias belief that positive outcomes will arise from all from of innovation
    2.maximization fallacy
    the more the better it is .
34
Q

Senior Management Team and Intervention Studies

A

More research needs to be done at the SMT which means how does the highst lvl of organizational (SMT) hierachy deal with Inovation ?

35
Q

Leadership Style in the Creativity-Innovation Cycle

A

Which kind of leadership style is the best for creative innovation. (inovation cycle)

36
Q

Role of Customers in Employee Creativity and Innovation

A

How do customers or clients, influence employee creativity and innovation.

37
Q

Role of the Internet and Social Media in Creativity and Innovation.

A
  1. Internet in creativity and innovation management should be examined in much more detail.
  2. Furthermore, we know little about how other social media (e.g., Facebook, mobile texting) affect creativity and innovation
38
Q

Radical innovation

A

Radical innovation is an invention that destroys or supplants an existing business model (something completly new)

39
Q

Incremental innovation

A

ncremental innovation is a series of small improvements or upgrades made to a company’s existing products.

40
Q

How a big company gain new products

A
  1. They outsource radical innovation from smaller start up company’s. This makes them dependent on others.
  2. The other approach for new products would be to set up organizations with minimal supervision (sub organisations) tent to fail beacuse they often loos budget and lack of efficient managment.
41
Q

Failure of radical innovation. (Values)

A
  1. Aiming to predict the unpredictable

2. Avoiding risk rather than controlling risks

42
Q

Failure of radical innovation. (procces and tools)

A
  1. Rigidly following a gate focused process
  2. Using the same tools for radical innovation as for incremental innovation
  3. Efficincy over learning
  4. Using existing data rather than thinking out of the box
43
Q

Ambidexterity Theory

A

An ambidextrous organization is able to pursue innovation (creating new products/services) while also maintaining itself through the continued use of proven techniques/products

44
Q

Dark Side” Approaches and Studies

A

The dark side of Innovation must be studied more. Moods conflicts may provoce new innovations.

45
Q

Failure of radical Innovation (Interaction)

A

Liittle collaboartion with colleagues beyond the product Team.
Little Exchange with Outsiders to learn About marekts and Technology.
No Attention given.

46
Q

Conventional approach

A

Conventional approach refers to the traditional way of teaching/producing not thinking out of the box.

47
Q

What is radical Innovation ?

A

Don’t follow a linear Radical innovation requires openness to small discoveries along the way, curiosity, patience, creative mindset. Something completly new.

48
Q

Five approaches for raising succes of Radical approaches

A
  • Process: Room for Individual ideas and allow changes.
  • Method and Tools: identify required capabilities and experiences as soon as possible.
  • KPIs and decision making: Do not allow clear and quick decision making or rase the Risk taking. (Keep Performance Indicator)
  • Organizational structure: Set radical Innovation as top priority and allow for collaborations among every Group.
  • Teaming and collaboration: ensure availabel resources and promote Teamwork.