Topic 11: Skill acquisition and analysis Flashcards

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1
Q

Distinguish between traditional and non-linear pedagogy in sports (6)

A

TRADITIONAL PEDAGOGY: occurs through the simple transmission of fixed knowledge from coach to athlete.
* content-focused learning
* coach-led learning
* coach has full responsibility for what, how and when learning takes place.

NON-LINEAR PEDAGOGY: occurs unpredictably, with coach and athletes exploring a situation/problem/issue together.
* high levels of connectivity between athletes and coaches –> collaborative
* process-orientated learning
* development of creative processes in athletes.

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2
Q

Discuss Newell’s (1986) constraints-led approach to teaching motor skills in physical education (9)

A

Motor learning is viewed as an ongoing process, influenced by various constraints:

[1] Athlete constraints…
* self-organization
* movement patterns
* cognition
* decision-making

[2] Environmental constraints…
* physical factors: gravity, altitude, light, music or noise as well as floor space, court surface and net or lines on the area of play
* social factors: peer pressure, social and cultural expectations.

[3] Task constraints…
* the goal of the specific task
* rules on actions or conditions on tasks
* rules on the equipment used.

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3
Q

How can a coach manipulate the constraints to help increase learning? (6)

A
  1. modifying equipment available
  2. modifying the size of playing areas
  3. setting relevant task goals in games
  4. choosing beat/tempo in dance
  5. suggesting imagery ideas (of an action that will happen)
  6. enforcing specific rules/conditions for performance.
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4
Q

Suggest how a constraint-led approach to learning a given sport can influence motivation on the short-term span (5)

A

[1] Athlete:
a. Minimize the number of rules. For example, in touch rugby, allow forward passes.

[2] Environment:
a. Limit the space available to participants, so that players focus on their own tasks.
b. Adding music or noise

[3] Task:
a. Modify the equipment so that the activity allows for more success. For example, increase the size of the golf ball (use a tennis ball) and the size of the golf club.
b. Modify a rule to lower decision-making.

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5
Q

Outline the reasons for using notational analysis in physical education and sports (4)

A
  1. Inform the coaching process and improve athlete performance
  2. Objective way of recording performance
  3. Quantifying performance RELIABLY
  4. Facilitating quantitative and qualitative (video) feedback
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6
Q

List five applications of notation in physical education and sporting contexts (5)

A
  1. Tactical evaluation
  2. Technical evaluation: precision, skill, technique
  3. Analysis of movement: biomechanical analysis
  4. Development of databases and models
  5. Educational use with teacher/coach and athlete
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7
Q

Distinguish between a PHASE ANALYSIS MODEL and PERFORMANCE OUTCOME MODEL of qualitative biomechanical analysis (analysis of movement) for an individual sports technique (4)

A

PHASE ANALYSIS MODEL: It is a sequential procedure, based on the principles of the movement.
1. Preparation
2. Retraction
3. Action
4. Follow-through

PERFORMANCE OUTCOME MODEL: hierarchical?
1. Speed principles
2. Force principles
3. Coordination principles
4. Specific performance principles

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8
Q

Explain how a FLOW CHART SYSTEM can be used for match analysis in a TEAM INVASION GAME (4)

A
  1. It is a step-by-step progression of process
  2. DECISION-MAKING of athlete
  3. TALKS ABOUT:
    a. the player IN possession
    b. the LOCATION for a CHANGE in possession
    c. the player who GAINS possession
    d. the METHOD of CHANGE in possession (ex. tackle or interception)
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9
Q

Suggest how to develop a simple notation system for team games (3)

A
  1. SCATTERGRAMS: 2 variables, show the correlation between them
  2. FREQUENCY TABLES: how frequent an event happened during the match
  3. SEQUENTIAL SYSTEMS: annotating tasks in the specific order that they happened –> describing a play
    –> ex. “number 5 tackled number 7, and then”
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10
Q

Outline three examples of the use of DIGITAL TECHNOLOGY in sports analysis

A
  1. MOTION TRACKING:
    a. Hawk-eye –> AIDS JUDGES, by anticipating where the ball will bounce
    b. Dart fish –> AIDS PLAYER, for video movement analysis, provides feedback and observations
  2. PERFORMANCE ANALYSIS:
    a. Pro zone –> technical and tactical analysis given by statistics
  3. ANALYSIS OF NUTRITION, FITNESS, AND TRAINING:
    a. Body bite –> like “health app”, calories, steps, fitness levels, etc.
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11
Q

Evaluate the use of information technologies in sports analysis for different sports contexts (10)

A

PRO’s:
–> Provides data not available through traditional analysis techniques (ex. power output measurements in cycling).

–> Provides data over shorter or longer timescales (ex. tracking of ball trajectories during pitching).

–> Data is objective and accurate: less human error

–> Improves visualization and allows image comparison.

–> Immediate and efficient feedback

–> Feedback information is manageable and is specifically adjusted for athletes.

–> Many softwares are relatively inexpensive.

CON’s
–> Coaches need training to interpret data effectively.

–> Limited availability in many regions and use in certain situations.

–> May lead to over-reliance on objective data.

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