Tomb Rador Flashcards

1
Q

When was it released

A

2007
-sold 1.3 million copies

Release afternspice girls “wannabe” - represents new wave of female employment

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2
Q

What’s the representation withing this game

A

Lara croft - outfit = seduslised = objectified by audience - male gaze
3rd person - draws attention towards chest and legs - popular - lara croft fan base

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3
Q

Analysis of the cover

A

Focal image is lara croft (she is the U.S.P)
- places her name above to show she’s the leading character

Femininity - outfit is seductive alongside the pose - ponytail also highlighting skin (angelic)
-direct address - grabs audience attention

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4
Q

Genre and gameplay

A

Action - Lara Croft on motorbike
Challenges to reach next level
-fierce combat
-exotic geography (3d)
-dialgiue full of action + enigma codes

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5
Q

What’s the overall narrative code

A

Opening set piece - mystical & creative - audience are left to guess it’s identity
Symbolic codes: natla - black suit - connected evil
Binary opposition

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6
Q

Equilibrium

A

Begins in equilibrium
-location of tomb is disruption x player takes control = recognition
- our journey to repair - new equilibrium

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7
Q

Character types

A

Hero + villain

Regulation - bandura - symbolic modelling - rewards violence
-gerbner - actions influence audience

PEGI - 12, features violence towards fantasy characters

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8
Q

Cultural industries

A

Eidos + Sony worked together
- iconography of action - adventure will attract

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