SIMs Flashcards

1
Q

Who developed and published SIMS

A

EA mobile + fire monkeys studios - subsidiarys of electronic arts
- EA massive video game companies - 6b per year = pre sold audience
-maxis developed original sims game - EA brought them out 1997

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2
Q

How are they integrated

A

Horizontally + vertically - they can develop, publish and market games themselves = saves money and gives more power

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3
Q

How does EA have a big impact on SIMS success

A

Constantly update the app + added feature after
-eg: second stories to buildings, own pets, add balconies = encourages audience to spend actual money to get some features
-updates keep getting people to visit the game + buy the new features if needed = maximize audience and profit

EA done interviews with actual players for suggestions to improve
-helps keep the audience involved and understand what they want and like to maximise audience

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4
Q

Promotion overview

A

Use of SM - in trailers being pregnant, have baby, watched them grow up = real life

12+ - sex, drinks - however bkuring filter to block out inappropriate content - more acceptable for more ages

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5
Q

Pros + Cons of mobile gaming

A

Pros
Cheaper than hard copies - disc

Cons
Hard to regulate who’s downloading

When released its done and came go back - mobile have to constantly update to keep up with tech updates + to keep audience intrigued and playing

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6
Q

How does it have Diverse audience and marketing

A

Available in 11 languages - targets global and worldwide - inclusive

Minimise risk & maximise profit - partnering with different brands

Around 200m people have installed game - must work

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7
Q

How is it diverse, liberal, modern

A

Variety of gender, sexuality, race + age
-you can personalise your characters however
- audience choice and diversity is endless

Unusual - media products usually come with set representation

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8
Q

Even with diversity how is there a dominant gender representation

A

Female roles are very dominantly represented
- activities = being pregnant, becoming a mother, domestic roles as shown in trailer
Therefore may appeal to more of a feminine audience

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9
Q

How does SIMS mimic reality but also not

A

With activities such as pregnancy - also includes morning sickness = more detailed realism
- the kids additionally will make a mess + you have to tidy it up

However also a sense of not being real
-graphics don’t represent reality
-option of being pregnant for only 9 days + no miscarriages or abortions

But players get fully immersed - they feel it’s their reality

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10
Q

How can SIMS include a form of racism

A

You are able to build a town that excludes a whole race or ethnicity of people - if the player wants it to be it can be racist showing no diversity

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