Theory Flashcards
Steve Neal
Genre Theory.
Audiences enjoy specific texts because of repetition and difference in a genre.
Genre is not something static, it is always evolving
Roland Barthes
Semiotic Theory - structuralism
Semantic, Enigma, Symbolic, Action, Cultural
Levi Strauss
Binary opposition
A good story revolves around conflicts between opposites
Good vs Evil, Young vs Old
Meaning is dependant upon opposition
Todorov
Narratives Theory
Equilibrium, Disruption, Realisation, Resolution, New Equilibrium
Way in which narratives are resolved can have aparticular ideological significance
Propp
Character types
Hero, Villain, Dispatcher Donor, Helper, Princess
All stories feature specific roles that help audiences understand the story
Stuart Hall C
Reception Theory
Producers encoding and audiences decoding
Prefferred reading - accept the products messages
Oppositional reading - reject the products messages
Negotiated reading - where they partially accept and reject the messages
Blumler and Katz
Users and Gratification
Active audiences use the media for different reasons
Media plays a function for audiences:
Personal identity, entertainment, information, social interaction
Young and Rubicam
The Four C’s - Cross Cultural Consumer Characteristics
Explorer, Aspirer, Succeeder, Reformer, Mainstream, Struggler, Resigned
Banduro
Media Effects theory
Bobo Doll experiment
- media can implant ideas in the mind of audience
- audience acquire attitudes, emotional responses
- media representations of violence can lead audience to imitate this behaviour
Henry Jenkins
Fandom theory
Fans are active participants in constructiom of textual meanings
Fans take media text and interpret them in ways not meant - textual poaching
Fans construct social and cultural identies by borrowing and adapting media texts
Clay Shirkey
End of Audience
Internet and tech has changed relationship between producers and audiences
Passive audience consuming media no longer exists because tech has turned them prosumers
Stuart Hall P
Theory of Representations
Media products have a shared conceptual roadmap that helps us understand whats being portrayed.
Media often contains stereotypes that reduce groups to negative characteristics.
Baudrillard
Postmodernism
Media products create representations of reality - ’simulacra’
These are ’hyperreal’ and suggest audiences cant tell different between this and reality.
In COD, gamers are immersed in a world of war that many eblieve is a realistic representation of a war zone country.
Two step flow model
Information from the media moves in two stages
First, the media will influence an opinion leader who will influence the masses
Opinion leaders affect the way in which others interpret the media. They can influence the audeince to think a certain way
Gauntlett
Identity / pick and mix theory
Media provides us with tools to construct our own identities
Suggests that the media conveys straightforward messages about ideal types of identities, however modern media offers a more diverse range of characters and ideas we can pick and mix from