Theories Of Learning Flashcards

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1
Q

What are the three theories of learning

A
  1. Cognitive theory
  2. Operant conditioning theory
  3. Bandora’s theory of social/observational learning
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2
Q

What is the operant conditioning theory

A

The operant conditioning theory is if you manipulate the environment then you can get the desired response and strengthen the S-R bonds

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3
Q

How does the operant theory of learning work

A

The theory of operant conditioning works by the association or connection between S-R bonds

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4
Q

Give an example of operant conditioning

A

Rolling the ball to the left of a goalkeeper in order to build and strengthen S-R bonds to dive and save it

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5
Q

What are Thorndyke’s three laws of operant conditioning

A
  1. The law of effect
  2. The law of exercise
  3. The law of readiness
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6
Q

How does Thorndyke’s law of effect apply to the operant conditioning theory of learning

A

Thorndyke’s law of effect states that positive reinforcement, whether intrinsic or extrinsic, can help strengthen the S-R bonds

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7
Q

How does Thorndyke’s law of exercise apply to the operant theory of conditioning

A

Thorndyke’s law of exercise states that repeating/practising strengthens S-R bonds whereas not practising/reinforcing weakens S-R bonds

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8
Q

How does Thorndyke’s law of readiness apply to the operant theory of learning

A

Thorndyke’s law of exercise states that performers must have maturity, physical and mental capacity before reinforcement can be used to strengthen the S-R bonds
If the learner is too young, immature or perceptually inexperienced then the skill can’s be learned so S-R bonds aren’t formed or strengthened

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9
Q

What is the cognitive theory of learning

A

The cognitive theory of learning states that learners learn most effectively when they are given the whole skill to perform and have to work out blow to do it best using past experiences and using connections

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10
Q

Give an example of the cognitive theory of learning

A

An example of the cognitive learning theory is a rugby coach telling the players in the scrum to work together to perform the most effective drive

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11
Q

What is Bandora’s theory of social/observational learning

A

Bandora’s theory of social/observational learning states that learning is most effective by copying good demonstrations. It requires attention, retention, motor production and motivation

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12
Q

How does attention apply to Bandora’s theory of social/observational learning

A

Learners watch demonstrations with clear verbal guidance from a high level performer

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13
Q

How does retention apply to Bandora’s theory of social/observational learning

A

For retention, performers must remember the demonstration the will have been repeated multiple times and then practice it

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14
Q

How does motor production apply to Bandora’s theory of social/observational learning

A

Motor production is the performer bust be physically and mentally able to reproduce the skill demonstrated

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15
Q

How does motivation apply to Bandora’s theory of observational/social learning

A

Performers must want to reproduce the skill performed because they aesthetically appreciate it or because they believe that it will be worthwhile

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16
Q

Define positive reinforcement

A

The presentation of a pleasant stimulus following a desired action

17
Q

Define negative reinforcement

A

Negative is the presentation on an unpleasant stimulus following a wrong action. The presentation is removed after the correct response is done

18
Q

Define punishment

A

Punishment is the presentation of a very unpleasant stimulus to the performer after an undesired action

19
Q

Identify 4 factors that causes good modelling in sport

A
  1. High status performer
  2. Uses relevant and socially acceptable behaviour
  3. Can help for them to be the same level as the observer
  4. If the demonstration is clear
20
Q

State three thinks that the cognitive theory of learning involves

A
  1. The gestalt approach to learning
  2. Optimising learning through thinking
  3. Perception or intelligence
  4. Intervening variables (drawing together the different aspects of the problem)
  5. Using past experiences to solve the problem
  6. Insight or intuitive learning