The effect of video games and computers Flashcards

1
Q

3 Studies of Neg effects of VIDEO GAMES?

A

1) Experimental Studies
2) Longitudinal Studies
3) Meta Analsysis

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2
Q

What have Experimental Studies found regarding the negative effects of video games?

A

ST physiological arousal increases post violent game play compared to non violent

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3
Q

What have longitudinal studies found regarding the negative effects of video games?

A

400 children 7-9 at 2 points in school year

High exposure to video games linked to more verbally/physically aggressive and less prosocial

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4
Q

In longitudinal studies regarding the negative effects of video games?, who were the children rated by?

A

Themselves, peers and teachers

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5
Q

What have meta analysis’s found regarding the negative effects of video games?

A

Consistent link

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6
Q

Why might the findings of meta analysis regarding the negative effects of video games have shown such a consistent link?

A

Video games have become even more advanced in their violence

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7
Q

What are 2 methodoloigcal flaws of regarding the negative effects of video games?

A

1) Must use artifical, contrived settings that may have no relationship to IRL aggression and can only measure ST effects
2) Longitudinal studies - confounding variables over this period

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8
Q

What are 2 AO2 points for negative effects of video games?

A

1) Methodological Flaws

2) Lack of reliable casual link

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9
Q

What did Gentile propose regarding the AO2 of negative effects of video games?

A

Bi-directional model

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10
Q

What does Bi-Directional model state

A
  • Violent game may increase AS

- Predisposition to violence through personality that orients people towards violent games

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11
Q

What did Karpinski find (Computers and Neg Effects)

A

US University, Students using FB everyday might underachieve by as much as a whole grade

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12
Q

Studying for FB users VS Non FB users

A

11-15 hours weekly vs 1-5

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13
Q

Computers Neg Effects - FB use and anxiety?

A

12% suffered anxiety

Deleting contacts, pressure to be humorous etc

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14
Q

What is a limitation of findings of neg effects of computers?

A

Link may be complicated

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15
Q

Why might link between computers and neg effects be complicated

A

Personality factors likely to come into play

FB users simply prone to distraction

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16
Q

What might FB do to the brain?

A

Greenfield - infantilise by shortening attention span and providing constant, instant gratification

17
Q

What is some research in support of negative FB effects?

A

18 y/o asthmatic, condition was stable until break up where she erased him from FB page

18
Q

What does the case of a young asthmatic show about FB?

A

Can be a trigger for stress reactions

19
Q

What are 2 pos effects of Video Games?

A

Helping Behaviour

Multiplayer Games & Social Commitment

20
Q

2 Pos effects of Social Media/Computer

A

FB & Self Esteem

21
Q

Pos Effects of Video Games - Helping Behaviour?

A

Can increase helping behaviour

Participants who played prosocial game helped more than antisocial game

22
Q

Pos Effects of Video Games - Social Commitment

A
  • Sims as fav game learned about societal problems and explored social issues
  • 64% of those who play multiplayer games committed to civic participation
23
Q

AO2 Why aren’t positive effects of video games widely seen then

A

Seen as lucrative by developers

24
Q

1 Limitation of Pos Effects of video games

A
  • methodological flaws

- research lacks control of prior civic commitment and prosocial activity

25
Q

Pos application of pos effects of video games?

A

Virtual Iraq - PTSD

Tetris - compete with same sensory channels

26
Q

How can FB/Comp lead to higher self esteem?

A

Feedback tends to be overwhelmingly positive

Uni mirror/FB/nothing study

27
Q

What supports the idea that FB use leads to increased self esteem?

A

The Hyperpersonal Model

28
Q

How does the Hyperpersonal Model explain increased self esteem with FB?

A

Self selection

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