the double diamond design Flashcards

1
Q

look at photo of double diamond

A
  • memorize and test
    (draw on whiteboard)
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2
Q

what is in the first big diamond

A

investigating and defining

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3
Q

what is in the second big diamond

A
  1. generating and designing
  2. producing and implementing
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4
Q

in the first diamond

A

usually considered the problem stage
- brainstorminga need, problem or opportunity and end user to focus on
- researching likely end users and their needs
- interiews
- questionaires
available statistics

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5
Q

a design brief

A

outline the context, constraints and considerations, expected quality
- identifies need or opportunity
- profile of the end user
- intended function
scope- constraints and considerations with reference to the factors

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6
Q

evaluation criteria

A

to establish how well the finished product satisfies the design brief
for the product concepts (graphical and physical) and the finished product

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7
Q

why is the evaluation criteria used when products are finished buy made before

A

because it helps the designer understand the design brief clearer and it will help guide them throughout production.

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8
Q

what stage could you evaluate your product other than the final evaluation

A

the evaluation critera

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9
Q

the second diamond

A

usually considered the solution stage
Research – for inspiration and information; annotated to show
relevance; some visualisations drawn nearby to show influence;
IP must be attributed.
- Drawing types (graphical product concepts – by hand or digital): visualisations, design options, working drawings
- Prototyping (physical product concepts – actual or virtual): iterations
- scehduled production plan
- production

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10
Q

visualisations

A

concept sketches and drawings, of ideas for parts or whole of the product that meets the requirnments of the design brief .
small and drawn quickly, can be coloured, annotated and reflecting influence from research; 3D models can also be used

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11
Q

design options

A

a series of potential options evaluated to determine which best suits the requirnments of the design brief
- drawn in the presentation style (show whole of
the product in 3D), coloured, annotated to show how design brief
requirements have been met, proposed materials and processes;
evaluation criteria are applied with end-user feedback

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12
Q

working drawings

A

to show product specifications (dimensions,
shapes, components and their placement); usually 2D, outlines
only, accurate, drawn to scale.

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13
Q

iteration

A

of the design using models/trialling/prototypes or a toile
for garments to check the design and accuracy of the working
drawing/s.

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14
Q

scheduled production plan

A

sequenced plan and timeline listing equipment with risk assessment and materials list.
components are: production steps, time- line, materials list & costs, risk assessment and quality measures,
justification of choices.

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15
Q

production

A

product and a production record of refinements and modifcations, including pattern drafting, that may be made throughout production
- using risk management (by following controls and
precautions in the risk assessment), documenting progress (log and
photos) and making a product.

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16
Q

divergent thinking

A

Creative, wide, exploring from lots
of areas and influences, looking at the bigger picture and getting as many ideas as possible

17
Q

Convergent thinking

A

Questioning, determining, checking,
evaluating to help make decisions, refining, bring back ideas from divergent, coming closer together
checking and using info gathered to refine ideas + make decisions

18
Q

speculative thinking

A

to guide the project (considering the
future, how it might be, the impact on society etc.)

19
Q

Under all stages is the application of ‘evaluating, planning and managing’

A
  • Identifying and using evaluation criteria
  • Planning research and managing data – synthesising information
  • Evaluating designs and prototypes
  • Planning production and risk management
  • Evaluating your processes and finished solution
20
Q

evaluation

A

an evaluation of product quality using end user feedback/ recomended improvements and evaluation criteria

21
Q

designer

A

a person who plans the form or structure of something before it is made, by preparing drawings or plans

22
Q

research

A

research into factors that relate to the design brief, materials and process investigations

23
Q

what is primary research

A

obtaining first hand information from your own activities. including your own observations

24
Q

what might primary research be used + why is it neccassary

A

garantees that the info collectef us up to date and relevant and accurate

25
Q

what is secondary research?

A

research that has already been gathered organised and published by others. when someone else has done the research for you

26
Q

why might secondary research be used + why is it neccassary

A

gathering input from many sources promotes flexibility in your approach and helps broaden your knowledge before you start designing.
helps save time and money

27
Q

what are the different ways you can present this information

A

research plan + mind map/brainstorm

28
Q

quality measures

A

quality measures + quality checks to help ensure your product turns out to be the best possible quality

29
Q

risk management

A

a process used to recognise hazards and manage and control risks

30
Q

what is a complex process

A

one that invloves a number of steps to create the finished process.
eg. gathering stitch
sew two lines of long straight stitches along the top of the skirt and pull the top thread on each line of stitches and ease material along.

30
Q

what is the outline of context

A

explains the problems to be solves, or the need to be met. it states the end users reason for the product. includes background information

31
Q

what does intellectual property mean

A

it is the ownership of an idea or design by the person who came up wuth it, meaning that nobody else can copy or re-use that creation without the owners permission
- generated through intellectual ideas

32
Q

divergent thinking activities

A

brainstorming, mood biards, visualisations, mind maps, researching, trilling + testing, end user interview, SCAMPER

33
Q

convergent thinking techniques

A

research to check facts,
evaluation criteria, using
feedback, final technical
drawings, design option, production planning, prototype

34
Q

develop (divergent)

A

ideas are suggested, explored and sketched, developed, trialled and modelled (both digitally and physically). useful research is carried out on materials, functionality, tools and processes. a range of viable options are drawn and the best ideas are prototyped,m testes and refined until most effctive solution is chosen

35
Q

deliver (convergent)

A

working drawings of the chosen design are developed, and detailed plans are made for production. the product solution is made using the best available materials, tool andskills. checks are frequently made to ensure the solution meets the quality standards required, leading t modifcations.

36
Q

discover (divergent)

A

designers identify and research a need or opportunity., they spend time listening to people and learning about their needs, and consider opp that are open for new/imporovement solutions. research is done to identofy the problens and benefits of products that are readily available

37
Q

define (convergent)

A

the problem or opp is clarified and defined in a written design brief. outlining why a product is needed and for whom.
eval crit is developed from the design brief. they are used throughout the process to guide the design, development and prodution.

38
Q

universal design

A

Inclusive design – also called ‘universal
design’ or ‘design for all’ – is about
designing products for use by a broad
range of people, especially those who
are sometimes excluded from using
mainstream products because of their
age, gender, ability or economic status.