Task 9 testing design Flashcards

1
Q

The Solomon four-group design

A
o	Allows you to test for any possible sensitization of the pre test (works against carryover)
Group 1 pretest treatment posttest
Group 2 Pretest no treatment posttest
Group 3 no pretest treatment posttest
Group 4 no pretest no treatment posttest
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2
Q

A B A B desgign

A

A design which involves two different conditions:
o Baseline phase: asses behaviour in absence of the treatment
o Intervention phase: asses behaviour during application of the treatment
→Intersubject replication: When you replicate the experiment with other subjects which helps you to increase the external validity

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3
Q

Disadvantages of A B A B

A
  • Drifting baselines: It can happen that it is impossible to stabilize a baseline so you have to subtract it out
  • Unrecoverable Baselines: if baseline levels of performance can not be recovered during reversal (carryover effect)
  • Unequal baseline between subjects: when subject react differently to a certain stimulus
  • Inappropriate Baseline level: you can only increase the baseline decreasing is inappropriate
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4
Q

Factorial design

A
  • Incorporates two or more independent variables in a single experiment
  • Each variable is referred as a factor
  • A two-factor design with two levels for A and three levels for B is labelled as 2 x 3 (three-factor design which each three levels would be labelled as 3 x 3 x 3)
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5
Q

Factorial within-subjects design

A

Each subjects exposed to every combination of all levels of all the factors

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6
Q

Higher-order factorial design

A

A factorial design including more than two independent variables
o The number of cells e.g. 2 x 2 with 5 participants would mean 4 x 5= 20 or e.g. you require 8 groups 2 x 2 x 2 with 5 participants in each group means 8 x 5= 40
→indicates the minimum of participants
o With tree factors you will get three main effects
→two-way interactions: A x B, A x C, and B x C
→three-way interaction: A x B x C (occurs when A x B interactions changes depending on the level of C)

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7
Q

Main Effect

A

When two have two lines in the graph

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8
Q

Interaction effect

A

when the lines are not parallel so they will cross at one time that is the interaction effect

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9
Q

Quasi-experimental designs

A

Resemble experimental designs but use quasi-independent variables rather than true independent variables

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10
Q

Time series designs

A

o Collect a series of observations of behaviour across time

o You make several observations (O1-4) before introducing the treatment and several after introducing (Q5-8)

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11
Q

Interrupted time series design

A

o You chart changes in behaviour as a function of some naturally occurring event (e.g. introduction of a new law) rather than manipulate an independent variable
o You observe the behaviour of the participants still before and after the event

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12
Q

Equivalent time sample design

A

o In this design you administer and withdraw a treatment repeatedly
o First the treatment is introduced than you observe after that you repeat the observation but without the treatment. You can repeat this sequence as often as necessary
o Most appropriate when the effects of the treatment are temporary or transient

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13
Q

Non-equivalent control group design

A

o You include a time series component along with a control group that is obviously not exposed to the treatment
o The control group is non-equivalent because it comes from a different community

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14
Q

Baseline design

A
  • Focuses on the behaviour of a single subject both within and across the experimental treatments and does not rely on averaging to deal with uncontrolled variability
  • Behavioural baseline: Within a treatment condition, the behaviour of interest is sampled repeatedly over time and plotted to create a behavioural baseline
  • This is done until the baseline meets a stability criterion which means that the baseline has stabelized
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