Task 3 Flashcards

1
Q

What is ACT-R?

A

= adaptive control of thought

a computer program that mimics human behaviour
-> is isolated from the external world

main components:
1. goal stack
2. current goal
3. procedural memory
4. declarative memory
5. outside world

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2
Q

What is declarative memory?

A
  • the things we know as facts
  • a collection of chunks that contain a number of elements
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3
Q

What is a chunk?

A
  • declarative memory elements
  • each main row of chunks holds a value in a different slot
  • each chunk has a level of activation (= spreading information) -> not constant
    = a lot of activation - easy and quick to retrieve -> STM
    = low activation - hard to find -> LTM
    = no activation - effectively forgotten until activation level rises
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4
Q

What is procedural memory?

A
  • thinks we know how to do
  • learned as production rules
    = different representations and goals
  • stores procedures that have a condition (= if) and an action (= then) part
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5
Q

What is retrieval request?

A
  • connection from procedural to declarative memory
  • production rule fired in procedural memory may require elements from the declarative memory
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6
Q

What is production compilation? (+What are stages of learning production rules?)

A
  • from declarative to procedural memory
  • new production rules can be created in procedural rules from chunks in declarative memory
  • stages of learning production rules
    1. understanding
    2. production compilation
    3. practice
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7
Q

What is the goal stack ?

A

consists of goals that are not the immediate focus of attention, but that still need to be dealt with in the future
(= warteliste)

-> based on last-in-first out (LIFO)
-> goals can be pushed (added) or popped (removed)
-> can be criticised for its lack of psychological plausibility

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8
Q

what is the current goal?

A
  • focus of current attention
  • representing what ACT-R is currently processing
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9
Q

What are memory phenomena of ACT-R?

A
  • list memory
    = experimental paradigm used to inderstand how things are stored in and recalled from STM
  • forward recall
  • backward recall
  • free recall
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10
Q

What is the primacy effect?

A

accuracy is the highest for the first elements in the list
-> participants rehearse the first elements of the list during the presentation of the other elements

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11
Q

What is the recency effect ?

A

accuracy is the highest for the last elements in the list
-> last elements are still accessible from memory during recall phase (= activation level has not decayed)

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12
Q

What does an ACT-R model have to do to accurately reflect empirical data?

A
  1. Have a representation of how items are chunked in declarative memory
  2. Have production rules for the rehearsal of items and retrieval from memory
  3. Model activation levels and show how they affect recall accuracy and latency
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13
Q

What are production rules ?

A
  • condition part
    > retrieval from declarative memory (= function of activation level that matches the condition; the higher the easier)
  • action part

-> similar to the action performed by a turing machine in a single step

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14
Q

What is SNIF-ACT?

A
  • scent based navigation and information foraging in the ACT architecture
  • developed to stimulate users as they perform unfamiliar information-seeking tasks on WWW
  • it selects actions based on the measure of information scent
    > calculated by a spreading activation mechanism that caputures mutual relevance of the contents of the webpage to the goal of the user
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15
Q

what are the main predictions and results of SNIF-ACT?

A
  1. link following behaviour:
    users working on unfamiliar tasks are expected to choose links that have high information scent
  2. Points at which users will give up on WWW sites:
    when the information scent of the site diminishes below a certain threshold

results:
current content based spreading activation SNIF-ACT model can generate useful predictions about complex user-WWW interactions

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16
Q

what is the association strength ?

A
  • strength of the bond between an item and the required chunk
  • influences the flow of activation between chunks
  • depends on the total number of associations
  • If an item is only associated with one chunk, this chunk receives the full associative strength of the item = the full effect of any activation
17
Q

What is the fan effect?

A
  • applies to list memory
  • the greater the number of facts related to some concept that a subject has to memorize, the slower the subject will be to recall any one of them.
  • explained through limited capacity of association strength
18
Q

What is an the activation threshold?

A
  • a chunk that falls below the activation threshold is unavailable for retrieval by the production rules
  • The activation level affects recall success.
  • ACT-R specifies the relationship between activation and latency = the weaker the activation, the slower the recall process
  • partial matching is possible
    > important in positional confusion (= transportantion errors)
19
Q

What are auxiliary and architectural assumptions?

A

auxiliary: decisions on how to deal with flexibility
architectural: general claims to the nature of human cognition

advantage of ACT-R:
all assumptions are made explicit

20
Q

How does the user tracing method work?

A
  • two tasks
    > Antz Task
    > City task (= easier)
  • tracing instrumentation:
    > Weblogger (= tracking keystrokes, mouse-movements, button use, browser actions)
    > eye tracker
    > video-recordings of screen-display
21
Q

What are the results of the user tracing method?

A
  • measure of information scent is able to generate good predictions to user-WWW interaction
  • Most of the links chosen by the participants were ranked high by SNIF-ACT
    (ACT predict which links people will click on a web page)
  • Information scent was shown to be able to predict when people will leave a site
    -> information scent of the site was decreasing
22
Q

How are lists declaratively represented?

A
  • as chunks, as set of groups (groups of 3)
  • each chunk is represented using slots/ values
23
Q

What is logic?

A
  • the study of reasoning with definite knowledge
  • important for our understanding of general purpose intellignce
  • main requirement = formal language
  • types
    > propositional logic
    > first order logic
24
Q

what is propositional logic?

A
  • symbols (stand for propositions that can be true/ false)
  • logical connectives (and, or, not, if…then)
  • limitations
    > not very expressive
    > generalisation
25
Q

What is first-order logic?

A
  • more expressive logical language
  • assumes the world is made of objects that can be related to each other in various ways
  • allows to assert that some property is true for all objects in the world
  • first-order probabilistic language
    = ciombines first-order logic and probility
26
Q

what is probability?

A
  • outcomes = possibilities wha t can occur after event
  • probability of outcomes can change if they are dependent on previous outcomes
27
Q

what is a belief state?

A
  • state in which we believe things to be
    > things can be uncertain (impossible to always know where everything is)
  • need to be informed to make decisons
    > update information based on new input
  • problem for AI:M hard to model not to know but to have high probability
  • prediction state
28
Q

What is learning from examples?

A
  • supervised learning (= deep learning)
    > most common form of machine learning
    > seeks to optimise the agreement between the hypothesis and the training examples
    > learning takes place by a sequence of modifications to the hypothesis
29
Q

What is a deep convolutional network ?

A
  • Represents a complex mathematical expression composed in a regular way from many smaller subexpressions
  • The compositional structure has the form of a network
  • Convolutional as the network structure repeats itself in a fixed pattern across the whole input image
  • “deep” because such networks typically have many layers
30
Q

What is CRUM?

A
  • Thinking is best understood in terms of representational structures in mind and computational procedures that operate on them
  • dominant approach in cognitive science
  • Comparing mind with computers provides a powerful metaphor for mental processes
  • Program (Data structures + algorithms) = running computer program
  • Mind (mental representation + computer program) = thinking
31
Q

what is learning from thinking ?

A
  • when first encountering a problem, you will think of a solution
  • if you encounter a similar issue, you will store and reuse a generalised solution to the problem
  • it is possible to learn effective, general rules from a single example
  • in AI = explanation based learning
32
Q

which categories are important when Evaluating computational models?

A

Implement in computer programs and compare with human performance

a) Representational power
b) Computational power
c) Psychological Plausibility
d) Neurological plausibility
e) Practical applicability

33
Q

What is representational power?

A
  • goals
34
Q

What is computational power?

A
  • problem-solving
  • planning
  • decision making
  • explanation
  • learning
  • language
35
Q

What is psychological plausibility

A

Rule-based systems have the most psychological applications of all computational-representational approaches

36
Q

What is neurological plausibility ?

A
  • Anderson sketches a possible neural implementation of ACT
  • simple rule-based systems have been implemented in artificial neural nets
  • examples:
    > fMRI
    > EEg
    > MEG
37
Q

What is practical applicability? (ACT)

A
  • Rule-based systems have been used to model learners’ performance
  • used to build computer tutors that can help them learn
  • example: snif ACT (based on ACTR)