Task 2 Flashcards

1
Q

What is creativity?

A
  • multi-facet phenomenon
  • manifests itself in different guises in different domains
  • creativity in one domain might be different from creativity in another domain
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2
Q

What are theories of creativity?

A
  • blind variation and selective retention
  • defocused attention
  • associative hierarchies and creativity
  • primary process thinking and creativity
  • creativity and arousal
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3
Q

What is the theory of blind variation and selective retention?

A
  • there might be nothing special about creativity at all
  • we think 16h a day -> the solution to a problem is a random thought (= emerges by chance)

neural-network:
thinking consists of the activation of nodes
- if the nodes are already strongly connected, thinking is routine and unsurprising
-the connection between nodes that are simultaneously activated are strengthened => creative insight
- weak/ indirect connections functions like hebbian learning
- genetic algorithms could be used to mimic insight

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4
Q

What is defocused attention ?

A
  • differences in attentional capacity can explain individual differences in creativity
    -> greater attentional capacities lead to higher creativity
  • creative ideas require consciousness

neural network:
consciousness can be divided into
- attention (= most activated nodes)
- short-term memory (= nodes that are activated less than in attention)
- nodes will be activated randomly after incubation
- more nodes can be simultaneously activated in creative people than in uncreative people

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5
Q

what is associative hierarchies and creativity?

A
  • total activation in any layer of nodes is normalised or kept relatively constant in a network with recurrent lateral inhibition
  • (stage 1 and 4 of creative process)
    when attention is focused:
    -> few nodes = highly activated
    -> strong lateral inhibition on other nodes (= prevent them from becoming activated)
    -> steep associative hierarchy = less creative
  • (stage 2 of creative process):
    when attention is defocused:
    -> activation = spread out among large number of nodes
    -> less lateral inhibition (no node is extremely activated)
    -> flat associative hierarchy = more creative
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6
Q

What is primary process thinking and creativity?

A

primary process thinking
- analogical
- autistic
- free-associative
-> the discovery of new combinations is more likely
- similar to large numbers of nodes being slightly activated

secondary process thinking
- abstract
- logical
- goal-oriented
- reality-oriented
-> most extreme form is deductive reasoning
= no creative insight possible, solution is part of premises
- best modeled as state of focused attention

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7
Q

What is creativity and arousal?

A
  • each node receives information input from other nodes + non-specific input from the arousal system
  • increasing arousal decreases creativity
  • decreasing arousal leads to a shift from secondary processing to primary processing (= more nodes become activated)
  • creative people show more extreme fluctuations in level of arousal
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8
Q

What is required to build a neural network of creative insights?

A
  1. we need to fill the nodes with a wide diversity of knowledge
  2. we need to present the network with a problem that it cannot solve
  3. we want the nodes representing the problem to remain partially activated (= so they can filter other nodes corresponding to perception and thought)
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9
Q

What is simulated annealing and creativity?

A
  • intelligent random search, to find the best solution to a problem
  • network aims at minimising energy
    = energy is minimised for any given node when the constraints placed on it by other nodes are satisfied
    = trial and error in the beginning
  • phase space of the network = all possible combinations of nodes being on or off
  • for any scientific problem we are trying to find the global energy minimum
    = an explanation that satisfies all the constraints imposed by the data and the rules of scientific methods
  • allows networks to avoid getting trapped in local minima
  • optimising Parameter
  • similar to gradient descent

example: 💎
high arousal
= low heat in chrystal
= likely to be at the global minimum)

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10
Q

the major theories of creativity and simulated annealing?

A

when the major theories of creativity are translated into neural-network theories -> they are identical

also seem to be identical with connectionist theories involving ismulated annealing

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11
Q

What is the neural network theory?

A

tries to explain how mental processes could be explained by neuronlike components

components:
1. a set of processing units/ neurons
2. a state of activation (activated nodes = consciousness)
3. a pattern of connections among nodes (EPSP/ IPSP)
4. input and output rules: how does a node add input? how does the output relate to the current activation?
5. learning rules (Hebbian learning)
6. Network environment

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12
Q

What is the common sense theory?

A
  • the more knowledge about a certain domain, the more creative an indiviudal can be
  • creativity is correlated with intelligence (= inverted U)
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13
Q

what are types of creativity?

A
  • combinational creativity
    = producing novel combinations of familiar ideas
    = most difficult (-> machines miss cultural knowledge)
  • exploratory creativity
    = adaptive in problem space
    = move through space to discover previously undiscovered states of unexpectedly high value
    = problem-space-search
  • transformational creativity
    = actively transforms space
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14
Q

What is computational creativity ?

A
  • emerging branch of AI studying the potential of computers to act as autonomous creators in their own right
  • goal: for machines to exhibit human-level-creativity
  • approaches:
    = ignoring the need to define the phenomon objectively
    = embracing the metaphorical foundations of creativity
    = identifying an archetypal area of creative endavor
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15
Q

What is pastiche?

A
  • creativity emerges through code that a human has written
    = mimics rather than creates
    = no innovation (the machine itself is not creative)
  • limitation to CC = humans are still needed
  • pastiche based systems are not the goal of CC
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16
Q

What is the investment theory of creativity?

A

a creative computer must be able to articulate its sense of how a particular product can be bought low and sold high
–> minimal effort for big product

17
Q

What is creativity 4.0?

A
  • based on big C creativity
  • based on utilitarian approach
    = maximise positive outcomes for largest number of people regardless of emotionl value
18
Q

problem space search

A

intention of finding goal state with a desired property while considering states of an instance

  • adaptability as salient aspect of creative behaviour, can be formalised in terms of searched spaces
  • Problem space consists of many easily visible conventional pathways
  • Creativity arises when an individual tries to come up with new/ better pathways to achieve a solution

problems:
- space is large
- space is high-dimensional
- space is deceptive

19
Q

What is small C? What is big C?

A

small C: everyday creativity

big C: exemplary creativity

20
Q

What is the socioeconomic approach to creativity?

A

Creativity is the generation of a product
that is judged to be novel and appropriate by a knowledgeable social group
-> Big C creativity

21
Q

what is the creative process?

A
  1. preparation
  2. incubation (= impasse)
  3. illumination (= insight)
  4. verification
22
Q

What is the default network ?

A
  • increased activity during rest
  • activity is associated with spontaneous + self-generated thought
  • active during idea generation
  • creativity arises (through dynamic interplay between attentional networks and cognitive control networks)

brain:
- midline
- posterior inferior parietal regions
- medial PF gyrus

23
Q

What is the systems view?

A
  • closed system
    = AI only knows information in this system
  • depends on existing knowledge