Swift Water PP Flashcards

1
Q

Swift water definition?

A

Water moving over 1 knot (1.15mph)

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2
Q

NFPA 1001

A

Standards for FF

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3
Q

NFPA 1006

A

Standards for Technical Rescue Qualification

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4
Q

NFPA 1670

A

Training Standards

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5
Q

Time window?
P. 9

A

60 min from the time of submersion.
90 min under ice or cold water

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6
Q

Point last seen?
P.14

A

Approximate location of the victim last seen

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7
Q

Water wicks away?
P.17

A

25 times

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8
Q

Landing zone?
P.24

A

100’ x 100’

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9
Q

Universal danger horn sounds?

A

5 horn sounds…sound be stearated to starboard side…so passing with Port side

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10
Q

Rotational turning force?
P.93

A

Force of the current acting on the side of the watercraft that is angled to the current….turns to anticipate the turn and lean into it

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11
Q

Water temp less than —- is dangerous to humans…

A

70 degrees

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12
Q

Training slogan…

A

Reach, throw, row, go & helo

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13
Q

Survival floating aka…

A

Drownproofing

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14
Q

Feet and face downstream…knees and legs can be shock absorbers.

A

Defensive swimming position

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15
Q

2:1 mechanical advantage system

A
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16
Q

Passive drowning stage

A

Victim who has given up, might not have an active fight mode in place to offer much resistance

17
Q

Hyperthermia victim– 1-10-1

A

1 min to control their breathing ( deep gasp- hyperventilate)
10 min meaningful movement for self rescue before extremity failure
1 hour with proper floatation time before hyperthermia results in unconsciousness

18
Q

Live bait rescues
P.146

A

Tethered line rescues

19
Q

Estimate the speed of the current?
P.162

A

A floating object travelling 100 feet in a 1 min equals 1 knot.

20
Q

Current forces?
P. 162

A

If the current speed doubles, the force from it quadruples