Structuring learning experience Flashcards

1
Q

How do you structure practice for several different skills (2 ways)?

A

Blocked

Random

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2
Q

Blocked practice

A

focus on one skill until you get it, then move on to next skill
- performance is better during acquisition phase, however performance declines after retention phase, and on transfer task

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3
Q

random practice

A

variation in order of practice - skills intermingled
- performance not as good during acquisition phase. performance is better than acquisition after retention and on transfer task

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4
Q

contextual interference effect

A

although blocked conditions produce better performance during intial practice, when performances are compared on retention tests, random practice produces more learning than blocked practice does

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5
Q

what causes contextual interference

A

rehearsal is more meaningful

  • elaboration hypothesis - random practice causes appreciation of distinctiveness of different tasks
  • allows easier long term memory retrieval
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6
Q

desirable difficulties

A

develop during random practice where learner forgets a to do b

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7
Q

practice in verbal cognitive phase of learning

A

absolute beginners: blocked practice

once pattern developed, move to random

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8
Q

practice during motor, autonomous stage

A

all random

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9
Q

Building a gmp with motor learning

A
  • gmp represents a class of movements related to a single skill
  • invariant characteristics: foundation of skill - structure of the task - movement pattern
  • parameters: surface characteristics that help modify skill to adapt to context
  • efficient use requires capacity to parameterize effectively
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10
Q

How do you structure practice to optimize the GMP for the same skill?

A

Constant and varied practice - for same skill

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11
Q

Constant practice

A

rehearsing one variation of a single action or skill during a skill

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12
Q

varied practice

A

practice different versions of the same action, rehearsal matches actual performance

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13
Q

What is a schema?

A

rule or relationship that directs decision making when a learner is faced with a movement problem

  • used to parameterize a GMP
  • developed by abstracting 4 sources of info for each attempt
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14
Q

what are the 4 sources of info for developing schema

A
  1. initial conditions - how context is set up
  2. response specifications - GMP parameters
  3. sensory consequences - what did action feel like
  4. response outcome - how successful was response
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15
Q

varied practice in schema development

A
  • better for developing schemas

- produces more flexibility, or adaptability of movements

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16
Q

schema development in learning stages

A
  • verbal cognitive- use constant

- once in place, switch to variable

17
Q

what practice is best for single and multiple skills early in learning?

A

Constant practice for single skills in blocked order until the get the “idea of movement” eg GMP

  • gradual mix of constant-varied within a skill, blocked-random across skills
  • follow with varied practice of skills, random practice of tasks