Stages of and Measuring ML Flashcards

You may prefer our related Brainscape-certified flashcards:
1
Q

Define Motor Learning

A

a set of internal processes associated with practice or experience leading to a relatively permanent change in the capability for skilled behavior

Learner has to store internally what they have learned

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Does ML allow for trial and error?

A

Yes, allows error

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Skill

A
  • an individual’s ability to consistently achieve a goal under a wide variety of conditions
  • one’s ability to analyze problems and use one’s available resources to effectively solve problems with a degree of consistency and economy
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Stages of Learning: Fitts and Posner

A

Cognitive phase

Associative phase

Autonomous phase

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Cognitive phase

A
  • “the talking & demonstration phase”
  • learner is new to the task
  • understand the nature of the task
  • experiments with a variety of strategies
  • -Lots of errors are made
  • performance is quite variable
  • improvements are at a rapid rate
  • phase may last minutes, hours, days
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Associative phase

A
  • “the less talking phase”
  • learner has selected the strategy
  • refining the skill
  • performance is less variable
  • improvements are at a much slower rate
  • phase may last days, weeks, months
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Autonomous phase

A
  • Dual-Task/Multitasking phase
  • skills have become largely automatic
  • less attention to primary task
  • begin to attend to secondary task(s)
  • may attend to other sensory aspects of the environment
  • may change performance slightly to conserve energy
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Learning curve as it changes during the three stages of learning

A
  1. Lot of variability and rapid increase in skill
  2. Little bit of variability but generally level
  3. Levels off

Error decreased over time

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Gentile’s 2-stage model

A
  • Initial stage (Getting the Idea of the movement)

- Later stage (fixation/diversification stage)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Performance curves

A

Improving performance with practice

Know that it’s not as smooth and there are some variabilities

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Learned task becomes more automatic…

A
  • reduced attention to primary task
  • performance of a secondary task (Dual or multi-tasking)
  • -e.g. carry out a mental task at the same time as a motor task
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Perform task with less physical effort

A
  • decreased HR

- decreased perceived excursion (RPE)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

ML vs. Training

A

Learning (retention) = relatively permanent changes in the capability to achieve a goal

Training = temporary changes in performance

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Measuring Motor Learning - Retention

A
  • performance of retention tests (carry-over is the clinical term)
  • performance during the retention test reflects true motor learning
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Retention – measuring true learning

A
  • The goal of treatment is retention or maintaining what the patient learned in a previous session or sessions (carry-over)
  • Measure Retention after a break in time
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Retention-Difference Score

A
  • amount of loss (or gain) over the retention interval
  • difference between the last performance trial and the first retention trial
  • Pt B retained more than pt A
17
Q

Retention-Savings Score

A
  • the number of trials required to the subject to reach the level of proficiency achieved in the original performance
  • ex: Pt A took more time and pt B to get back up to the score-shows retention (5 min vs. 15 min)
18
Q

Measuring Motor Learning

A
  • perform a test (measurement) at the end of one treatment session (pre-test) and at the beginning of the next treatment session (before intervention) (post-test)
  • True retention
19
Q

Ex: Patient Note demonstrating retention of a skill [reach and grasp]

A
  1. pt required maximal PA to perform large grasp around mug (session start – day 1)
  2. pt required minimal PA to perform large grasp (mug) and medium grasp (juice glass) (session end – day 1)
    [Trained ability]
  3. patient required min PA to perform large grasp (mug) and maxPA to perform medium size grasp (juice glass) (session start – day 2)
    [Retained some ability ]
20
Q

Generalizability or Transfer of a Skill

A
  • the ability to use what was learned in one task in another (similar or dissimilar) task
  • the extent to which practice on one task contributes to the performance of other, related tasks (Schmidt and Lee)
  • If tasks are similar, it may not always transfer over
  • If you want something to transfer, you need to practice
  • Occurs less than we think
21
Q

Transfer and Generalization

A
  • the amount of transfer between motor tasks is small
  • transfer depends upon the similarity of the tasks
  • changing task just slightly may require new motor behavior (e.g. reaching for a pencil to put it in a pencil holder versus to write with it)
22
Q

Gentile’s 2-stage model: Initial Stage

A

“Getting an idea of the movement”
-Acquire a movement coordination pattern that allows
some degree of success.
–develops a movement that matches the regulatory conditions of the environmental context.
-Discriminate between regulatory and non-regulatory
conditions
–Characteristics in an environment which directly influences the movement required to reach a goal.
–Characteristics in an environment that do not influence the movement required to reach a goal.
-explore a variety of movement possibilities

23
Q

Gentile’s 2-stage model: Later Stage

A

“Fixation / Diversification”
-Performer is able to adapt the movement to any
performance situation.
-Performer increases their consistency in
achieving their goals.
-Person increases their economy of effort in
performing the movement.

24
Q

Gentile’s 2-stage model: Later Stage -Closed Skill

A

-Need to practice the skill including the
characteristics the learner will experience in the
everyday world.
-no change in environmental conditions, such as throwing darts, fixation is required for success

25
Q

Gentile’s 2-stage model: Later Stage- Open Skill

A

-Systematically vary the regulatory conditions of
actual performance situations as they would
appear in the everyday world.
-learner must learn to diversify the skill in order to adapt for the changing environment for success
-learn how to monitor the environmental conditions and modify the movement pattern accordingly.