Spoken Discourse Flashcards

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1
Q

Openings and Closings

A

The author starts/opens or closes/ends a conversation
Eg: “Hi, how are you?” or “Goodbye”

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2
Q

Adjacency pairs

A

Set of phrases that come one after another. This builds rapport. Often done in a question, answer, greeting response.
A: How hot is this weather?
B: I know, it’s totally unbearable, right?

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2
Q

Minimal responses

A

Sounds/words that show encouragement/support to the speaker. Also called backchannels.
Laughter, nodding, smiles
Vocal responses eg. uh huh, oh, mhmm, ah
Words and phrases eg. yeah, I see, ok, right

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3
Q

Overlapping speech

A

Talking over the top of each other. Most commonly used in spontaneous discourse. Can be cooperative or competitive.
:(agreeing with the other speaker/s) cooperative.
(jumping in) competitive.

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4
Q

Discourse particles

A

The fillers we insert into our speech can be to show that we are still talking.
“Well, kind of, like, so”

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5
Q

Non-fluency features

A

Occurs when trying to formulate words or ideas, whilst maybe trying to ‘hold the floor’.
:Pauses
Filled pauses/voiced hesitations
False starts
Repetition/Repairs

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6
Q

Topic management

A

These strategies are for controlling the conversation/topic. Can initiate change, develop/maintain a topic or loop back to the previous topic.
:Initiate a topic
Change a topic
Develop or maintain a topic
Loop back to a previous topic

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7
Q

Turn taking

A

Taking the floor: speaking when a natural break in conversation occurs.
Hold the floor: Use filled pauses to show not finished.
Pass the floor: offer someone the opportunity to speak (ask questions) or trail off.
:Take the floor
Hold the floor
Pass the floor

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8
Q

Management of repair sequences

A

When the speaker adjusts statements to clarify their intended meaning.
Student: What score did I get again?
Parent: I think 78%.

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9
Q

Code-switching

A

Changing between languages in speech. Often indicates a social distance.
My Casa is your casa

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10
Q

Discreteness

A

A series of units. Sign sounds which combine to create meaning.

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11
Q

Displacement

A

The ability to talk about things elsewhere, things that might happen, things that never happened

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12
Q

Grammar

A

A system of rules that guide how a language is used.

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13
Q

Productivity

A

Can combine units and language in an infinite number of ways to make meaning

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14
Q

Arbitrariness

A

We randomly assign labels to objects and ideas and use them to communicate.

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