Spoken Discourse Flashcards
Openings and Closings
The author starts/opens or closes/ends a conversation
Eg: “Hi, how are you?” or “Goodbye”
Adjacency pairs
Set of phrases that come one after another. This builds rapport. Often done in a question, answer, greeting response.
A: How hot is this weather?
B: I know, it’s totally unbearable, right?
Minimal responses
Sounds/words that show encouragement/support to the speaker. Also called backchannels.
Laughter, nodding, smiles
Vocal responses eg. uh huh, oh, mhmm, ah
Words and phrases eg. yeah, I see, ok, right
Overlapping speech
Talking over the top of each other. Most commonly used in spontaneous discourse. Can be cooperative or competitive.
:(agreeing with the other speaker/s) cooperative.
(jumping in) competitive.
Discourse particles
The fillers we insert into our speech can be to show that we are still talking.
“Well, kind of, like, so”
Non-fluency features
Occurs when trying to formulate words or ideas, whilst maybe trying to ‘hold the floor’.
:Pauses
Filled pauses/voiced hesitations
False starts
Repetition/Repairs
Topic management
These strategies are for controlling the conversation/topic. Can initiate change, develop/maintain a topic or loop back to the previous topic.
:Initiate a topic
Change a topic
Develop or maintain a topic
Loop back to a previous topic
Turn taking
Taking the floor: speaking when a natural break in conversation occurs.
Hold the floor: Use filled pauses to show not finished.
Pass the floor: offer someone the opportunity to speak (ask questions) or trail off.
:Take the floor
Hold the floor
Pass the floor
Management of repair sequences
When the speaker adjusts statements to clarify their intended meaning.
Student: What score did I get again?
Parent: I think 78%.
Code-switching
Changing between languages in speech. Often indicates a social distance.
My Casa is your casa
Discreteness
A series of units. Sign sounds which combine to create meaning.
Displacement
The ability to talk about things elsewhere, things that might happen, things that never happened
Grammar
A system of rules that guide how a language is used.
Productivity
Can combine units and language in an infinite number of ways to make meaning
Arbitrariness
We randomly assign labels to objects and ideas and use them to communicate.