Socio-cultural Influences Flashcards

1
Q

Social groups differing in engagement patterns

A
Gender 
Race/religion/culture
Age
Family/friends/peers
Disability
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2
Q

Engagement patterns

A

Variation in levels of participation across different social groups.

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3
Q

How does age affect participation in sport

A

Development of ‘gross motor skills’ as a child.
Adolescence affects confidence, self-esteem, body-image and therefore type of activity.
‘Post-school dropout’ as physical activity is no longer mandatory
Skill improves with age and experience
Participation peaks between 16 and 25 (maximal strength at 25).
Strength/flexibility/ability to recover from injury decreases from age 40, therefore turn to lower impact activities like golf/cycling.

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4
Q

Female participation barriers

A
Discrimination
Low self-esteem
Lack of role models
Lack of encouragement 
Friend/peer activity
Lack of opportunity
Education 
Other interests
Lack of media coverage, prize money, salary and sponsorship towards sportswomen
Religion/culture
Childcare issues/family commitments
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5
Q

Ethnicity participation levels and factors

A

Sporting stereotypes limit specific ethnicities to traditional ethnic sports.
Discrimination and racism
Lack of disposable income
Lack of ethnic sporting role models

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6
Q

Religion and culture participation levels and factors

A

Laws/expectations of particular cultures act as barriers to activity:
Eg. Female clothing expectations
Time of day clashes w ritual/worship
Emphasis on academic success

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7
Q

Family factors affecting participation

A

Children more likely to participate in same sports as parents.
Attitude towards sport is often taken by children.
Reliance on fam for equipment, financial aid and transport.
Parents more likely to spectate as children participate

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8
Q

Education effect on participation

A
Development of motor skills and techniques
Guidance on health and fitness
Intro to activities
Leadership roles
Positive attitude development
Role model provision
Curriculum (Pe)
Opportunities for sporting qualifications/extracurriculars
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9
Q

Time and work commitments effect on participation

A

Long working hours
Lack of leisure time
Childcare
Shift workers struggle w appropriate times to exercise

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10
Q

Cost and disposable income effect on participation levels

A

Lower socio-economic backgrounds may turn to low cost sports like running, swimming, football..etc rather than equestrian events or golf.
Transport, equipment, childcare, membership all require a disposable income

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11
Q

Disability barriers to participation

A
Many sports require adaptations to allow disabled participation.
Coach and participant communication
Lack of role models
Lack of confidence
Opportunity
Discrimination 
Access and transport
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12
Q

How do you break down disability barriers to participation?

A
Adapting sports by changing:
Location
Rules
Equipment
Teams
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13
Q

How does media encourage participation?

A

Increases awareness/knowledge of activities by publicising sport and increasing popularity.
Promotes exercise and healthy lifestyle (news/documentaries)
Covers health campaigns
Promotes role models and sports stars
Minor sports grow in popularity

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14
Q

How does media coverage decrease participation

A

Under-representing minority/women’s/disability sport
Sedentary lifestyle encouraged by more sport available to watch
Bad publicity sheds negative light on sport

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15
Q

Strategies to improve participation

A

Promotion
Provision
Access

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16
Q

Promotion of a sport

A

Increased media coverage
Increase role models of minor social groups
Covering activity campaigns
Advertisement of available activities

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17
Q

Provision of a sport

A

Emphasise physical education in national curriculum
Increase opportunities for women’s/minority/disabled sport
Run sessions for specific social groups
Provide childcare facilities
Provide accessible facilities

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18
Q

Access of a sport

A
Local, available and affordable 
Transport and parking
Disabled access entry
Equipment to hire of every age/disability 
Sensible pricing
Allowances of alternative dress codes
Adaptation of sports
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19
Q

Commercialisation

A

Process by which new products are introduced into the market place, which can be bought or sold for profit.
Sports/performers can be bought/sold for products

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20
Q

Golden triangle

A

Relationship between spectators, sponsorship and the media. Spectators buy sponsor’s product and sponsors rely on spectators for income.
Sponsors attract spectators for media and sponsors need media promotion.
Media relies on subscription and spectators buy merch from media.

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21
Q

Sponsorship

A

The financial support for a sport (event/organisation/performer) by an outside body for mutual benefit of both parties.

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22
Q

Media

A

Main means of mass communication regarded collectively.

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23
Q

Types of sponsorship

A

Financial
Clothing/equipment
Facilities

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24
Q

Types of media

A
Tv
Radio
Press
Internet
Social media
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25
Q

Positive Media impact on the sport

A
Increased exposure/awareness
Showcase sports positive values
Make sports more fashionable 
Introduce new supporters to sport
Gives high status in society
Attracts investment for sports
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26
Q

Negative effects of media on sport

A

Negative exposure
Showcase negative values/behaviour
Reduce spectator attendance at live events
Limit popularity of minority sport

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27
Q

Positive effects of media on performer

A

Leads to fame and sponsorship
Praise
Motivate to participate
Set high standards of performance

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28
Q

Negative effects of media on performer

A

Intrudes on performers privacy

Undermines people’s confidence and careers

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29
Q

Positive effects of media on spectator

A
More informed on sport w more examples of skills/tactics.
Promote healthy active lifestyle
Educate w analysis
Give a sense of belonging
Don’t need to buy tickets to watch
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30
Q

Negative effects of media on spectator

A

Dictate event schedules /availability
Edit coverage so is incomplete/biased
Encouraging sedentary lifestyle

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31
Q

Positive effects of media on spectator

A

Recognition

32
Q

Negative effects of media on spectator

A

More criticism

Undermine officials and decisions

33
Q

Positive effects of sponsorship on sport

A

More money into sport (coaching/beginner programmes)

34
Q

Negative effects of sponsorship on sport

A

Leads to turning away from less advertised sports
Can give bad image to sport
Can be exploited to suit sponsor

35
Q

Positive effects of sponsorship on performer

A

Gives salary/equipment, allowing full time training

36
Q

Negative effects of sponsorship on performer

A

Over reliance on sponsor?

Can be exploited to suit sponsor

37
Q

Positive effects of sponsorship on spectator

A

Nicer facilities

Opportunity to buy products

38
Q

Negative effects of sponsorship on spectator

A

More expensive tickets

39
Q

Benefits for sponsor

A

Raises awareness of the company/brand
Advertisers products and services promote positive/healthy image of company by linking with popular activity
Improves company rep
Provides reward/incentive for staff/customers
Reduces tax through tax relief
Increase sales/revenue through increased media exposure

40
Q

Disadvantages for sponsor

A

Uncertain investment

Bad publicity reflects on sponsor

41
Q

Positive Technology affect on athletes

A

Better performance w marginal gains
Better medical care / rehabilitation after injury (reduced chances of injury)
Allows analysis of performance for more detailed/accurate coaching
Safer/more efficient equipment
Observation of physical / mental well-being of performers, enabling peak fitness
Prosthetics increase accessibility to disabled

42
Q

Negative effects of technology on performers

A

Invades privacy
Excludes sporting success to poorer people/nations
More temptation of cheating
Need for latest tech to gain advantage
Opponents can analyse and therefore manipulate weaknesses of play

43
Q

Positive effects of tech on officials

A

Less pressure on individual
Info can be more easily shared/stored over time
More reliable decisions/scoring

44
Q

Negative effects of tech on officials

A
Expensive
Slow down game
Not available at all levels of competition
Less trust in officials decisions
Officials still make wrong decisions 
Undermines spirit of FairPlay
45
Q

Positive effect of tech on spectators

A

Detracts from actual play
Reduces live atmosphere, slowing down sport
More expensive spectating costs
Enables trolling of individuals

46
Q

Positive effects of tech on sport

A

Increases participation as sport is promoted
Gives less wealthy sports opportunities to promote
More coverage/revenue
Increases safety

47
Q

Negative effects of tech on sport

A

Detracts from intensity of game
reduces wellbeing usually achieved through escaping from digital pressures
More expensive
Can paint in bad light

48
Q

Positive effects of technology on sponsors

A

Media Association w sport increases popularity of sport

More detailed coverage allows for wider opportunity of product advertisement

49
Q

Technology with officials

A
Communication
Decision-making
Board tracking
Scoring
Timekeeping
Recordkeeping
50
Q

Spectators technology

A
Camera coverage
Statistics
Interactive software
Digital media
Social media
51
Q

Sportsmanship

A

Showing appropriate, polite and fair behaviour while participating within a sporting event.

52
Q

Etiquette (players conduct)

A

Unwritten rules to uphold respect and fairness, while taking an active approach to this (not just keeping within rules of game).

53
Q

Gamesmanship

A

Using dubious methods (not strictly illegal) to gain advantage.

54
Q

Contract to compete

A

Unwritten agreement between opponents to play by rules, aim to win and allow opponent to play.

55
Q

Positive influences of spectators at matching/events

A

Strong atmosphere (raising arousal)
Home field advantage
Motivation
Money into clubs

56
Q

Negative influences of

A
Pressure on performers
Distracting 
Potential for hooliganism/crowd trouble
Crowd control expenses and concerns
Criticism
57
Q

Hooliganism

A

When a group of supporters go to a sporting event to act abusively/violently before, during or after event.

58
Q

Reasons for hooliganism

A
Rivalries
Historical/political backgrounds to events
Media hype
Influence of alcohol/drugs 
Gang culture
Frustration at officials
Display of masculinity
59
Q

Strategies to combat hooliganism

A
Early kick-offs
Segregation of fans with allocated seating
All seater stadia
Video surveillance
Security checks 
Alcohol restrictions
Travel bans
Education of spectators
60
Q

Stimulants

A

Increase aggression and alertness, reducing reaction times and masking fatigue.
Eg sprinters and swimmers.

Adrenaline

61
Q

Side effects of stimulants

A

Heart failure/stroke risk
High BP
Liver damage
Increased chance of injury

62
Q

Narcotic analgesics

A

Painkillers masking pain of injury/fatigue.

Eg injured rugby players w excessive training

63
Q

Side effects of narcotic analgesics

A
Constipation
Worsening of injury
Low BP
concentration loss
Coma
Addiction
64
Q

Anabolic agents

A

Increase rate of muscle growth and so aids increase in muscle mass. Speeds up recovery so athletes can train harder/more frequently.
Eg sprinters/weightlifters

65
Q

Side effects of anabolic agents

A

Increases aggression
Damages kidney/liver
High BP
women become more masculine

66
Q

Diuretics

A

Drugs reducing fluid content in body to rapidly lose weight.

Eg weight loss in boxing/removal of illegal substances from body

67
Q

Side effects of diuretics

A

Severe dehydration
Low BP
muscle cramps

68
Q

EPO (peptide hormones)

A

Naturally occurring chemicals, increasing number of red blood cells in body, therefore improving oxygen carrying capacity to muscles, reducing fatigue.
Eg long distance runners

69
Q

Side effects of EPO

A
Risk of stroke/heart problems 
Abnormal growth
Heart disease
Diabetes
Arthritis 
Blood thickening
70
Q

Beta blockers

A

Reduce heart rate, muscle tension, blood pressure and effects of adrenaline, therefore improving fine motor control/precision.
Eg target spirts like snooker/archery

71
Q

Side effects of beta blockers

A

Nausea
Poor circulation
Tiredness
Weakness

72
Q

Blood doping process

A

Removal of blood few weeks prior to competition. Blood is refrozen and re-injected just before competition.

73
Q

Blood doping

A

Artificial increase in number of red blood cells, improving oxygen-carrying capacity of an individual.
Eg endurance athletes like long distance runners/cyclists

74
Q

Side effects of doping

A

Thickening of blood
Potential infection/heart attacks
Risk of embolism

75
Q

Advanced used for the taking PED

A

Increased chance of success
Increased chance of fame
Increased chance of wealth
Level playing field

76
Q

Disadvantages to the sport/event of the performers taking PED’s.

A

Reputation

Credibility