Social Cognition Flashcards

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1
Q

Fast, automatic, frequent, emotional, stereotypic, and mostly unconscious

A

System 1 processing

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2
Q

Slow, effortful, infrequent, logical, calculating, conscious

A

System 2 processing

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3
Q

“Theory-driven” mental processing, in which an individual filters and interprets new information in light of preexisting knowledge and expectations

A

Top-down processing

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4
Q

“Data-driven” mental processing, in which an individual forms conclusions based on the stimuli encountered in the environment

A

Bottom-up processing

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5
Q

A collection of related beliefs or ideas that people use to organize their knowledge about the world

A

Schema

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6
Q
  • Script
    How to do something
    Ex: how to act on a date
  • Stereotypes
    Schemas for people
    Ex: “a jock”
  • Self-schemas
    Generalizations/beliefs about the self that organize and guide the processing of self-relevant information
    Ex: spontaneous self-concept
A

Types of schemas

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7
Q

The presentation of information designed to activate a concept and hence make it accessible
A prime is the stimulus presented to activate the concept in question

A

priming

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8
Q

Cognitive miser
Simple and efficient

A

Why do we use heuristics?

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9
Q

Used to estimate the extent to which a person (or thing) is representative of the average person (or thing) in the category
Tendency to ignore statistical info in favor of stereotypical info

Occurs because of base-rate neglect

A

Representativeness heuristic

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10
Q

Tendency to ignore statistical info in favor of dramatic or vivid case histories

A

Base-rate neglect

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11
Q

When two variables are imperfectly correlated, for extreme values on one of them to be associated with less extreme values on the other

A

Regression effect

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12
Q

Misunderstanding the statistical tendency for extreme behavior to return towards one’s average

A

Regression fallacy

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13
Q

Used to evaluate the frequency or likelihood of an event on the basis of how quickly examples are readily available in your memory

A

Availability heuristic

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14
Q

Sense of ease or difficulty one feels when processing information

Stems from availability heuristic:
Readily available info is easier to recall, so you experience fluency when recalling it- makes it seem more likely
If info is difficult to recall, you experience disfluency, making it seem less likely

A

Fluency

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15
Q

The way information is presented can “frame” the way info is processed and understood
Ex: % chance of living vs. % chance of dying

Stems from availability heuristic

A

Framing effect

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16
Q

Once info is active, more likely to be used in subsequent judgments

Stems from availability heuristic

A

Order effect

17
Q

Tendency for numerical estimates to be biased by an initial starting point (or “anchor”)

A

Anchoring and adjustment