Skinner's Operant Conditioning Flashcards

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1
Q

What is Operant Conditioning?

A

A type of learning in which behavior is strengthened if followed by a reinforcer or diminished if followed by a punisher

(Created by B.F. Skinner)

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2
Q

Operant Chamber

A

(Aka Skinner box) in Operant conditioning research, a chamber containing a bar or key that an animal can manipulate to obtain a food or water reinforcer; attached devices record the animal’s rate of bar pressing or key pecking

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3
Q

Reinforcement

A

Any event that STRENGTHENS the behavior it follows

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4
Q

Shaping

A

Procedure in which reinforcers guide behavior toward closer and closer approximations of the desired behavior

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5
Q

Discriminative stimulus

A

A stimulus that elicits a response after association with reinforcement (in contrast to related stimuli not associated with reinforcement)

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6
Q

Positive reinforcement

A

Increasing behaviors by presenting positive reinforcers. A positive reinforcer is any stimulus that when PRESENTED after a response, strengthens the response

Example: pay the person who paints your house, pet a dog that comes when you call it

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7
Q

Negative reinforcement

A

Increasing behaviors by stopping or reducing negative stimuli. A negative reinforcer is any stimulus that when REMOVED after a response, strengthens the response (is NOT a punishment!)

Example: taking painkillers to end pain

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8
Q

Primary Reinforcer

A

An innately reinforcing stimulus, such as one that satisfies a biological need (unlearned)

Example: getting food when hungry

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9
Q

Conditioned (secondary) reinforcer

A

A stimulus that gains its reinforcing power through its association with a primary reinforcer

Example: in a Skinner box a rat learns that a light reliability signals a food delivery, a rat will work to turn on the light. The light has become the conditional reinforcer

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10
Q

Reinforcement Schedule

A

A pattern that defines how often a desired response will be reinforced

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11
Q

Continuous reinforcement

A

Reinforcing the desired response every time it occurs.
*pro= increase behavior quickly but lots of cons

Example: when we stop delivering food to the rat when it turns on the light, the rat will eventually stop trying to turn the light on

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12
Q

Partial (intermittent) reinforcement

A

Reinforcing a response only part of the time; results in slower acquisition of a response but much greater resistance to extinction than does continuous reinforcement

Example: a slot machine and gamblers trying time and time again to win

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13
Q

Fixed-ratio schedule

A

A reinforcement schedule that reinforces a response only after a specified number of responses

Example: a coffee shop rewarding us a free drink after every 10 purchases

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14
Q

Variable-ratio schedule

A

A reinforcement schedule that reinforces a response after an unpredictable number of responses

Example: slot machine players causing high rates of responses

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15
Q

Fixed-interval schedule

A

A reinforcement schedule that reinforces a responses at unpredictable time intervals

Example: people checking more frequently for the mail as the delivery time approaches

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16
Q

Variable-interval schedule

A

A reinforcement schedule that reinforces a response at unpredictable time intervals

Example: rechecking emails or Snapchat

17
Q

Punishment

A

An event that tends to DECREASE the behavior that it follows