Skinner's Operant Conditioning Flashcards
What is Operant Conditioning?
A type of learning in which behavior is strengthened if followed by a reinforcer or diminished if followed by a punisher
(Created by B.F. Skinner)
Operant Chamber
(Aka Skinner box) in Operant conditioning research, a chamber containing a bar or key that an animal can manipulate to obtain a food or water reinforcer; attached devices record the animal’s rate of bar pressing or key pecking
Reinforcement
Any event that STRENGTHENS the behavior it follows
Shaping
Procedure in which reinforcers guide behavior toward closer and closer approximations of the desired behavior
Discriminative stimulus
A stimulus that elicits a response after association with reinforcement (in contrast to related stimuli not associated with reinforcement)
Positive reinforcement
Increasing behaviors by presenting positive reinforcers. A positive reinforcer is any stimulus that when PRESENTED after a response, strengthens the response
Example: pay the person who paints your house, pet a dog that comes when you call it
Negative reinforcement
Increasing behaviors by stopping or reducing negative stimuli. A negative reinforcer is any stimulus that when REMOVED after a response, strengthens the response (is NOT a punishment!)
Example: taking painkillers to end pain
Primary Reinforcer
An innately reinforcing stimulus, such as one that satisfies a biological need (unlearned)
Example: getting food when hungry
Conditioned (secondary) reinforcer
A stimulus that gains its reinforcing power through its association with a primary reinforcer
Example: in a Skinner box a rat learns that a light reliability signals a food delivery, a rat will work to turn on the light. The light has become the conditional reinforcer
Reinforcement Schedule
A pattern that defines how often a desired response will be reinforced
Continuous reinforcement
Reinforcing the desired response every time it occurs.
*pro= increase behavior quickly but lots of cons
Example: when we stop delivering food to the rat when it turns on the light, the rat will eventually stop trying to turn the light on
Partial (intermittent) reinforcement
Reinforcing a response only part of the time; results in slower acquisition of a response but much greater resistance to extinction than does continuous reinforcement
Example: a slot machine and gamblers trying time and time again to win
Fixed-ratio schedule
A reinforcement schedule that reinforces a response only after a specified number of responses
Example: a coffee shop rewarding us a free drink after every 10 purchases
Variable-ratio schedule
A reinforcement schedule that reinforces a response after an unpredictable number of responses
Example: slot machine players causing high rates of responses
Fixed-interval schedule
A reinforcement schedule that reinforces a responses at unpredictable time intervals
Example: people checking more frequently for the mail as the delivery time approaches