Skill Acquisition - Principles And Theories Of Learning And Performance Flashcards

1
Q

Define learning.

A

A permanent change in behaviour as a result of practice

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2
Q

Define performance.

A

A tempoary occurence that can change from time to time because of many internal and external influences.

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3
Q

What are the three stages of learning?

A

1) Cognitive
2) Associative
3) Autonomous

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4
Q

Provide 3 characteristics of the cognitive stage?

A
  • You learn the actions required to perform a skill
  • Frequent errors occur
  • Require a lot of extrinsic feedback during this stage
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5
Q

Provide 3 characteristics of the associative stage.

A
  • Learners refine the accuracy and consistency of the skill
  • There is a reduced number of errors
  • Performer begins to become successful
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6
Q

Provide 3 characteristics of the autonomous stage.

A
  • Skills are efficient and accurate and feel effortless
  • Performer analyses their own actions and performance
  • Less attention is required to produce the skill effectively
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7
Q

What is feedback?

A
  • Information which is given to the performer to aid error correction.
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8
Q

What is positive feedback.

A

Encouragement towards the player about what they did well.

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9
Q

What is negative feedback.

A

Where the performer is told what they have done wrong and how to correct it.

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10
Q

What is extrinsic feedback?

A

Feedback which is given from an outside source

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11
Q

What is intrinsic feedback?

A

Feedback which is given to the performer via themselves

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12
Q

What is a learning curve a representation of?

A

It is a visual representation of what happens when a closed skill is performed repeatedly by a novice.

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13
Q

How many stages are there in the learning curve?

A

There are 4 separate stages within the learning curve

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14
Q

What happens during stage 1 of the learning curve?

A

The rate of learning is slow and the performer is in the cognitive stage of learning

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15
Q

What happens during stage 2 of the learning curve?

A

There is a rapid acceleration in the rate of learning and the performer has begun to master the task.

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16
Q

What happens during stage 3 of the learning curve?

A

There is no improvement in the rate of learning and performance levels remain at the same level

17
Q

What happens during stage 4 of the learning curve?

A

The performance of the task begins to deteriorate, possibly due to fatigue.

18
Q

Define drive reduction.

A

An end of task period when performance may get worse

19
Q

What is a plateau.

A

A period of no improvement in performance

20
Q

List 3 causes which could explain the plateau of the learning curve.

A

1) Poor coaching
2) Performer lacks the motivation and drive to move on
3) The repetitive nature of a closed skill may have caused boredom

21
Q

3 solutions to prevent the plateau effect in the learning curve.

A

1) The player could attempt to find a more effective coach
2) The player could get more extrinsic feedback to increase motivation
3) More variety could be added so boredom can be avoided

22
Q

What are the 4 types of guidance a coach could use to help a performer?

A

1) Visual guidance
2) Verbal guidance
3) Manual guidance
4) Mechanical guidance

23
Q

What is visual guidance and provide an example.

A

Guidance which can be seen as a physical demonstration. For example, a football coach may show the players how to perform a skill through a physical demonstration.

24
Q

What is verbal guidance and provide an example.

A

An explanation of the task being performed. For example a basketball player being told verbally how to perform a lay-up.

25
Q

What is manual guidance and provide an example.

A

Where the coach offers physical support during performance, for example holding a gymnast during a handstand.

26
Q

What is mechanical guidance and provide an example.

A

Mechanical guidance is where a coach uses a device to aid performance. For example a novice swimmer using swimming armbands.

27
Q

What are the three factors which shape behaviour through operant conditioning?

A
  • Positive reinforcement
  • Negative reinforcement
  • Punishment
28
Q

What is positive reinforcement and provide a sporting example.

A

A pleasant stimulus after the correct response, for example a coach gives a defender a man of the match award.

29
Q

What is negative reinforcement and provide a sporting example.

A

Taking away an unpleasant stimulus after the correct response, for example stopping criticising a players’s tackling after they are tackling well.

30
Q

What is a punishment and provide a sporting example.

A

An unpleasant stimulus to prevent incorrect action recurring, for example a red card in football.

31
Q

What did Bandura’s social learning theory state?

A

It suggested that both negative and positive behaviour can be learnt by watching and copying others.

32
Q

What are the 4 processes which the coach needs to fulfill to ensure their desired behaviour is copied by their player?

A

1) Attention
2) Retention
3) Motor production
4) Motivation

33
Q

Define retention.

A

Having the ability to recall important information from the memory system

34
Q

What is insight learning.

A

Using experience and understanding to solve problems relating to the whole skill