Skill Acquisition Flashcards

1
Q

types of coaching styles

A

command

reciprocal

guided discovery

problem solving

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2
Q

command style

A

authoritarian approach

learners follow direct orders

advantage- suit novice performers, suitable for big groups

disadvantage- does not allow performers to express their own ideas

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3
Q

reciprocal

A

performers involved in their own development, whilst still being instructed by the teacher/ coach

advantage- helps intrinsic feedback, improves communication

disadvantage- coach must insure correct info is being learnt, have to monitor progress, can take longer

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4
Q

problem-solving

A

a problem scenario set by the coach, learners solve this without any advice

advantages- more suited for advanced learners, helps develop long term memory

disadvantages- no right or wrong method, only suitable for advanced performers

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5
Q

guided discovery

A

allows the coach to guide the performer to explore the correct tactics

advantages- promotes creativity, improves motivation and cohesion

disadvantages- time-consuming and not effective for large groups

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6
Q

strategy

A

the general approaches that a team have towards a competitive situation

e.g- minimise wide opportunities in rugby

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7
Q

tactic

A

adaptations that enable max performance against the opposition - can change on the day/ at the moment

e.g- deploy players in an umbrella style of defence in rugby

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8
Q

dissection of a skill

A

preparation

execution

recovery

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9
Q

classification of skill

A

gross/fine

internally paced/ externally paced

discrete/ serial/ continuous

open/ closed

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10
Q

gross/ fine skills

A

distinguished based on the size of muscle groups involved

gross- larger muscle groups, less precision: long jump, athletics

fine- smaller muscle groups, precision: darts

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11
Q

internally/ externally paced

A

internally paced- instigated by the performer as they control the timing

externally paced- timing is determined by outside factors

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12
Q

discrete/ serial/ continuous

A

discrete- one distinct movement w/ clear beginning and end e.g penalty shoot

serial- several discrete movements together e.g gymnastics routine

continuous- repetitive movements no clear start/ end e.g running

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13
Q

open/closed skill

A

open- directly affected by the environment, need to be adaptive

closed- performed in a predictable environment

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14
Q

transfer of skills

A

positive

negative

bilateral

zero

retroactive

proactive

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15
Q

positive transfer

A

learning of one skill is enhanced by the learning and development of another

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16
Q

negative transfer

A

learning of one skill hinders the development of another

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17
Q

zero transfer

A

learning of one skill has no impact on the learning of another

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18
Q

bilateral transfer

A

learning of a skill on one limb effects the development of that skill on the other limb

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19
Q

retroactive transfer

A

learning of a new skill has an effect on the previously learnt skill

can be positive or negative

20
Q

positive transfer

A

learning of an old skill has an effect on one skill that is yet to be learnt

21
Q

the associative theories

A

classical conditioning

operant conditioning

22
Q

classical conditioning

A

proposed by pavlov

situation consequence behaviour

then… with repetition

situation behaviour

23
Q

operant conditioning

A

proposed by skinner

with reinforcement/ punishment behaviour repeats

24
Q

thorndikes laws

A

law of exercise

law of readiness

law of effect

25
law of exercise
repetition of practice strengths SR bonds
26
law of readiness
learning can only occur if the performer is physically and mentally ready
27
law of effect
the use of reinforcement helps strengthen SR bonds
28
fitts and posners stages of learning
cognitive associative autonomous
29
cognitive stage
early phase novice level need a lot of visual guidance command and reciprocal
30
associative stage
intermediate level of learning may need to revisit the cognitive stage develop kinaesthetic feel need to focus to reduce error visual/ verbal guidance
31
autonomous stage
little or no conscious thought advanced level problem solving teaching style
32
types of practice
progressive / part part practice whole-part-whole whole
33
progressive practice
effective for serial skills broken down into sub routines linked to sequence A B C D > AB > ABC > ABCD
34
whole part whole
exposure to whole rotuine before breaking it down and putting back together ABCD > A B C D > ABCD
35
part practice
learn individual subroutines A B C D > ABCD
36
whole practice
skill taught without breaking it down at all ABCD > ABCD
37
practice structures
massed- long duration, no breaks variable- a variety of activities to mimic the competitive scenario fixed- repetition of an activity to ensure 'overlearning' distributed- break down into different sections to focus on separate areas
38
types of guidance
visual verbal mechanical manual
39
types of feedback
positive- constructive feedback negative- suppress aspect of performance intrinsic- internal extrinsic- from coach concurrent- during activity terminal- end of the activity knowledge of results- the outcome of performance knowledge of performance- understand their own performance
40
open and closed loop control
open- skills performed subconsciously, linked to autonomous stage, self-paced closed- pay more attention to the task, consciously creating movements
41
information processing
input > stimulus identification > response selection > response programming > output
42
welfords model
sense organs > perception > stm > decision making > long term store back to start or... > effector control > effectors
43
whitings model
input data> receptor signals > translatory mechanisms > selective attention > effector mechanism > muscular system > output data > feedback data
44
memory systems
short-term sensory store short term memory long term memory
45
schema theory
enables performer to build motor programmes top increase sport recognition of skill