setups Flashcards

1
Q

Shipwrights of Axis

A

Starting Units
1 Dreadnought
1 Carrier
1 Destroyer
2 Fighters
3 Infantry
1 Space Dock

Starting Technologies
Sarween Tools
AI Development Algorithm

Starting Planets
Axis: 5/0

Commodities
5

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2
Q

Celdauri Trade Confederation

A

Starting Units
2 Carriers
1 Destroyer
4 Fighters
3 Infantry
1 Space Dock
1 PDS

Starting Technologies
Choose two of the following:
Antimass Deflectors
Sarween Tools
Plasma Scoring

Starting Planets
Louk: 2/1
Auldane: 1/3

Commodities
4

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3
Q

Savages of Cymiae

A

Starting Units
1 Carrier
1 Destroyer
1 Dreadnought
2 Fighters
3 Infantry
1 Space Dock

Starting Technologies
AI Development Algorithm
Neural Motivator

Starting Planets
Cymiae: 3/1
Commodities
3

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4
Q

Dih-Mohn Flotilla

A

Starting Units
2 Dreadnoughts
2 Destroyers
2 Fighters
2 Infantry
1 Mech
1 Space Dock

Starting Technologies
Dark Energy Tap
Scanlink Drone Network

Starting Planets
Abyssus: 4/2
Commodities
2

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5
Q

Florzen Profiteers

A

Starting Units
2 Carriers
4 Fighters
4 Infantry
1 Space Dock

Starting Technologies
Scanlink Drone Network
Neural Motivator

Starting Planets
Delmor: 2/1
Kyd: 1/2

Commodities
4

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6
Q

Free Systems Compact

A

Starting Units
1 Carrier
2 Cruisers
2 Fighters
4 Infantry
1 Space Dock
1 PDS

Starting Technologies
Psychoarchaeology
Starting Planets
Idyn: 1/0
Kroll: 1/1
Cyrra: 0/1

Commodities
4

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7
Q

Ghemina Raiders

A

Starting Units
2 Carriers
1 Destroyer
3 Fighters
3 Infantry
2 Space Docks

Starting Technologies
Dark Energy Tap
Psychoarchaeology

Starting Planets
Drah: 1/2
Trykk: 2/1

Commodities
2

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8
Q

Augurs of Ilyxum

A

Starting Units
1 Carrier
2 Destroyers
2 Fighters
4 Infantry
1 Space Dock
1 PDS

Starting Technologies
Scanlink Drone Network
AI Development Algorithm

Starting Planets
Chrion: 2/3
Demis: 2/2

Commodities
3

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9
Q

Kollecc Society

A

Starting Units
2 Carriers
1 Cruiser
2 Fighters
4 Infantry
1 Space Dock

Starting Technologies
Scanlink Drone Network
Starting Planets
Susuros: 4/4
Commodities
3

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10
Q

Kortali Tribunal

A

Starting Units
2 Carriers
1 Cruiser
2 Fighters
4 Infantry
1 Space Dock
1 PDS

Starting Technologies
Plasma Scoring
Psychoarchaeology

Starting Planets
Ogdun: 2/0
Brthkul: 1/3

Commodities
3

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11
Q

Li-Zho Dynasty

A

Starting Units
2 Carriers
1 Destroyer
3 Fighters
4 Infantry
1 Space Dock
1 PDS

Starting Technologies
Psychoarchaelogy
Antimass Deflectors

Starting Planets
Pax: 1/2
Vess: 0/1
Kyr: 2/0

Commodities
3

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12
Q

L’tokk Khrask

A

Starting Units
3 Cruisers
1 Fighter
3 Infantry
1 Space Dock
1 PDS

Starting Technologies
Scanlink Drone Network
Plasma Scoring

Starting Planets
Bohl-Dhur: 3/4
Commodities
2

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13
Q

Mirveda Protectorate

A

Starting Units
2 Carriers
1 Cruiser
5 Fighters
2 Infantry
1 Space Dock
1 PDS

Starting Technologies
AI Development Algorithm
Starting Planets
Aldra: 2/3
Beata: 2/1

Commodities
3

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14
Q

Glimmer of Mortheus

A

Starting Units
1 Dreadnought
1 Carrier
1 Destroyer
2 Fighters
3 Infantry
1 Space Dock

Starting Technologies
Dark Energy Tap
Sarween Tools

Starting Planets
Biaheo: 3/0
Empero: 0/3
Nebula

Commodities
3

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15
Q

Myko-Mentori

A

Starting Units
2 Carriers
1 Cruiser
1 Fighter
6 Infantry
1 Space Dock

Starting Technologies
Predictive Intelligence
Starting Planets
Shi-Halaum: 4/0
Commodities
1 [+1 per Space Dock]

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16
Q

Nivyn Star Kings

A

Starting Units
1 Carrier
1 Cruiser
1 Dreadnought
3 Fighters
3 Infantry
1 Mech
1 Space Dock

Starting Technologies
Dark Energy Tap
Plasma Scoring

Starting Planets
Ellas: 3/3
Gravity Rift

Commodities
3

17
Q

Olradin League

A

Starting Units
2 Carriers
1 Cruiser
3 Fighters
4 Infantry
1 Space Dock

Starting Technologies
Scanlink Drone Network
Psychoarchaeology

Starting Planets
Sanctuary: 3/4
Commodities
3

18
Q

Zealots of Rhodun

A

Starting Units
1 Carrier
1 Cruiser
1 Destroyer
3 Fighters
4 Infantry
1 Space Dock

Starting Technologies
Bio-Stims
Starting Planets
Poh: 2/0
Orad: 3/1

Commodities
3

19
Q

Roh’Dhna Mechatronics

A

Starting Units
2 Carriers
1 Destroyer
3 Fighters
3 Infantry
1 Space Dock

Starting Technologies
Sarween Tools
Psychoarchaeology

Starting Planets
Prind: 3/3
Commodities
4

20
Q

Tnelis Syndicate

A

Starting Units
1 Carrier
2 Destroyers
2 Fighters
4 Infantry
1 Space Dock
1 PDS

Starting Technologies
Choose two of the following:
Plasma Scoring
Antimass Deflectors
Neural Motivator

Starting Planets
Discordia: 4/1
Commodities
2

21
Q

Vaden Banking Clans

A

Starting Units
1 Dreadnought
1 Carrier
1 Cruiser
2 Fighters
3 Infantry
1 Space Dock

Starting Technologies
Choose two of the following:
Antimass Deflectors
Sarween Tools
Neural Motivator

Starting Planets
Vadarian: 3/0
Norvus: 1/2

Commodities
3

22
Q

Vaylerian Scourge

A

Starting Units
1 Carrier
1 Cruiser
1 Destroyer
3 Fighters
3 Infantry
1 Space Dock
1 PDS

Starting Technologies
Dark Energy Tap
Neural Motivator

Starting Planets
Vaylar: 3/2
Commodities
2

23
Q

Veldyr Sovereignty

A

Starting Units
1 Dreadnought
1 Carrier
1 Destroyer
3 Fighters
4 Infantry
1 Space Dock
1 PDS

Starting Technologies
Dark Energy Tap
AI Development Algorithm

Starting Planets
Rhune: 3/4
Commodities
4

24
Q

Zelian Purifier

A

Starting Units
1 Dreadnought
1 Carrier
1 Destroyer
1 Fighter
5 Infantry
1 Space Dock
1 PDS

Starting Technologies
Antimass Deflectors
AI Development Algorithm

Starting Planets
Zelian: 3/3
Gen: 2/0
Asteroid Field

Commodities
2

25
Q

Bentor Conglomerate

A

Starting Units
1 Carrier
2 Cruisers
3 Fighters
4 Infantry
1 Space Dock
1 PDS

Starting Technologies
Choose two of the following:
Dark Energy Tap
Scanlink Drone Network
Psychoarchaeology

Starting Planets
Benc: 2/0
Hau: 1/2

Commodities
2

26
Q

Cheiran Hordes

A

Starting Units
1 Dreadnought
1 Carrier
1 Destroyer
2 Fighters
2 Infantry
1 Mech
1 Space Dock

Starting Technologies
Choose one of the following:
Magen Defense Grid
Self-Assembly Routines

Starting Planets
Gghurn Theta: 2/1
Arche: 2/2

Commodities
2

27
Q

Edyn Mandate

A

Starting Units
1 Carrier
2 Destroyers
4 Fighters
3 Infantry
1 Space Dock
1 PDS

Starting Technologies
Choose any 3 technologies that have different colors and no prerequisites.
Starting Planets
Edyn: 3/3
Ekko: 0/1
Okke: 0/1

Commodities
3

28
Q

Ghoti Wayfarers

A

Starting Units
1 Flagship
1 Cruiser
2 Fighters
3 Infantry

Starting Technologies
Choose one of the following:
Gravity Drive
Sling Relay

Starting Planets
Special - see faction abilities
Commodities
4

29
Q

GLEdge Union

A

Starting Units
1 Dreadnought
1 Carrier
1 Destroyer
3 Fighters
2 Infantry
1 Mech
1 Space Dock

Starting Technologies
Choose two of the following:
AI Development Algorithm
Scanlink Drone Network
Psychoarchaelogy

Starting Planets
Last Stop: 3/0
Commodities
2

30
Q

Berserkers of Kjalengard

A

Starting Units
2 Carriers
1 Destroyer
4 Fighters
4 Infantry
1 Space Dock
1 PDS

Starting Technologies
Choose one non-faction unit upgrade technology
Starting Planets
Kjalengard: 3/2
Hulgade: 1/0

Commodities
3

31
Q

Monks of Kolume

A

Starting Units
2 Carriers
1 Cruiser
2 Fighters
4 Infantry
1 Space Dock

Starting Technologies
Choose one of the following:
Graviton Laser System
Predictive Intelligence

Starting Planets
Alesna: 2/0
Azle: 2/0

Commodities
3

32
Q

Kyro Sodality

A

Starting Units
1 Dreadnought
1 Carrier
1 Destroyer
3 Infantry
1 Space Dock

Starting Technologies
Choose one of the following:
Daxcive Animators
Bio-Stims

Starting Planets
Avicenna: 4/0
Commodities
2

33
Q

Lanefir Remnants

A

Starting Units
2 Carriers
1 Destroyer
2 Fighter
3 Infantry
1 Space Dock
1 PDS

Starting Technologies
Choose two of the following:
Dark Energy Tap
Scanlink Drone Network
AI Development Algorithm

Starting Planets
Aysis’ Rest: 4/3
Solitude: 0/1

Commodities
2

34
Q

Nokar Sellships

A

Starting Units
1 Carrier
1 Cruiser
1 Destroyer
2 Fighters
4 Infantry
1 Space Dock
1 PDS

Starting Technologies
Choose two of the following:
AI Development Algorithm
Dark Energy Tap
Psychoarchaelogy

Starting Planets
Zarr: 2/1
Nokk: 1/1

Commodities
4