agents Flashcards

1
Q

Shipwrights of Axis

A

ACTION: Exhaust this card to choose 1 player; that player may place 1 cruiser or 1 destroyer from their reinforcements in a system that contains their ships.
Then, if you chose another player, gain 2 commodities.

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2
Q

Celdauri Trade Confederation

A

At the end of a player’s tactical action:
You may exhaust this card to allow that player to spend 2 trade goods or 2 commodities to place 1 spacedock from their reinforcements on a planet they control in the active system.

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3
Q

Savages of Cymiae

A

When a player discards or purges an action card:
You may exhaust this card to allow that player to draw 1 action card.

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4
Q

Dih-Mohn Flotilla

A

When a player commits 1 or more units to a planet during invasion:
You may exhaust this card to allow that player to place 1 infantry from their reinforcements on that planet.

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5
Q

Florzen Profiteers

A

At the start of a player’s turn:
You may exhaust this card to allow that player to remove an attachment from a non-home planet they control and attach it to a non-home planet they control other than Mecatol Rex adjacent to that planet’s system.

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6
Q

Free Systems Compact

A

While ready, this card has the text ability of each legendary planet ability card any player controls, even if that card is exhausted. You may allow another player to use this card’s ability.

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7
Q

Ghemina Raiders

A

When the active player produces 1 or more hits during a round of combat:
You may exhaust this card to allow that player to produce 1 additional hit.

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8
Q

Augurs of Ilyxum

A

After a player explores a legendary planet or a planet that has a technology specialty, you may exhaust this card to allow that player to gain 2 trade goods.

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9
Q

Kollecc Society

A

At the start of a player’s turn:
You may exhaust this card to allow that player to reveal the top 2 cards of an exploration deck that matches a planet they control; they gain any relic fragments that they revealed and discard the rest.

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10
Q

Kortali Tribunal

A

When a player wins a ground combat:
You may exhaust this card to allow that player to take 1 relic fragment their opponent owns, at random, if able.

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11
Q

Li-Zho Dynasty

A

At the end of a player’s turn:
You may exhaust this card to allow that player to place 2 fighters from their reinforcements in the space area of a system that contains 1 or more of their ships.

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12
Q

L’tokk Khrask

A

When a player would spend influence:
You may exhaust this card to allow that player to spend the resources of 1 non-home planet they control as influence, in addition to its influence.

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13
Q

Mirveda Protectorate

A

After a player gains a unit upgrade technology:
You may exhaust this card to allow that player to spend 1 command token from their strategy pool to research 1 technology of the same color as any 1 of that unit upgrade’s prerequisites.

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14
Q

Glimmer of Mortheus

A

When a player produces 1 or more units in a system:
You may exhaust this card to allow that player to place 1 of the produced units in the space area of an adjacent system that does not contain another player’s ships.

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15
Q

Myko-Mentori

A

Before a player rolls a die, you may instead exhaust this card and choose 1 Omen die near the Myko-Mentori player’s faction sheet; resolve that die roll as if it had the result of that Omen die.

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16
Q

Nivyn Star Kings

A

When a player would use 1 unit’s non-PRODUCTION unit ability in a system that contains or is adjacent to an anomaly, you may exhaust this card to prevent that unit from using that unit ability.

17
Q

Olradin League

A

After a player exhausts a cultural, hazardous, or industrial planet they control, you may exhaust this card to allow that player to ready a planet they control of a different trait than that planet.

18
Q

Zealots of Rhodun

A

After a player researches a technology:
You may exhaust this card to allow that player to produce 1 ship in their home system or a system that contains a planet they control that has a technology specialty.

19
Q

Roh’Dhna Mechatronics

A

After 1 or more of a player’s units use PRODUCTION:
You may exhaust this card to allow that player to gain 1 command token.

20
Q

Tnelis Syndicate

A

At the start of invasion:
You may exhaust this card to choose 1 ship in the active system. During this invasion, that ship may use its ANTI-FIGHTER BARRAGE as if it were BOMBARDMENT.

21
Q

Vaden Banking Clans

A

You may exhaust this card to allow that player to choose 1 planet they control; that player gains a number of commodities equal to that planet’s influence value.

22
Q

Vaylerian Scourge

A

After a player gains control of a planet, you may exhaust this card to allow that player to draw 1 action card.

23
Q

Veldyr Sovereignty

A

When a player spends resources to research:
You may exhaust this card to allow that player to spend the influence of 1 planet they control as resources.

24
Q

Zelian Purifier

A

At the start of invasion:
You may exhaust this card to allow the active player to replace 1 of their infantry in the space area of the active system with 1 mech from their reinforcements.

25
Q

Bentor Conglomerate

A

ACTION: Exhaust this card and choose 1 player. For each Fragment token on your faction sheet, that player gains 1 commodity. For each commodity they would gain in excess of their commodity value, they gain 1 trade good instead.

26
Q

Cheiran Hordes

A

At the end of a player’s turn:
Exhaust this card to allow that player to remove 1 of their command tokens from the game board and place that token in an adjacent system that contains 1 or more of their structures and none of their command tokens.

27
Q

Ghoti Wayfarers

A

When a player produces 1 or more units:
You may exhaust this card to allow that player to either produce 2 additional units or gain 1 trade good.

28
Q

GLEdge Union

A

When 1 or more of a player’s units use PRODUCTION:
You may exhaust this card to apply +3 to the total PRODUCTION value of that player’s units.

29
Q

Berserkers of Kjalengard

A

At the start of a combat:
Exhaust this card to move a Glory token to the active system, if able. Then, the active player may gain a number of commodities equal to the number of neighbors they have.

30
Q

Monks of Kolume

A

ACTION: Exhaust this card to allow a player to redistribute 1 of their command tokens on their command sheet.

31
Q

Kyro Sodality

A

After a player loses or draws a ground combat:
You may exhaust this card to allow that player to replenish their commodities; place a number of infantry equal to 1 less than their commodity value on 1 planet you control.

32
Q

Lanefir Remnants

A

Agent: Vassa Hagi - Plunderer of Lost Arks
When a player explores, you may exhaust this card to allow that player to discard 1 exploration card they drew and draw another.

33
Q

Nokar Sellships

A

After movement:
You may exhaust this card to allow 1 player with 1 or more ships in the active system to place 1 destroyer from their reinforcements in that system. Then, you may resolve 1 transaction with that player.

34
Q

Edyn Mandate

A

Agent: Allant - Elder Voice
After a player passes: You may exhaust this card to choose 1 player; that player may perform up to 1 action.
Then, look at the top card of the agenda deck; you may discard that agenda card.