agents Flashcards
Shipwrights of Axis
ACTION: Exhaust this card to choose 1 player; that player may place 1 cruiser or 1 destroyer from their reinforcements in a system that contains their ships.
Then, if you chose another player, gain 2 commodities.
Celdauri Trade Confederation
At the end of a player’s tactical action:
You may exhaust this card to allow that player to spend 2 trade goods or 2 commodities to place 1 spacedock from their reinforcements on a planet they control in the active system.
Savages of Cymiae
When a player discards or purges an action card:
You may exhaust this card to allow that player to draw 1 action card.
Dih-Mohn Flotilla
When a player commits 1 or more units to a planet during invasion:
You may exhaust this card to allow that player to place 1 infantry from their reinforcements on that planet.
Florzen Profiteers
At the start of a player’s turn:
You may exhaust this card to allow that player to remove an attachment from a non-home planet they control and attach it to a non-home planet they control other than Mecatol Rex adjacent to that planet’s system.
Free Systems Compact
While ready, this card has the text ability of each legendary planet ability card any player controls, even if that card is exhausted. You may allow another player to use this card’s ability.
Ghemina Raiders
When the active player produces 1 or more hits during a round of combat:
You may exhaust this card to allow that player to produce 1 additional hit.
Augurs of Ilyxum
After a player explores a legendary planet or a planet that has a technology specialty, you may exhaust this card to allow that player to gain 2 trade goods.
Kollecc Society
At the start of a player’s turn:
You may exhaust this card to allow that player to reveal the top 2 cards of an exploration deck that matches a planet they control; they gain any relic fragments that they revealed and discard the rest.
Kortali Tribunal
When a player wins a ground combat:
You may exhaust this card to allow that player to take 1 relic fragment their opponent owns, at random, if able.
Li-Zho Dynasty
At the end of a player’s turn:
You may exhaust this card to allow that player to place 2 fighters from their reinforcements in the space area of a system that contains 1 or more of their ships.
L’tokk Khrask
When a player would spend influence:
You may exhaust this card to allow that player to spend the resources of 1 non-home planet they control as influence, in addition to its influence.
Mirveda Protectorate
After a player gains a unit upgrade technology:
You may exhaust this card to allow that player to spend 1 command token from their strategy pool to research 1 technology of the same color as any 1 of that unit upgrade’s prerequisites.
Glimmer of Mortheus
When a player produces 1 or more units in a system:
You may exhaust this card to allow that player to place 1 of the produced units in the space area of an adjacent system that does not contain another player’s ships.
Myko-Mentori
Before a player rolls a die, you may instead exhaust this card and choose 1 Omen die near the Myko-Mentori player’s faction sheet; resolve that die roll as if it had the result of that Omen die.
Nivyn Star Kings
When a player would use 1 unit’s non-PRODUCTION unit ability in a system that contains or is adjacent to an anomaly, you may exhaust this card to prevent that unit from using that unit ability.
Olradin League
After a player exhausts a cultural, hazardous, or industrial planet they control, you may exhaust this card to allow that player to ready a planet they control of a different trait than that planet.
Zealots of Rhodun
After a player researches a technology:
You may exhaust this card to allow that player to produce 1 ship in their home system or a system that contains a planet they control that has a technology specialty.
Roh’Dhna Mechatronics
After 1 or more of a player’s units use PRODUCTION:
You may exhaust this card to allow that player to gain 1 command token.
Tnelis Syndicate
At the start of invasion:
You may exhaust this card to choose 1 ship in the active system. During this invasion, that ship may use its ANTI-FIGHTER BARRAGE as if it were BOMBARDMENT.
Vaden Banking Clans
You may exhaust this card to allow that player to choose 1 planet they control; that player gains a number of commodities equal to that planet’s influence value.
Vaylerian Scourge
After a player gains control of a planet, you may exhaust this card to allow that player to draw 1 action card.
Veldyr Sovereignty
When a player spends resources to research:
You may exhaust this card to allow that player to spend the influence of 1 planet they control as resources.
Zelian Purifier
At the start of invasion:
You may exhaust this card to allow the active player to replace 1 of their infantry in the space area of the active system with 1 mech from their reinforcements.