mechs Flashcards

1
Q

Shipwrights of Axis

A

Mech: Forgetender
You may treat a spacedock on this planet as if it has PRODUCTION 5.
2, 6; SUSTAIN DAMAGE

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Bentor Conglomerate

A

Mech: Auctioneer
DEPLOY: When you place a Fragment token on your faction sheet, you may place 1 mech on a planet you control.
2, 6; SUSTAIN DAMAGE

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Celdauri Trade Confederation

A

Mech: Minuteman
DEPLOY: After another player activates a system, you may spend 1 trade good or 1 commodity to place 1 mech on a planet in that system that contains 1 of your space docks.
2, 6; SUSTAIN DAMAGE

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Cheiran Hordes

A

Mech: Nauplius
When this unit is destroyed, you may place 1 infantry from your reinforcements on this planet.
2, 6; SUSTAIN DAMAGE

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Savages of Cymiae

A

Mech: Revenant
At the start of each ground combat round, if this planet contains no more than 1 of your mechs, repair this unit.
2, 6; SUSTAIN DAMAGE

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Dih-Mohn Flotilla

A

Mech: Repairitor
At the start of a combat in this system you may repair 1 unit you control that is participating in that combat.
2, 6; SUSTAIN DAMAGE

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Edyn Mandate

A

Mech: Rune Bearer
This system is a “Sigil” anomaly. Place a Sigil token beneath this unit as a reminder. Game effects cannot prevent you from using this ability.
2, 6; SUSTAIN DAMAGE

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Florzen Profiteers

A

Mech: Privateer
You may spend influence as resources to produce this unit.
2, 6; SUSTAIN DAMAGE

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Free Systems Compact

A

Mech: Liberator
DEPLOY: After you use your RALLY TO THE CAUSE faction ability in a system, you may spend 1 trade good to place 1 mech on a planet you control adjacent to that system.
2, 6; SUSTAIN DAMAGE

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Ghemina Raiders

A

Mech: Jotun
After you win a ground combat on this planet, if this planet contains exactly 1 other mech, explore this planet.
2, 6; SUSTAIN DAMAGE

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Ghoti Wayfarers

A

Mech: Tioleombp
This unit can be blockaded. When producing ships in your home system, place up to 1 of those units in this system’s space area if it is not blockaded.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Gledge Union

A

Mech: Exodriller
When you exhaust this planet to spend resources, you may also spend 1 of its influence as a resource.
2, 6; SUSTAIN DAMAGE

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Augurs of Ilyxum

A

Mech: Iledrith
DEPLOY: After researching a technology, you may place 1 mech on a legendary planet, or a planet that has a technology specialty, that you control.
2, 6; SUSTAIN DAMAGE

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Berserkers of Kjalengard

A

Mech: Skald
When you pass, place 1 infantry from your reinforcements on this planet if there is a Glory token in or adjacent to this system.
2, 6; SUSTAIN DAMAGE

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Kollecc Society

A

Mech: Nightshade Vanguard
At the end of a tactical action in this system, you may place up to 2 ground forces from this planet onto your faction sheet, those units are captured.
2, 6; SUSTAIN DAMAGE

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Monks of Kolume

A

Mech: Rook
Hits produced by this unit cannot be assigned to non-fighter ships. After you spend a command token from your strategy pool, repair this unit.
2, 6, SUSTAIN DAMAGE, SPACE CANNON 8 (x2)

17
Q

Kortali Tribunal

A

Mech: Justicar
This unit cannot lose its PLANETARY SHIELD.
2, 5; SUSTAIN DAMAGE, PLANETARY SHIELD

18
Q

Kyro Sodality

A

Mech: Pustule
When this unit would be destroyed, if it is damaged, you may discard 1 action card to repair it instead.

19
Q

Lanefir Remnants

A

Mech: Troubadour
DEPLOY: At the start of your turn, purge 1 of your relic fragments to place 1 mech on a planet you control, if you do, you may end your turn.
2, 6; SUSTAIN DAMAGE

20
Q

Li-Zho Dynasty

A

Mech: Oro-Zhin Elite
At the start of your turn, you may remove 1 trap attachment from the game board and attach it to this planet, or swap any trap attachment with 1 on this planet.
2, 6; SUSTAIN DAMAGE

21
Q

L’tokk Khrask

A

Mech: Megalith
Units other than your mechs do not make combat rolls during the first round of ground combat on this planet.
2, 6; SUSTAIN DAMAGE

22
Q

Mirveda Protectorate

A

Mech: Javelin
For every 2 unit upgrade technologies you own, apply +1 to the result of this unit’s combat rolls.
2, 6; SUSTAIN DAMAGE

23
Q

Glimmer of Mortheus

A

Mech: Duuban
When a player commits 1 or more units to a planet you control adjacent to this system, you may swap this unit with 1 of your infantry on that planet.
2, 6; SUSTAIN DAMAGE

24
Q

Myko-Mentori

A

Mech: Amandia Pholdis
After this unit is destroyed, roll a die. If the result is 6 or greater, place the unit on this card. At the start of your turn, you may replace 1 infantry you control with a unit that is on this card.
2, 6; SUSTAIN DAMAGE

25
Q

Nivyn Star Kings

A

Mech: Voidflare Warden I
After this system is activated, you may have this unit become damaged to place or move the Wound token into this system.
2, 6; SUSTAIN DAMAGE

Voidflare Warden II - Mech II [BYR]
After a system is activated, you may have this unit become damaged to place or move the Wound token into this system.
2, 4; SUSTAIN DAMAGE

26
Q

Nokar Sellships

A

Mech: Freelance Outfit
You may treat this system as adjacent to the active system for the purposes of declaring and resolving retreats.
2, 6; SUSTAIN DAMAGE

27
Q

Olradin League

A

Mech: Exemplar
If you have at least 2 “+” policies, flip this card. || If you have at least 2 “-” policies, flip this card.
If this planet contains no more than 1 of your mechs, apply +1 to its resource value. || If this planet contains no more than 1 of your mechs, apply +1 to its influence value.
2, 6; SUSTAIN DAMAGE || 2, 6; SUSTAIN DAMAGE

28
Q

Zealots of Rhodun

A

Mech: Templar
Apply +1 to this unit’s combat rolls for each faction technology your opponent owns.
2, 6; SUSTAIN DAMAGE

29
Q

Roh’Dhna Mechatronics

A

Mech: Autofabricator
DEPLOY: After you use your RECYCLED MATERIALS faction ability in a system, you may place 1 mech in that system’s space area or on a planet you control in that system.
2, 6; SUSTAIN DAMAGE

30
Q

Tnelis Syndicate

A

Mech: Daedalon
DEPLOY: After you move a destroyer into a non-home system other than Mecatol Rex, you may spend 3 resources to place 1 mech on a planet in that system.
2, 6; SUSTAIN DAMAGE

31
Q

Vaden Banking Clans

A

Mech: Collector
At the end of a round of ground combat, you may remove 1 of your opponent’s control tokens from your faction sheet to place 1 infantry unit from your reinforcements on this planet.
2, 6; SUSTAIN DAMAGE

32
Q

Vaylerian Scourge

A

Mech: Eclipse
During your tactical actions, hits produced by SPACE CANNON cannot be assigned to 1 of your ships in this system.
2, 6; SUSTAIN DAMAGE

33
Q

Veldyr Sovereignty

A

Mech: Aurora Stormcaller
After a player activates this system, you may remove this unit from the game board to place 1 PDS from your reinforcements on this planet.
2, 6; SUSTAIN DAMAGE

34
Q

Zelian Purifier

A

Mech: Collider
At the start of invasion, if this unit is in the space area of the active system, you may remove this unit from the game board to destroy 1 unit on a planet in that system.
2, 6; SUSTAIN DAMAGE