mechs Flashcards
Shipwrights of Axis
Mech: Forgetender
You may treat a spacedock on this planet as if it has PRODUCTION 5.
2, 6; SUSTAIN DAMAGE
Bentor Conglomerate
Mech: Auctioneer
DEPLOY: When you place a Fragment token on your faction sheet, you may place 1 mech on a planet you control.
2, 6; SUSTAIN DAMAGE
Celdauri Trade Confederation
Mech: Minuteman
DEPLOY: After another player activates a system, you may spend 1 trade good or 1 commodity to place 1 mech on a planet in that system that contains 1 of your space docks.
2, 6; SUSTAIN DAMAGE
Cheiran Hordes
Mech: Nauplius
When this unit is destroyed, you may place 1 infantry from your reinforcements on this planet.
2, 6; SUSTAIN DAMAGE
Savages of Cymiae
Mech: Revenant
At the start of each ground combat round, if this planet contains no more than 1 of your mechs, repair this unit.
2, 6; SUSTAIN DAMAGE
Dih-Mohn Flotilla
Mech: Repairitor
At the start of a combat in this system you may repair 1 unit you control that is participating in that combat.
2, 6; SUSTAIN DAMAGE
Edyn Mandate
Mech: Rune Bearer
This system is a “Sigil” anomaly. Place a Sigil token beneath this unit as a reminder. Game effects cannot prevent you from using this ability.
2, 6; SUSTAIN DAMAGE
Florzen Profiteers
Mech: Privateer
You may spend influence as resources to produce this unit.
2, 6; SUSTAIN DAMAGE
Free Systems Compact
Mech: Liberator
DEPLOY: After you use your RALLY TO THE CAUSE faction ability in a system, you may spend 1 trade good to place 1 mech on a planet you control adjacent to that system.
2, 6; SUSTAIN DAMAGE
Ghemina Raiders
Mech: Jotun
After you win a ground combat on this planet, if this planet contains exactly 1 other mech, explore this planet.
2, 6; SUSTAIN DAMAGE
Ghoti Wayfarers
Mech: Tioleombp
This unit can be blockaded. When producing ships in your home system, place up to 1 of those units in this system’s space area if it is not blockaded.
Gledge Union
Mech: Exodriller
When you exhaust this planet to spend resources, you may also spend 1 of its influence as a resource.
2, 6; SUSTAIN DAMAGE
Augurs of Ilyxum
Mech: Iledrith
DEPLOY: After researching a technology, you may place 1 mech on a legendary planet, or a planet that has a technology specialty, that you control.
2, 6; SUSTAIN DAMAGE
Berserkers of Kjalengard
Mech: Skald
When you pass, place 1 infantry from your reinforcements on this planet if there is a Glory token in or adjacent to this system.
2, 6; SUSTAIN DAMAGE
Kollecc Society
Mech: Nightshade Vanguard
At the end of a tactical action in this system, you may place up to 2 ground forces from this planet onto your faction sheet, those units are captured.
2, 6; SUSTAIN DAMAGE
Monks of Kolume
Mech: Rook
Hits produced by this unit cannot be assigned to non-fighter ships. After you spend a command token from your strategy pool, repair this unit.
2, 6, SUSTAIN DAMAGE, SPACE CANNON 8 (x2)
Kortali Tribunal
Mech: Justicar
This unit cannot lose its PLANETARY SHIELD.
2, 5; SUSTAIN DAMAGE, PLANETARY SHIELD
Kyro Sodality
Mech: Pustule
When this unit would be destroyed, if it is damaged, you may discard 1 action card to repair it instead.
Lanefir Remnants
Mech: Troubadour
DEPLOY: At the start of your turn, purge 1 of your relic fragments to place 1 mech on a planet you control, if you do, you may end your turn.
2, 6; SUSTAIN DAMAGE
Li-Zho Dynasty
Mech: Oro-Zhin Elite
At the start of your turn, you may remove 1 trap attachment from the game board and attach it to this planet, or swap any trap attachment with 1 on this planet.
2, 6; SUSTAIN DAMAGE
L’tokk Khrask
Mech: Megalith
Units other than your mechs do not make combat rolls during the first round of ground combat on this planet.
2, 6; SUSTAIN DAMAGE
Mirveda Protectorate
Mech: Javelin
For every 2 unit upgrade technologies you own, apply +1 to the result of this unit’s combat rolls.
2, 6; SUSTAIN DAMAGE
Glimmer of Mortheus
Mech: Duuban
When a player commits 1 or more units to a planet you control adjacent to this system, you may swap this unit with 1 of your infantry on that planet.
2, 6; SUSTAIN DAMAGE
Myko-Mentori
Mech: Amandia Pholdis
After this unit is destroyed, roll a die. If the result is 6 or greater, place the unit on this card. At the start of your turn, you may replace 1 infantry you control with a unit that is on this card.
2, 6; SUSTAIN DAMAGE
Nivyn Star Kings
Mech: Voidflare Warden I
After this system is activated, you may have this unit become damaged to place or move the Wound token into this system.
2, 6; SUSTAIN DAMAGE
Voidflare Warden II - Mech II [BYR]
After a system is activated, you may have this unit become damaged to place or move the Wound token into this system.
2, 4; SUSTAIN DAMAGE
Nokar Sellships
Mech: Freelance Outfit
You may treat this system as adjacent to the active system for the purposes of declaring and resolving retreats.
2, 6; SUSTAIN DAMAGE
Olradin League
Mech: Exemplar
If you have at least 2 “+” policies, flip this card. || If you have at least 2 “-” policies, flip this card.
If this planet contains no more than 1 of your mechs, apply +1 to its resource value. || If this planet contains no more than 1 of your mechs, apply +1 to its influence value.
2, 6; SUSTAIN DAMAGE || 2, 6; SUSTAIN DAMAGE
Zealots of Rhodun
Mech: Templar
Apply +1 to this unit’s combat rolls for each faction technology your opponent owns.
2, 6; SUSTAIN DAMAGE
Roh’Dhna Mechatronics
Mech: Autofabricator
DEPLOY: After you use your RECYCLED MATERIALS faction ability in a system, you may place 1 mech in that system’s space area or on a planet you control in that system.
2, 6; SUSTAIN DAMAGE
Tnelis Syndicate
Mech: Daedalon
DEPLOY: After you move a destroyer into a non-home system other than Mecatol Rex, you may spend 3 resources to place 1 mech on a planet in that system.
2, 6; SUSTAIN DAMAGE
Vaden Banking Clans
Mech: Collector
At the end of a round of ground combat, you may remove 1 of your opponent’s control tokens from your faction sheet to place 1 infantry unit from your reinforcements on this planet.
2, 6; SUSTAIN DAMAGE
Vaylerian Scourge
Mech: Eclipse
During your tactical actions, hits produced by SPACE CANNON cannot be assigned to 1 of your ships in this system.
2, 6; SUSTAIN DAMAGE
Veldyr Sovereignty
Mech: Aurora Stormcaller
After a player activates this system, you may remove this unit from the game board to place 1 PDS from your reinforcements on this planet.
2, 6; SUSTAIN DAMAGE
Zelian Purifier
Mech: Collider
At the start of invasion, if this unit is in the space area of the active system, you may remove this unit from the game board to destroy 1 unit on a planet in that system.
2, 6; SUSTAIN DAMAGE