Session10 Flashcards
Definition of Platforms
Platform: A foundation technology/service essential for a broader, interdependent ecosystem. Requires complementary innovations to be useful.
Three Challenges of Platforms
- Interdependencies: Managing complexity
- Monetisation: Determining profit distribution
- Leadership: Defining roles and rules
Variance and Options in Platforms
Variance: Performance spread (good for platforms)
Options: Choices post-outcome (unique to platforms)
Step Processes vs Platforms
Step Processes:
- High interdependence
- Hierarchical
- Low risk incentives
Platforms:
- Low interdependence
- Open, modular
- High risk incentives
Types of Platforms
- Transaction Platforms: Low entry/exit barriers, user commitment
- Innovation Platforms: High entry/exit barriers, complementor investment
Network Effects
Direct: Platform value increases with users (e.g., social media).
Indirect: User growth on one side benefits the other (e.g., game consoles).
Negative: Overcrowding, malware.
Enabling Network Effects
- Create stand-alone customer value (e.g., iPod).
- Subsidise sides (e.g., ride-hailing).
- Build simultaneous sides (e.g., Facebook).
Winner-Take-All Outcomes
Enabled by:
- Standardisation
- Network effects
Prevented by:
- Low entry/exit barriers
- Market segmentation
Platform Ecosystem Health
Key concepts:
- Bottlenecks (e.g., OS core).
- Rules by platform owner (e.g., app stores).
- Value creation and capture.