S2 Wk 3 - Cognitive: Thinking and Problem Solving Flashcards

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1
Q

define thinking

A

The process that changes some aspect of your worldview but it could also reinforce a pre-held view

process of considering or reasoning about something

the action of using your mind to produce ideas decisions and Memories etc

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2
Q

what does the utility theory suggest about choice of lotteries

A

You would make your decision according to the formula: value x probability of winning for each option

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3
Q

What five things can decision-making be dependent on

A

The nature of the decision

context

individual differences

past experiences

available information

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4
Q

What does Loss aversion mean

A

Where losses loom larger than gains

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5
Q

What are the three types of heuristics

A

Availability heuristic- memory for a similar previous events

representative heuristic - general idea about the task group of people or situation

affect heuristic - making Choices That influenced by emotions

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6
Q

What is the gambler’s fallacy

A

Believe that a specific result is due

but - no effect on the likelihood of it occuring

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7
Q

what is the sunk cost effect

A

throwing good money after bad

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8
Q

heuristics can lead to biases such as

A

Gamblers fallacy

sunk cost effect

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9
Q

What does framing do

A

Affect most participants choices

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10
Q

What is deductive reasoning

A

Deducing conclusions from a set of given premises

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11
Q

What is the difference between inductive and deductive reasoning

A

Deductive reasoning deals with certainties

inductive reasoning deals with probability is

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12
Q

what are concepts

A

Mental representations in Multiple forms of classes of objects

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13
Q

What are analogies

A

Using a description of a similar problem and solution to solve another

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14
Q

Definition of problem solving

A

The process of finding a solution to a complex issue

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15
Q

What are judgments

A

Conclusions from a combination of knowledge and observation

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16
Q

Who invented the general problem solver and what is it

A

Newell and Simon

the most influential and complete model of problem solving for humans and machines

involves breaking down the problem into a series of states
initial state, intermediate States, end State