Retention and learning transfer Flashcards

Mastery

1
Q

what is warm up decrement

A

Decay in performance after a period away from a task that disappears after a few trials. Related to ‘forgetting’ motor memories and reverting to baseline performance

difference between end of one practice and start of another

Decreased learning on the second day

the better you get the less warm up decrement you get

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2
Q

Savings of learning

A

The rate of relearning a motor skill is
faster than the rate at which the skill is initially learned.

Re learn it very fast, if you lost some from last sessions

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3
Q

Transfer of Learning:

an example

A

How learning is achieved in one task or setting carries over to performance in an alternate task or setting.

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4
Q

Types of transfer

examples

A

Specialized - Same exact envn
Near - close envn
Far - gross skills transfer

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5
Q

Specialized Transfer

A

Perform the exact same task in exact same setting. Performance and practice are identical.

shooting a freethrow

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6
Q

Near transfer

A

Open skills cannot be practiced directly because of the uncertainty of the task/environment.
Near Transfer: Requires the learner to perform the target movement in the target context

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7
Q

Far transfer

A

Focused on the development of more general motor skills. Far Transfer does not require the target movement to be performed in the target environment.

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8
Q

3 points of transfer of learning

A

same movement in practice and performance

team sports of similar strategies

envn - loud, quiet, warm, cold

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9
Q

Perceptual skills

perceptual elements

similarities of movement patterns

A

The ability to transfer perceptual skills that are shared between activities.

Perceptual skills needed to catch fly balls could transfer to catching a football pass

Perceptual Elements: Aspects of a task that deal with the use of sensory feedback to guide and control actions

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10
Q

Strategy and conceptual similarities

conceptual elements

A

The ability to transfer high-level strategies (general player positioning) that are shared between activities.
Defence strategies are similar in hockey and basketball.

Conceptual Elements: Aspects of a task that deal with the rules, principles, guidelines, or strategies of performance.

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11
Q

retention interval

how does it vary

A

Retention Interval: The period of time where no further practice is undertaken. During this time ‘motor forgetting’ may occur and impede performance

The amount of retention and length of retention period vary across different types of motor skills

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12
Q

Retention interval in discrete

retention interval in continous

A

Use it or lose it

Discrete retention interval is much shorter, and decays faster over time

Continuous holds on for longer, and less decreases in performance partly because you get so many more reps at continuous than discrete

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13
Q

part practice

whole practice

component interaction

A

Part Practice: Practicing aspects or sub-units of performance in isolation
swimmers often practice upper and lower limb movements seperately

Whole Practice: Practicing a whole skill or sequences of movements in their entirety

Interactions between body segments or
components of movement limits how part practice transfers to whole movement.

Component Interaction: The extent to which actions involved in one part of a skill influence actions involved in other aspects of the skill.

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14
Q

when in part practice ineffective

when is part practice effective

component interaction

A

Component interactions are minimal and parts are relatively independent. Part practice is effective.

Component interaction is high – part practice is ineffective.

Component interaction refers to interactions between body segments – energy transfers that maximize movement speed, fluidity or energy of impact (while minimizing the energy demand of doing the movement)

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15
Q

progressive part practice

A

Progressive Part Practice:

Practice and develop fundamental elements/movements in isolation. After the individual elements are learned, begin to string them together into a sequence to account for component interaction

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