Prototyping Flashcards
Prototype
A prototype is one manifestation of a design that allows stakeholders to interact with it and
to explore its suitability.
Low-fidelity prototype
A low-fidelity prototype does not look very much like the final product, nor does it provide
the same functionality. This also means that they are simple, cheap, and quick to modify so that they support the exploration of alternative designs and ideas.
Storyboarding
A storyboard consists of a series of sketches showing how a user might progress through a task using the product under development.
Wizard of Oz
A human operator simulates the software’s response to the user.
High-fidelity prototyping
A high-fidelity prototype looks more like the final product and usually provides more functionality than a low-fidelity prototype.
Horizontal prototyping
Providing a wide range of functions but with little detail.
Vertical prototyping
Providing a lot of detail for only a few functions.
Shareable Interface
Interfaces that can be used by several people at once.
Tangible Interface
Tangible interfaces are a kind of sensor-based interaction, where blocks or other physical objects are moved around.
Virtual Reality
The use of computer technology to create a simulated environment.
Storyboard
A sequence of actions or events that the user and the product go through to achieve a goal.
Scenario
One story about how a product may be used to achieve that goal.
Experience map
They illustrate a user’s path or journey through the product or service and are usually created for a particular persona and based on a particular scenario, hence giving the journey sufficient context and detail to bring the discussions to life.