Principles And Theories Of Learning And Performance Flashcards

1
Q

What are the 3 stages of learning?

A

•cognitive
•associative
•autonomous

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2
Q

What is a cognitive phase learner?

A

Initial phase of learning process dealing w/ lots of info from visual demonstrations and verbal instructions to supplement it- emphasis on learning to internalise it and allow a mental picture to be formed as they go through mental trial and error; performers attention being directed to aspects of the skill- selective attention

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3
Q

What are the problems they may face and what are the solutions? What type of feedback do they require?

A

> Problems
•an overload of info
•difficulty w/ selective attention
•understanding the language
•complexity of demonstrations
solutions
•keep language simple/clear/concise
•accurate demonstration of skill
•physical manipulation/ manual guidance
•extrinsic, knowledge of results, and positive feedback

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4
Q

What is an associative learner?

A

Practise phase in which some never leave and all revisit at some time; performer is familiarising themself w/ sequence of subroutines; motor programmes are developed and stored in long term memory; fundamentals of skill are being mastered; skills practised in a variety of conditions; gross error deduction and corrections being practised; feedback is used and becomes more detailed- starting to use intrinsic feedback in form of proprioception and kinaesthesia

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5
Q

What is an autonomous phase learner? What does their concentration focus on?

A

Performer has quick reaction time and skill is performed without stress, information is easily processed and skill can be adapted to meet a variety of conditions; the skill is automatic and little conscious control is needed

Performers concentration moves onto:
•environmental cues: tactics and strategies, self correction and evaluation, mental rehearsal to combat arousel, stress-management techniques, personal motivation

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6
Q

What is a learning plateau?

A

Period during performance when there are no signs of improvement, performer does not appear to be getting any better at doing the task

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7
Q

What is the learning curve? What are the 5 different stages?

A

Graphic illustration of how rate of learning will vary over time
1)beginning=curve will dip as performer is new to the task and in cognitive stage of learning; trial and error and subroutines being worked out
2)rapid acceleration in learning=as mastery is taking place, success provides motivation and reinforcement
3)plateau=no improvement in rate of learning
4)towards end=performance will dip due to reasons later said
5)drop in performance= drive reduction

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8
Q

What causes a plateau?

A

•lack of motivation=lack of incentive and extrinsic rewards
•boredom=repetitive nature of closed skills can lead to boredom
•coaching=incorrect practise methods or issuing wrong instructions
•limit of ability=reached limit of potential
•targets set too low=task does not allow learner to use full range of skills
•fatigue=continuous use of muscles- fatigue

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9
Q

How could you overcome a plateau?

A

1)task could be extended so new challenges, targets, goals are given
2)player could find a new coach
3)coach could offer more practise+reinforcement
4)distributed practise to avoid fatigue
5)more variety could be given to task
6)explain concept of plateau so performer could avoid it
7)player gets feedback to increase standard of performance

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10
Q

What are the names of the 4 types of learning theories? And the people who created them?

A

•social development theory/constructivism(vgotsky)
•observational learning(bandura)
•operant conditioning(thorndike)
•cognitive theory/ wholeness and insight theory(gestalt)

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11
Q

What are the 2 types of learning within the social development theory/ constructivism?

A

•key is the interaction with others
>intra-psychological learning=once advice has been taken in learning takes place and they use cognitive aspects to construct actions based on what they have learned
>inter-psychological learning=coaches-teachers known as more knowledgable other, that may give examples and advice and demonstrating values and actions that could be adopted

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12
Q

What is the zone of proximal development in social development theory/ constructivism? What are the 3 stages?

A

The zone of proximal development is learning being constructed in stages, and will use 3 stages to build their learning and assess what they need to improve:
1)what can I do alone? What part of the skill do I currently possess?=build on what you know
2)what can I do with help? What can others do to help?=generating more power in a shot by pulling leg back further
3)what can I not do yet? What do I need to learn to enable progress to occur?=generating more power, distance and accuracy

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13
Q

What are the 6 stages in observational learning?

A

1)demonstration= succinct, easy for performer to see, clear in terms of type and amount of info
2)attention= motivation necessary, demonstrator as role model/ significant other
3)retention= performer needs cognitive ability to retain info
4)motor reproduction=performer must have physical capability of reproducing movement
5)motivation= ideally performer is intrinsically motivated/ coach provides form of extrinsic motivation
6)matching performance=performer reproduces correct movement that should be replication of demo

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14
Q

What are the 6 factors that influence the performer in observational learning?

A

•ability level of performer/demonstrator
•status of person doing demo
•relevance of demo to performer
•level of motivation of performer
•degree of difficulty of skill
•level of self confidence of performer
>if these elements are lacking in any way than likelihood of performer copying the movement lessens so learning is less likely to take place

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15
Q

What is operant conditioning?

A

Process by which desired response is reinforced and so developed, the focus is on the relationship between the response and the reward w/ stimulus being less important, it is the environment that is manipulated to produce new behaviour and is based on trial and error learning

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16
Q

What are the 4 types of reinforcement?
Name examples

A

•reinforcement=process of increasing the desired behaviour by giving satisfaction to the learner
•positive reinforcement=providing a feeling of satisfaction to increase likelihood of a desired response reoccurring e.g high five, clapping
•negative reinforcement=removing an pleasant experience to increase likelihood of desired response reoccurring e.g lack of praise, frown, shouting
•punishment=given as a consequence of a response to prevent it reoccurring e.g put on the bench, red card

17
Q

What are operant conditionings 3 laws of learning?

A

•law of exercise=repeating or rehearsing the Stimulus-response bond(SR bond) is more likely to strengthen it
•law of effect=the SR bond is strengthened if satisfaction is given/achieved or weakened if annoyance is given
•law of readiness=performer must be physically and mentally capable of performing the skill

18
Q

How are behaviours shaped using the part method of teaching in operant conditioning?

A

If the skill is broken down, then taught in parts, each part is reinforced if successfully learned and continues until skill is fully learned; if skill can’t be broken down, reinforce actions which are among the right lines and close to the correct skill until movement is learnt

19
Q

What is the cognitive/ insight learning theory?

A

Places greater emphasis on thought processes and how concepts relate to one another; behaviour driven by purpose and expectations to work towards the goal; works by recognising cues and using past experiences leading to creation of a cognitive map; allows performers to be creative and develop own tactics and strategies; learning is most effective when a problem is seen as a whole

20
Q

What are the 4 aspects to the cognitive/ insight theory?

A

•perception=learners see situation differently so act differently
•insight=performer learning to solve a problem by thinking for themselves
•existing knowledge=positive/negative experiences can influence learning and transfer of skills
•whole learning=learning whole pattern of movement as flow can be maintained and can get kinaesthetic feel