Practice strategies positives and negatives, feedback Flashcards

1
Q

Part and whole practice (task complexity, task organisation)

A

All motor skills can be broken down into subcomponents. breaking is skill down is very useful for beginners that may become overwhelmed with a complex task.

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2
Q

task complexity

A

part practice may be appropriate for motor skills that have several segments (eg tennis serve)

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3
Q

task organisation

A

refers to how dependent each segment is on the previous segment

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4
Q

Amount

A

changes in performance can show significant gains relative to the amount of practice in early cognitive stages of learning. positive relationship between amount of practice time and improvement TF coaches should maximize practice sessions

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5
Q

parts of distribution

A

massed practice, distributed practice, practice distribution

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6
Q

practice distribution

A

refers to the scheduling of weekly practice session and depends on the availability of participants/venue

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7
Q

distributed practice

A

involves short but frequent training sessions. more time given for rest between tasks. creates a better learning environment. best for cognitive learners as less fatiguing for them

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8
Q

massed practice

A

involves less frequent training sessions that last for a longer period of time. rest intervals between tasks are reduced compared to distributed practice.

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9
Q

3 advantages of massed practice

A
  • large amounts of rest between trainings so are less tiring,
  • optimal for blocked practice
  • good for people who are time-poor
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10
Q

3 disadvantages of massed practice

A

no time for feedback, fatigue, too demanding.

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11
Q

3 advantages of distributed practice

A
  • allows for a higher frequency of training
  • more breaks allow for more feedback
  • better psychological and physiological recovery b/w efforts
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12
Q

2 disadvantages of distributed practice

A

time consuming, may have negative transfer between training sessions and games

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13
Q

Practice variability

A

is it best to practice a skill for a set number of repetions or to mix the skills up

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14
Q

blocked practice, postives and negative

A

blocked practice is practicing the same skill continuously without changing to a different task. goof for cognitive phase
+ve: skills are learned quickly, very little variability, usually a closed skill, good for learning mechanics
-ve: may not be transferred successfully to a game environment.

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15
Q

random practice, positives and negatives

A

random practice is the varied sequencing of different motor skills in the same training session. suitable for associative and autonomous stage.
+ve: tactics and strategies learn faster, greater skill transfer to game
-ve: skill learning slower

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16
Q

intrinsic feedback. positives and negatives

A

when the performers use their own senses including visual, auditory, proprioception and touch. available to performers when they understand the goal of the skill
+ve: self-detect and correct errors, instant/quickest feedback
-ve: cognitive learners are not able to use intrinsic feedback. may not be accurate

17
Q

augmented (external) feedback

A

can greatly enhance a performer’s internal feedback system. (Concurrent feedback, terminal feedback, knowledge of results, knowledge of performance)

18
Q

concurrent feedback

A

feedback given during the activity

19
Q

terminal feedback

A

provided after performance can be further classified as

20
Q

knowledge of results

A

specific feedback about the outcome of the task eg got a goal or not. good for cognitive learners

21
Q

knowledge of performance

A

feedback concerns the characteristics of performing a task. good for associative and autonomous trainings

22
Q

prescriptive feedback

A

recommendations about how to correct the skill. good for cognitive learners

23
Q

descriptive feedback

A

detailed account of the process of skill performance

24
Q

frequency of feedback

A
  • feedback should be provided regularly
  • provide more feedback in early stages
    -not too much feedback as can lead to information overload
    -too much feedback can lead to information overload
    -too much feedback in the latter stage of learning can lead to athletes becoming overly dependent on coach to be successful