Practice strategies positives and negatives, feedback Flashcards
Part and whole practice (task complexity, task organisation)
All motor skills can be broken down into subcomponents. breaking is skill down is very useful for beginners that may become overwhelmed with a complex task.
task complexity
part practice may be appropriate for motor skills that have several segments (eg tennis serve)
task organisation
refers to how dependent each segment is on the previous segment
Amount
changes in performance can show significant gains relative to the amount of practice in early cognitive stages of learning. positive relationship between amount of practice time and improvement TF coaches should maximize practice sessions
parts of distribution
massed practice, distributed practice, practice distribution
practice distribution
refers to the scheduling of weekly practice session and depends on the availability of participants/venue
distributed practice
involves short but frequent training sessions. more time given for rest between tasks. creates a better learning environment. best for cognitive learners as less fatiguing for them
massed practice
involves less frequent training sessions that last for a longer period of time. rest intervals between tasks are reduced compared to distributed practice.
3 advantages of massed practice
- large amounts of rest between trainings so are less tiring,
- optimal for blocked practice
- good for people who are time-poor
3 disadvantages of massed practice
no time for feedback, fatigue, too demanding.
3 advantages of distributed practice
- allows for a higher frequency of training
- more breaks allow for more feedback
- better psychological and physiological recovery b/w efforts
2 disadvantages of distributed practice
time consuming, may have negative transfer between training sessions and games
Practice variability
is it best to practice a skill for a set number of repetions or to mix the skills up
blocked practice, postives and negative
blocked practice is practicing the same skill continuously without changing to a different task. goof for cognitive phase
+ve: skills are learned quickly, very little variability, usually a closed skill, good for learning mechanics
-ve: may not be transferred successfully to a game environment.
random practice, positives and negatives
random practice is the varied sequencing of different motor skills in the same training session. suitable for associative and autonomous stage.
+ve: tactics and strategies learn faster, greater skill transfer to game
-ve: skill learning slower